09-06-2009, 11:11 PM
Tried out the rules really really briefly a while ago with Grim and Leperman. Maybe less than 10 matches all in all.
My initial impression is that most ACs on VULTURE2 can switch to BIRDIE2 while ACs on GULL can use to B81. Of course it'd have been better if we designed around these rules instead of making simple conversions, but we just couldn't given the limited time. Anyway, with these cooler boosters, HAZEL was actually more than enough for most designs. And since everyone's speed is restricted, it actually didn't feel any different from playing how we normally play. It's really just tanks and hovers that get a bit of a boost.
Definitely different from the PACT/AC US philosophy, but they're not a bad set of rules.
My initial impression is that most ACs on VULTURE2 can switch to BIRDIE2 while ACs on GULL can use to B81. Of course it'd have been better if we designed around these rules instead of making simple conversions, but we just couldn't given the limited time. Anyway, with these cooler boosters, HAZEL was actually more than enough for most designs. And since everyone's speed is restricted, it actually didn't feel any different from playing how we normally play. It's really just tanks and hovers that get a bit of a boost.
Definitely different from the PACT/AC US philosophy, but they're not a bad set of rules.