Dark Pylon
Blah blah Dark Templar Lore. This building allows you several skills for units (upgraded Pylon)
Proton Charge
Makes mining minerals faster by increasing the probe's proton cutter. This ability uses energy of the dark pylon. This is for a short time and allows economic advantage.
Null Shield
Basically a defense matrix which is targetable.
Argus Connection (???)
Exchanges mana with another unit which uses mana
------------------------------
Orbital command
Upgraded CC. Also has energy
Calldown Mule
Calls down some scv kind of unit. Has duration. I guess it can mine stuff
Calldown Extra supplies
Gives you extra supplies (lool).
Scanner Sweep
Scan.
-----------------------------
Zerg Queen
same
Creep Tumor
Same thing
Spawn Larva
You 1 extra larva from a hatchery NO! It gives More larvaes! It can give 4
Razor Plague
You make swarms of babies. Think of it as a dark swarm, but instead of ranged attacks missing, everything inside the cloud gets damaged.
Community Q&A
Workers and archons don't trigger mines. Will this be the same for SC2?
- Yes it will remain the same
How do the mutalisk attacks bounce in SC2? Is it like SC1 where it will bounce at a designated location or will it be totally random?
- Regardless of the location of the mutalisk, it will now bounce to the 3 closest units.
kan i disble mbs plzzz?
- No.
In 2v2, dont you think roaches + Medivacs will be a very overpowering strat?
- Roach regeneration does not stack with medivac healing.
The Marine is now much much stronger in SC2 than SC1. How can a zerg player fight against this?
- Zerg players can do the following to defeat marines. You can fight in a large area using zerglings. Burrow Banelings is another great way to destroy Marines. As long as it is a wide area zerg players won't have a hard time flanking marines, and you will hear hundreds of "UHDAUHJSA" screams from marines. You can also mix roaches with your army to do this easily.
Another great way to destroy marines are the infestors. One "Fungal Scourge" can destroy a squad of marines in an instant. If your opponent does not react fast enough, most of their army will be dead. Also cleave from an ultralisks destroy marines rather quickly.
Ground Suicide units have a habit of having the worst AI possible. How do I stop my banelings from constantly prioritizing buildings first rather than units?
- Banelings now have a skill called "Explode on Buildings." Now to target buildings you have to use the skill instead of using the attack command.
OMG this is for Q&A 49, with some interesting MACRO mechanics added to the game.
its good to see that SC2 is evolving differently as an RTS compare to what we are seeing in RA3 and DoW2 (almost no macro).
since all that im seeing now is micro stuffs added to new RTSs that im seeing
-atdsutm
Blah blah Dark Templar Lore. This building allows you several skills for units (upgraded Pylon)
Proton Charge
Makes mining minerals faster by increasing the probe's proton cutter. This ability uses energy of the dark pylon. This is for a short time and allows economic advantage.
Null Shield
Basically a defense matrix which is targetable.
Argus Connection (???)
Exchanges mana with another unit which uses mana
------------------------------
Orbital command
Upgraded CC. Also has energy
Calldown Mule
Calls down some scv kind of unit. Has duration. I guess it can mine stuff
Calldown Extra supplies
Gives you extra supplies (lool).
Scanner Sweep
Scan.
-----------------------------
Zerg Queen
same
Creep Tumor
Same thing
Spawn Larva
You 1 extra larva from a hatchery NO! It gives More larvaes! It can give 4
Razor Plague
You make swarms of babies. Think of it as a dark swarm, but instead of ranged attacks missing, everything inside the cloud gets damaged.
Community Q&A
Workers and archons don't trigger mines. Will this be the same for SC2?
- Yes it will remain the same
How do the mutalisk attacks bounce in SC2? Is it like SC1 where it will bounce at a designated location or will it be totally random?
- Regardless of the location of the mutalisk, it will now bounce to the 3 closest units.
kan i disble mbs plzzz?
- No.
In 2v2, dont you think roaches + Medivacs will be a very overpowering strat?
- Roach regeneration does not stack with medivac healing.
The Marine is now much much stronger in SC2 than SC1. How can a zerg player fight against this?
- Zerg players can do the following to defeat marines. You can fight in a large area using zerglings. Burrow Banelings is another great way to destroy Marines. As long as it is a wide area zerg players won't have a hard time flanking marines, and you will hear hundreds of "UHDAUHJSA" screams from marines. You can also mix roaches with your army to do this easily.
Another great way to destroy marines are the infestors. One "Fungal Scourge" can destroy a squad of marines in an instant. If your opponent does not react fast enough, most of their army will be dead. Also cleave from an ultralisks destroy marines rather quickly.
Ground Suicide units have a habit of having the worst AI possible. How do I stop my banelings from constantly prioritizing buildings first rather than units?
- Banelings now have a skill called "Explode on Buildings." Now to target buildings you have to use the skill instead of using the attack command.
OMG this is for Q&A 49, with some interesting MACRO mechanics added to the game.
its good to see that SC2 is evolving differently as an RTS compare to what we are seeing in RA3 and DoW2 (almost no macro).
since all that im seeing now is micro stuffs added to new RTSs that im seeing
-atdsutm