08-25-2010, 03:48 PM
@Leper
One solution proposed by market analysts is cutting down on the packaging - use cheaper containers, or more simple manuals. Basically, a "economy" model of the same game. I'm thinking of a business model where a player can just get the bare-bones basic title, and buy the later options (multiplayer, additional features, stages, levels, etc.) as separate pieces.
One solution proposed by market analysts is cutting down on the packaging - use cheaper containers, or more simple manuals. Basically, a "economy" model of the same game. I'm thinking of a business model where a player can just get the bare-bones basic title, and buy the later options (multiplayer, additional features, stages, levels, etc.) as separate pieces.