Current time: 06-06-2025, 04:44 PM
Abalone - a blader
Reg. 1.20...I got fat off of 1.15 XD
#2
This will make a pretty powerful blader in 1.2 because of the back boosters and the legs. While I can't comment on the frame parts, as I haven't really maximized the choices as of yet, I can help you with the tunes.

The key is to maximize the strength of your design by re-assigning your tunes to areas important for a blader, namely the EN output, turn rate, and quickboost.

I suggest maximizing the tune points for the SOBRERO generator on output. Even an extra 10 FRS memory points can go a long way in a fight, as every bit of energy is needed for movement and attacking for this design. I'm not too sure about Aim Precision, so I think I'll leave it empty. Try maximizing your turn rate for the design as well to make it easier to re-aquire your targets without having to wast energy on QB-ing, as you'll need it for a blade swipe or a strafe QB. The LAHIRE's turn rate helps, as it already has high numbers for the stat. Try maximizing QB as well to cover more distances and to increase your blade lunge range, if you'd notice, your blade lunge increases if you activate and hold your blade in the middle of a QB. I think its actually okay for a blader design, though I can't say much as I'm not really a blader to begin with. Try asking for other opinions if ever you get the opportunity. Tongue
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Messages In This Thread
Abalone - a blader - by strawhat_luffy - 12-30-2008, 02:20 AM
RE: Abalone - a blader - by Lord_Leperman - 12-30-2008, 07:36 AM
RE: Abalone - a blader - by Supplice - 09-28-2009, 05:15 AM

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