06-29-2011, 01:05 AM
Howdy all,
I am currently in the process of running a d100 based table top role playing game for a group of college buddies; so far we're about 6 sessions in and everything is going relatively smoothly. The players are getting used to the universe, so to speak- and are having fun investigating the world around them. However, they have expressed interest in having the difficulty curve ramped up- and this is where I'd like to request assistance from those interested.
The universe itself is post war- governments are frantically trying to reestablish a united nations of sorts- and work out reparations and the like; diverting their collective attentions from the care of the populace. This has given rise to corporations seizing control, as well as crime bosses and independent warlords. At the same time, mech based research has come to a head- and initial generations of advanced mecha referred to in universe as "Marauders" have come to prominence on the battlefield- both in the middle east, and in the urban sector.
Several independent thinkers have decided to make privatized security hubs (Scotland, Russia, Northern Africa, Japan and the Texas countryside) to protect these fledgling, provisional governments- and to secretly wage war on each other. If one hub remains... this UN will be forced to contract with them, thus securing a steady source of income for these opportunists.
The players have gotten their hands on marauders; and want to join one of these hubs as guns for hire. However- they want to pal around instead of flying solo at any point. What I need is character blurbs and mech designs from willing members of this forum.
Character info needed:
Name and/or callsign (example: Jon Caper "Foxtrot")
age:
height/weight:
nationality:
gender:
personality description:
any unique features/quirks/etc: an example is extensive artificial limb replacement, or unique eye color, etc.
What kind of weapon/fighting style do they use if they are ever caught out of mech? (examples: sniper, demolitions, close quarters, etc.)
mech design is where it gets interesting: Free reign to mix and match parts from Armored Core 1 through armored core Last Raven- and if you want it tuned a certain way, provide that in parenthesis. (6/0/0/4) for example. Below is the template to use. Note that boosters, radiators and generators are not listed- that is because in campaign they are internalized differently. Also note that there are additional weapon slots for "shoulder weapons". These take the front mission approach to weapon mounting- on top of the shoulder. Simply describe a weapon you would like placed here- and I will accommodate it in game.
Head:
Core:
Arms:
Legs:
Arm weapon left:
Arm weapon right:
Back weapon left:
Back weapon right:
Extension weapon:
Inside weapon:
shoulder weapon right:
shoulder weapon left:
hangar weapon (if hangar core is equipped):
I make no promises that these characters you provide will survive- in fact, in all likelihood they won't (such is the life of a boss in a game). This is really intended to be a fun little exercise for me to roleplay out for the players' benefit, add some more difficulty to their game and hopefully make for some good times at the table. If/When I get around to writing this roleplay out in graphic novel format upon its conclusion- I will be sure to post the character art I've come up with based on your descriptions.
Thanks for reading, hope to hear replies from you all.
Also- feel free to come up with weapon and part ideas and give rough stats for them- I'm not one to discourage creativity; and nothing is exactly stopping from marauder pilots from kicking the tires and tinkering with their toys.
Thanks again for reading, hope your day is a swell one.
I am currently in the process of running a d100 based table top role playing game for a group of college buddies; so far we're about 6 sessions in and everything is going relatively smoothly. The players are getting used to the universe, so to speak- and are having fun investigating the world around them. However, they have expressed interest in having the difficulty curve ramped up- and this is where I'd like to request assistance from those interested.
The universe itself is post war- governments are frantically trying to reestablish a united nations of sorts- and work out reparations and the like; diverting their collective attentions from the care of the populace. This has given rise to corporations seizing control, as well as crime bosses and independent warlords. At the same time, mech based research has come to a head- and initial generations of advanced mecha referred to in universe as "Marauders" have come to prominence on the battlefield- both in the middle east, and in the urban sector.
Several independent thinkers have decided to make privatized security hubs (Scotland, Russia, Northern Africa, Japan and the Texas countryside) to protect these fledgling, provisional governments- and to secretly wage war on each other. If one hub remains... this UN will be forced to contract with them, thus securing a steady source of income for these opportunists.
The players have gotten their hands on marauders; and want to join one of these hubs as guns for hire. However- they want to pal around instead of flying solo at any point. What I need is character blurbs and mech designs from willing members of this forum.
Character info needed:
Name and/or callsign (example: Jon Caper "Foxtrot")
age:
height/weight:
nationality:
gender:
personality description:
any unique features/quirks/etc: an example is extensive artificial limb replacement, or unique eye color, etc.
What kind of weapon/fighting style do they use if they are ever caught out of mech? (examples: sniper, demolitions, close quarters, etc.)
mech design is where it gets interesting: Free reign to mix and match parts from Armored Core 1 through armored core Last Raven- and if you want it tuned a certain way, provide that in parenthesis. (6/0/0/4) for example. Below is the template to use. Note that boosters, radiators and generators are not listed- that is because in campaign they are internalized differently. Also note that there are additional weapon slots for "shoulder weapons". These take the front mission approach to weapon mounting- on top of the shoulder. Simply describe a weapon you would like placed here- and I will accommodate it in game.
Head:
Core:
Arms:
Legs:
Arm weapon left:
Arm weapon right:
Back weapon left:
Back weapon right:
Extension weapon:
Inside weapon:
shoulder weapon right:
shoulder weapon left:
hangar weapon (if hangar core is equipped):
I make no promises that these characters you provide will survive- in fact, in all likelihood they won't (such is the life of a boss in a game). This is really intended to be a fun little exercise for me to roleplay out for the players' benefit, add some more difficulty to their game and hopefully make for some good times at the table. If/When I get around to writing this roleplay out in graphic novel format upon its conclusion- I will be sure to post the character art I've come up with based on your descriptions.
Thanks for reading, hope to hear replies from you all.
Also- feel free to come up with weapon and part ideas and give rough stats for them- I'm not one to discourage creativity; and nothing is exactly stopping from marauder pilots from kicking the tires and tinkering with their toys.
Thanks again for reading, hope your day is a swell one.
"I firmly believe there are three tenets that determine victory in warfare; and they are firepower, firepower, and more firepower."