Story
- There has never been any actual plot. We're always only give a backstory (i.e. Great destruction, mars colonization, etc) rather than a good story. Heck, you wouldn't even know about the backstories if you don't read the manual/art books. There has never been an ACTUAL story in any AC game ever.
Single Player Campaign
- Make it cohesive. Make things more personal! Players wanna see pilots. We want MEMORABLE CHARACTERS. Not just their ACs. Players want INTERACTION. Conversations through e-mail and while inside your mechs are just so impersonal. AC needs more than just variations of KILL ALL TARGETS.
Design missions so that they are progressive in difficulty. And by progressive difficulty, I don't simply mean adding more targets/bigger baddies -_-. Make the missions purposive - force players into very specific types of designs for each mission so that they can learn proper AC designing.
etc etc etc
Playability
- ALL good/successful games are easy to pick up but difficult to master. In the case of AC, it's difficult to pick up and even more difficult to master.
- For starters, FROM should AT LEAST tell players right from the beginning SPECIFICALLY what each stat does (recoil control, calorific value, blade aptitude, etc etc). With how they present things, they make players try to find out on their own. Stupid.
etc etc.
Balance
- Is this so hard to understand? There's a reason why so many designs look alike. It's because there are only so few good parts while other parts are just plain bad. FROM gets a chance to make fixes whenever they release expansions... but instead of simply fixing things, they usually end up adding even more broken/useless parts.
Controls
- We need a control scheme that doesn't take weeks(months? maybe even years) to master.
----
Did I really need to explain each of AC's problems? I would have thought that AC's PROBLEMS were as clear as day.
Yes, I love AC. But I'm not blind to its shortcomings... and it has A LOT of shortcomings.
- There has never been any actual plot. We're always only give a backstory (i.e. Great destruction, mars colonization, etc) rather than a good story. Heck, you wouldn't even know about the backstories if you don't read the manual/art books. There has never been an ACTUAL story in any AC game ever.
Single Player Campaign
- Make it cohesive. Make things more personal! Players wanna see pilots. We want MEMORABLE CHARACTERS. Not just their ACs. Players want INTERACTION. Conversations through e-mail and while inside your mechs are just so impersonal. AC needs more than just variations of KILL ALL TARGETS.
Design missions so that they are progressive in difficulty. And by progressive difficulty, I don't simply mean adding more targets/bigger baddies -_-. Make the missions purposive - force players into very specific types of designs for each mission so that they can learn proper AC designing.
etc etc etc
Playability
- ALL good/successful games are easy to pick up but difficult to master. In the case of AC, it's difficult to pick up and even more difficult to master.
- For starters, FROM should AT LEAST tell players right from the beginning SPECIFICALLY what each stat does (recoil control, calorific value, blade aptitude, etc etc). With how they present things, they make players try to find out on their own. Stupid.
etc etc.
Balance
- Is this so hard to understand? There's a reason why so many designs look alike. It's because there are only so few good parts while other parts are just plain bad. FROM gets a chance to make fixes whenever they release expansions... but instead of simply fixing things, they usually end up adding even more broken/useless parts.
Controls
- We need a control scheme that doesn't take weeks(months? maybe even years) to master.
----
Did I really need to explain each of AC's problems? I would have thought that AC's PROBLEMS were as clear as day.
Yes, I love AC. But I'm not blind to its shortcomings... and it has A LOT of shortcomings.