06-04-2009, 09:52 AM
I happen to find macroing and multitasking in general really fun. Multitask, btw, is the act of balancing your actions between microing and macroing.
Hemp, the easy-mode stuff in WC3 that I'm referring to are smart casting, multiple building selection, idle worker prompts, unlimited unit selection, etc. I'm not against UI progress, but these things that make the game "easier" should be balanced out with other features to make the game more challenging.
One of the reasons that SC:BW is still very much alive today is that the skill ceiling is almost unlimited. Consider how 1st-generation professional gamers stand no chance against current-generation pros.
WC3, on the other hand, has almost stayed the same throughout its life as an e-sport.
Hemp, the easy-mode stuff in WC3 that I'm referring to are smart casting, multiple building selection, idle worker prompts, unlimited unit selection, etc. I'm not against UI progress, but these things that make the game "easier" should be balanced out with other features to make the game more challenging.
One of the reasons that SC:BW is still very much alive today is that the skill ceiling is almost unlimited. Consider how 1st-generation professional gamers stand no chance against current-generation pros.
WC3, on the other hand, has almost stayed the same throughout its life as an e-sport.