12-08-2007, 08:03 AM
Our love-hate relationship with AC. )
But I'm looking forward to AC:4A not as a competitive AC title, but as a nice looking mecha game that's on the level of Shadow of the Colossus with multiplayer (I always thought if you could have a small standing army fighting against a titan of that magnitude would allow for different degrees of cooperation). Before, I'd look forward to a new AC game as a new fighting arena format, but maybe this time I'll play not because its ac but it might actually a fun mecha co-op game if properly done.
If they'd have a mission structure similar to that of Mechwarrior: Mercenaries (as in how a mission unfolds, the buildup from tanks, choppers, to mechs) with the addition of huge bosses, then I'd be interested. The bosses should also not be in the same right as old AC games where it was as simple as "shoot it till it dies". I'm expecting at the very least some form of intelligent gameplay on the part of From, in the form of having multiple ways to defeat bosses.
For example, the giant quad boss can have multiple targetable parts such as a shield (Okay, Primal Armor) generator on its back. When destroyed, this will reduce the PA power or whatever on the boss unit making it easier to kill, however the generator is located high above the rear of the quad where its protected by various AMS and gun turrets. You can, if you have the proper team, get someone (a sniper or an assault AC) to destroy the turrets while someone from far away blasts the generator with his missiles from safety (Let's assume that the quad does shake up once in a while, making it hard for precision weaponry to hit a particular target at extreme range, thus making missiles useful). Once the shield generator is destroyed, you can opt to start with one of the legs to slow it down (assuming there's a time limit to the mission, where the mission ends once the giant boss reaches a particular area of the map). It is not outside the realm of possibility that From might actually do something like this, as they have pulled it off in Chrome Hounds:
But given From's track record with AC, I'm setting the bar quite low.
But I'm looking forward to AC:4A not as a competitive AC title, but as a nice looking mecha game that's on the level of Shadow of the Colossus with multiplayer (I always thought if you could have a small standing army fighting against a titan of that magnitude would allow for different degrees of cooperation). Before, I'd look forward to a new AC game as a new fighting arena format, but maybe this time I'll play not because its ac but it might actually a fun mecha co-op game if properly done.
If they'd have a mission structure similar to that of Mechwarrior: Mercenaries (as in how a mission unfolds, the buildup from tanks, choppers, to mechs) with the addition of huge bosses, then I'd be interested. The bosses should also not be in the same right as old AC games where it was as simple as "shoot it till it dies". I'm expecting at the very least some form of intelligent gameplay on the part of From, in the form of having multiple ways to defeat bosses.
For example, the giant quad boss can have multiple targetable parts such as a shield (Okay, Primal Armor) generator on its back. When destroyed, this will reduce the PA power or whatever on the boss unit making it easier to kill, however the generator is located high above the rear of the quad where its protected by various AMS and gun turrets. You can, if you have the proper team, get someone (a sniper or an assault AC) to destroy the turrets while someone from far away blasts the generator with his missiles from safety (Let's assume that the quad does shake up once in a while, making it hard for precision weaponry to hit a particular target at extreme range, thus making missiles useful). Once the shield generator is destroyed, you can opt to start with one of the legs to slow it down (assuming there's a time limit to the mission, where the mission ends once the giant boss reaches a particular area of the map). It is not outside the realm of possibility that From might actually do something like this, as they have pulled it off in Chrome Hounds:
Thinimus Wrote:Oh, something interesting: For those who don't play Chrome Hounds, there's parts during the online war theatre where occasionally a nation will break out a super weapon under special conditions. Basically everyone is free to go after it. The mission stays the same during the online session for everyone, so any damage done to the super weapon stays until it's defeated. It usually takes 20 Chrome Hounds to take one out if the player are vets. Originally, about 50-100 people would get their asses handed to them. tongue.gif
But given From's track record with AC, I'm setting the bar quite low.