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zero's moving targets - Printable Version +- The Raven Republic Forums (https://ravenrepublic.net/forums) +-- Forum: Armored Core (https://ravenrepublic.net/forums/forumdisplay.php?fid=57) +--- Forum: Designs (https://ravenrepublic.net/forums/forumdisplay.php?fid=6) +---- Forum: Garages (https://ravenrepublic.net/forums/forumdisplay.php?fid=11) +---- Thread: zero's moving targets (/showthread.php?tid=2394) |
zero's moving targets - zero_kanipan - 09-30-2010 the idea for this one is to close in really fast and blade. the pixie and missle are just for the damage as the unit closes in. AC Name: smokedCheese Head: H10-CICADA2 (0,0,7,3,0) Core: CR-YC99UL (6,0,4,0,0) Arms: YA10-LORIS (9,1,0,0,0) Legs: CR-LH99XS (0,0,0,0,10) Boosters: B04-BIRDIE2 (0,10,0,0) FCS: MONJU Generator: G03-ORCHID (5,5,0) Radiator: ANANDA (0,0,10) Inside: n/a Extensions: CR-E69SS Back L: CR-WBW89M Back R: CR-WBW89M Arm R: WR07M-PIXIE3 Arm L: YWL16LB-ELF3 Hanger R: n/a Hanger L: n/a Optionals: AMINO O69SS O71EC KISSYOH O7SLA PRIMER MARISHI no idea what i was thinking when i made this one. guess i was trying to go for energy efficiency. AC Name: chocoCornet Head: CICADA2 (0,0,7,3,0) Core: C83UA (0,0,0,10,0) Arms: LORIS (9,1,0,0,0) Legs: DINGO (0,0,0,10,0) Boosters: VULTURE2 (0,0,0,10) FCS: MONJU Generator:G91 (0,10,0) Radiator: ANANDA (0,0,10) Inside: N/A Extensions: E69SS Back L: HARPY2 Back R: MAGORAGA Arm R: WH01SP Arm L: ELF3 Hanger R: N/A Hanger L: N/A Optionals: O69ES O9SS O71EC KISSYOH PRIMER MARISHI Again idea is to close in really fast on the opponent. Linear gun is for hit and some stun. This one is prone to overheating XD AC Name: juicyApple Head: H10-CICADA2 (0,0,7,3,0) Core: CR-YC99UL (6,0,4,0,0) Arms: YA10-LORIS (9,1,0,0,0) Legs: JAGUAR2 (0,0,0,0,10) Boosters: B72T (0,0,0,10) FCS: MONJU Generator: G91 (0,10,0) Radiator: R92 (0,10,0) Inside: N/A Extensions: N/A Back L: PEGASUS Back R: PEGASUS Arm R: WR93RL Arm L: ELF3 Hanger R: N/A Hanger L: N/A Optionals: AMINO O69ES O69SS O71EC KISSYOH PRIMER O86R+ MARISHI Idea was to make the target overheat. Grenades to stun, geryon to push them into read, harpy to peck them while they cant move. when the 'nades run out, i can shift to blade mode with the machine gun and elf3. AC Name: spicyCurry Head: H10-CICADA2 (0,0,7,3,0) Core: CR-YC99UL (6,0,4,0,0) Arms: A94FL (0,0,10,0,0) Legs: LF93A2 (0,0,0,0,10) Boosters: VULTURE2 (0,0,0,10) FCS: MONJU Generator: ORCHID (0,10,0) Radiator: ANANDA (0,0,10) Inside: N/A Extensions: E73RM Back L: GERYON2 Back R: HARPY2 Arm R: WR88G2 Arm L: WL95G Hanger R: SYLPH Hanger L: ELF3 Optionals: O69ES O69SS O71EC KISSYOH O79L+ HISTON O86R+ MARISHI Another try at a build focusing on making the opponent overheat. Same tactics as spicyCurry except only shots with the Orc. after that its blade mode. AC Name: vanillaSalt Head: H10-CICADA2 (0,0,7,3,0) Core: YC03U4 (5,0,0,5,0) Arms: LANGUR (0,0,5,0,0) Legs: LH96FA (0,0,0,0,10) Boosters: VULTURE2 (0,0,0,10) FCS: MONJU Generator: ORCHID (0,10,0) Radiator: ANANDA (0,0,10) Inside: N/A Extensions: E69SS Back L: WB69RA Back R: HARPY2 Arm R: KRSW Arm L: ORC Hanger R: SYLPH Hanger L: ELF3 Optionals: O69ES O69SS O71EC O7SLA O79L+ HISTON O86R+ MARISHI so thats all i got for now. comments, suggestions, bouts of laughter, jeering, jokes at the expense of my noobness are all welcome XD RE: zero's moving targets - NiX - 09-30-2010 Hey Zero, how about you post individual threads for these ACs in the LR Designs forums. I'd love to critique. RE: zero's moving targets - zero_kanipan - 10-01-2010 ok, they're up in design now. RE: zero's moving targets - NiX - 10-01-2010 Just build something using a combination of these parts. There's more to it of course but this'll start you off. head: eye3 or drone or s2 + starter back radar core: standard- UA, U2, 99UL, cronus, or U4 (U3), EO- GAEA, SELENA, 89E Overboost- UL2, EOS arms: lemur, macaque, lemur2, loris, a72f, gibbon, FL, etc. legs: dingo2, cougar2, FA, panther basic internal combos: lotus + gull + ananda g91 + VULTURE2 + ananda lotus + vulture2 + ananda for OB designs right arm: R2, R3, RL, RS, BP, PIXIE3, 98L, SHADE, HOLLOW, KRSW, sylph, HP left arm: R3, HP, griffon, sylph, etc back weapons: 69M, 78MV, HARPY, NYMPHE, 75MT, KARURA, KINNARA, SPARTOI, etc extensions: RM, RM2, RM3, GAR, JIREN Tune whichever way gives you the most stats per point. Or tune toward where your AC lacks or where you want your AC to focus. Note that you get diminishing returns the more points you allocate to an attribute. If you're too lazy for that, 5 on shell defense and 5 on energy defense works best most of the time. Tune most generators mostly toward output. Tune gull mostly toward heat. Vulture2 can go pretty much however you want. I'm not saying those are the only usable parts. They're just the first ones that came to mind for me. RE: zero's moving targets - zero_kanipan - 10-01-2010 ok i'll try these out tomorrow evening. thanks ^^ RE: zero's moving targets - NiX - 10-01-2010 I also noticed that you're not a fan of CODON. Turning is a huge deal in Armored Core. It's much more valuable than the EC op. RE: zero's moving targets - zero_kanipan - 10-02-2010 never thought of going for increased turning. i tend to burn through my energy so i put in the increase capacity. i'll try using the codon later. RE: zero's moving targets - NiX - 10-02-2010 Remember that the larger your generator's capacity, the longer it takes to completely refill again. And this is especially true when you're in the charging state. That's why energy capacity is a double-edged sword. |