^
So says the guy who got hit by 22,000 damage in 1 blast~
Anyway, yeah. While some Arms Forts really aren't much, you still have to keep on your toes because while they move pretty slowly, their single-hit damage packs a huge punch (just like the example I stated above ). Think Gatling Cannon bullets the size of Grenade shells and you get the picture. I'm kinda doubting the 1-shot kills though. AFAIK, no AF can be 1-shot killed.
Some Arms Forts tend to be quite the challenge on some regulations and of course, they're much harder in Hard because of the added elements thrown in. Truthfully, they are pretty hard when you first encounter them, but once you get better parts and weapons, as well as more FRS to tune up your NEXT, the Arms Forts become easier the next time around. Well, its either that or you can ask for help online through the co-op system! Its really cool, because just like mercenaries, you won't know who or what your teamed up with until you enter battle! Just note that not all mission are co-op capable, especially in some missions where the company already provides you an ally. One good thing about those missions is that they provide a list of partners to choose from. These partners of yours take a part of the reward depending on who you're teamed up with. Alternatively, you can choose to go in without a partner to get a higher rank, improve your skill and of course, keep all the funds to yourself!
In case I haven't mentioned it, you can change regulation files anytime in the game as long as its not within a mission or battle, so in case you want to use a weapon that was cheap/overpowered in the previous regulation (let's say, the SALINE05), you can just change back. This can also be done in both split-screen battles and online multi-player mode, so better watch out when you go online because your current design may not be up to spec with different regulations.
So says the guy who got hit by 22,000 damage in 1 blast~
Anyway, yeah. While some Arms Forts really aren't much, you still have to keep on your toes because while they move pretty slowly, their single-hit damage packs a huge punch (just like the example I stated above ). Think Gatling Cannon bullets the size of Grenade shells and you get the picture. I'm kinda doubting the 1-shot kills though. AFAIK, no AF can be 1-shot killed.
Some Arms Forts tend to be quite the challenge on some regulations and of course, they're much harder in Hard because of the added elements thrown in. Truthfully, they are pretty hard when you first encounter them, but once you get better parts and weapons, as well as more FRS to tune up your NEXT, the Arms Forts become easier the next time around. Well, its either that or you can ask for help online through the co-op system! Its really cool, because just like mercenaries, you won't know who or what your teamed up with until you enter battle! Just note that not all mission are co-op capable, especially in some missions where the company already provides you an ally. One good thing about those missions is that they provide a list of partners to choose from. These partners of yours take a part of the reward depending on who you're teamed up with. Alternatively, you can choose to go in without a partner to get a higher rank, improve your skill and of course, keep all the funds to yourself!
In case I haven't mentioned it, you can change regulation files anytime in the game as long as its not within a mission or battle, so in case you want to use a weapon that was cheap/overpowered in the previous regulation (let's say, the SALINE05), you can just change back. This can also be done in both split-screen battles and online multi-player mode, so better watch out when you go online because your current design may not be up to spec with different regulations.
[All systems online. Kojima output normal. Synchronizing AMS Compatibility... Done. Engaging Primal Armor... Done. All systems green. Firing main boosters.]
"Blackwing, let's fly!!"
"Blackwing, let's fly!!"