11-19-2007, 09:40 PM
(This post was last modified: 11-20-2007, 07:02 AM by Lord_Leperman.)
Haha, same leg types. I forgot my option parts and tunes, so just try to put them together and see how it fits. Most of the tunes went to defense IIRC.
Quad
EYE4
U2
MACAQUE
LIZARD
BIRDIE2
F73H
FUDOH
HAZEL
none (IIRC, could have been a MEDUSA)
No Extensions
98G
98G
RS
HP
69H
69H
Dual GL quad with RS + HP backup and dual 69Hs in case anything goes wrong. Yeah, its a power combo but its pretty slow for its weight class. The huge capacitor of the FUDOH compensates for the slow speed by giving the AC a rather long dashing time. Capable of massive damage from both weapon systems.
_______________
Biped
EYE3
C89E
A98A2
FA
VOLUTE
VULTURE2
G91
HAZEL2
MEDUSA2
GAR
HYDRA
82MGT
93RL
RLA
Loosely based from one of my earlier designs from the previous year (Not Halimaw, something else), the design is pretty typical for my standards. It has good defense-to-weight ratio and the firepower is usable at frequent combat ranges (mid to long range). EOs were for doing some extra damage.
The unit has trouble chasing fast opponents, so missiles are usually kept for those kinds of opponents. I was a little disappointed that the top speed didn't go as high as I expected after the weapons were dropped, which in turn made it difficult for the unit to use against faster ACs. The EOs didn't perform to my expectations against faster opponents as well, and were more of a design hindrance than a benefit (Though it did serve its purpose once in a while).
________________
RJ
EYE
99UL
A88FG
RJ90A2
MONJU
GULL
LOTUS
ANANDA
None
JIREN
MT
MV2
98L
GRIFFON
ROC2
MIST
An easy to use EN sniper system. The 98L + GRIFFON keeps a SP lock while having the effective range of most sniper rifles. Being EN weapons, they negate most armor systems, making them effective against a wide variety of designs. The JIREN is essential and the design would not function properly without them, use at your own digression. Missiles are supplementary offensive weapons, but are usually dropped in favor of speed against faster opponents with direct firing weapons. Hangers were designed to keep as much range as possible between the opponent and the AC, while still being able to hit back.
____________
On a side note, I did want to use my PACT 1 and 2 ACs + my GENBU Godzilla design (they all share different parts, except for the EYE3 on the 1st 2, the HP on GENBU and PACT2, and the ANANDA on all designs), but I wanted to try something more exotic in the end.
Quad
EYE4
U2
MACAQUE
LIZARD
BIRDIE2
F73H
FUDOH
HAZEL
none (IIRC, could have been a MEDUSA)
No Extensions
98G
98G
RS
HP
69H
69H
Dual GL quad with RS + HP backup and dual 69Hs in case anything goes wrong. Yeah, its a power combo but its pretty slow for its weight class. The huge capacitor of the FUDOH compensates for the slow speed by giving the AC a rather long dashing time. Capable of massive damage from both weapon systems.
_______________
Biped
EYE3
C89E
A98A2
FA
VOLUTE
VULTURE2
G91
HAZEL2
MEDUSA2
GAR
HYDRA
82MGT
93RL
RLA
Loosely based from one of my earlier designs from the previous year (Not Halimaw, something else), the design is pretty typical for my standards. It has good defense-to-weight ratio and the firepower is usable at frequent combat ranges (mid to long range). EOs were for doing some extra damage.
The unit has trouble chasing fast opponents, so missiles are usually kept for those kinds of opponents. I was a little disappointed that the top speed didn't go as high as I expected after the weapons were dropped, which in turn made it difficult for the unit to use against faster ACs. The EOs didn't perform to my expectations against faster opponents as well, and were more of a design hindrance than a benefit (Though it did serve its purpose once in a while).
________________
RJ
EYE
99UL
A88FG
RJ90A2
MONJU
GULL
LOTUS
ANANDA
None
JIREN
MT
MV2
98L
GRIFFON
ROC2
MIST
An easy to use EN sniper system. The 98L + GRIFFON keeps a SP lock while having the effective range of most sniper rifles. Being EN weapons, they negate most armor systems, making them effective against a wide variety of designs. The JIREN is essential and the design would not function properly without them, use at your own digression. Missiles are supplementary offensive weapons, but are usually dropped in favor of speed against faster opponents with direct firing weapons. Hangers were designed to keep as much range as possible between the opponent and the AC, while still being able to hit back.
____________
On a side note, I did want to use my PACT 1 and 2 ACs + my GENBU Godzilla design (they all share different parts, except for the EYE3 on the 1st 2, the HP on GENBU and PACT2, and the ANANDA on all designs), but I wanted to try something more exotic in the end.