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zero's moving targets
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#4
Just build something using a combination of these parts. There's more to it of course but this'll start you off.

head: eye3 or drone or s2 + starter back radar
core:
standard- UA, U2, 99UL, cronus, or U4 (U3),
EO- GAEA, SELENA, 89E
Overboost- UL2, EOS

arms: lemur, macaque, lemur2, loris, a72f, gibbon, FL, etc.
legs: dingo2, cougar2, FA, panther

basic internal combos:
lotus + gull + ananda
g91 + VULTURE2 + ananda
lotus + vulture2 + ananda for OB designs

right arm: R2, R3, RL, RS, BP, PIXIE3, 98L, SHADE, HOLLOW, KRSW, sylph, HP
left arm: R3, HP, griffon, sylph, etc

back weapons: 69M, 78MV, HARPY, NYMPHE, 75MT, KARURA, KINNARA, SPARTOI, etc

extensions: RM, RM2, RM3, GAR, JIREN

Tune whichever way gives you the most stats per point. Or tune toward where your AC lacks or where you want your AC to focus. Note that you get diminishing returns the more points you allocate to an attribute. If you're too lazy for that, 5 on shell defense and 5 on energy defense works best most of the time.

Tune most generators mostly toward output. Tune gull mostly toward heat. Vulture2 can go pretty much however you want.


I'm not saying those are the only usable parts. They're just the first ones that came to mind for me.
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Messages In This Thread
zero's moving targets - by zero_kanipan - 09-30-2010, 04:59 PM
RE: zero's moving targets - by NiX - 09-30-2010, 08:36 PM
RE: zero's moving targets - by zero_kanipan - 10-01-2010, 12:43 PM
RE: zero's moving targets - by NiX - 10-01-2010, 01:00 PM
RE: zero's moving targets - by zero_kanipan - 10-01-2010, 08:27 PM
RE: zero's moving targets - by NiX - 10-01-2010, 11:17 PM
RE: zero's moving targets - by zero_kanipan - 10-02-2010, 10:44 AM
RE: zero's moving targets - by NiX - 10-02-2010, 10:52 AM

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