Arm Weapon Tracking is purely affected by the maneuverability of the Arms. Back weapon tracking... isn't. Also, check out the melee ability of a weapon. They higher the value, the better the weapon does at close range. A great real-life example is that it would be easier for you to swing a machine gun around when you're near your target while it would be much harder for you to swing a long sniper rifle around at close range.
FCS Lock On Speed determines how fast the target ring on your target turns red. Stability of the Arm parts affects how your NEXT handles the weapon's shot type. Let's say you use a machine gun and you're using a thin Arm part. With all the rattling and vibrations from the machine gun, the Arm part wouldn't be able to stabilize properly and the Arm would be shaking and rattling while firing the weapon, making the spread fire much wider than it normally would be, even if your screen says you're locked on. This will affect how quickly the arm re-positions itself to take an accurate shot. Basically, the larger the Arm, the more stable they are. Slower fire-rate weapons MIGHT (but not necessarily saying ARE) recommended for thin Arm parts if you want to go mid or long range.
I highly suggest you practice with Regulations 1.4 right away for you to get used to the aerodynamic concept. AFAIK, this did NOT exist in the previous regulations.
FCS Lock On Speed determines how fast the target ring on your target turns red. Stability of the Arm parts affects how your NEXT handles the weapon's shot type. Let's say you use a machine gun and you're using a thin Arm part. With all the rattling and vibrations from the machine gun, the Arm part wouldn't be able to stabilize properly and the Arm would be shaking and rattling while firing the weapon, making the spread fire much wider than it normally would be, even if your screen says you're locked on. This will affect how quickly the arm re-positions itself to take an accurate shot. Basically, the larger the Arm, the more stable they are. Slower fire-rate weapons MIGHT (but not necessarily saying ARE) recommended for thin Arm parts if you want to go mid or long range.
I highly suggest you practice with Regulations 1.4 right away for you to get used to the aerodynamic concept. AFAIK, this did NOT exist in the previous regulations.
[All systems online. Kojima output normal. Synchronizing AMS Compatibility... Done. Engaging Primal Armor... Done. All systems green. Firing main boosters.]
"Blackwing, let's fly!!"
"Blackwing, let's fly!!"