I noticed that no one got around to posting their PACT III ACs.
I'll start then.
Quad:
Drone 0,0,4,6,0
UA 2,0,0,8,0
A72F 0,2,0,8,0
LF71 0,0,7,3,0
VULTURE 0,6,1,3
VOLUTE
LOTUS 0,7,3
HAZEL 0,0,10
-
-
GL
LADON
HP
HP
amino, ES, L+, Codon, Golgi, marishi
The AC is loosely based on Twin-Skies' Nitoichi. It balances high speed (389+) with good defense (1800/1700? +). Hand guns for close range, GL for mid, and Ladon for long range. LOTUS+VULTURE+HAZEL worked far better than I initially thought possible.
------
Biped
Eye3 0,5,1,4,0
U3 0,0,4,6,0
Macaque 0,3,6,1,0
Dingo2 0,1,3,6,0
Vulture2 0,1,6,3
F73H
G91 0,8,2
Ananda 0,0,10
-
Gar2
MV
Harpy2
RS
Griffon
69H
69H
amino, es, ss, L+, codon, golgi, ribose, r+
You all know this one. I found that I could still make two other good ACs without having to compromise this one.
-------------
RJ
Eye 0,0,6,4,0
U2 0,0,3,7,0
Lemur 6,4,0,0,0
Oryx2 0,0,0,10,0
BIRDIE2 0,10,0,0
MONJU
G84P 6,4,0
HAZEL2 0,0,10
-
gar
syakatsura
69m
RL
R3
-
wraith
amino, es, ss, L+, codon, ribose, marishi.
Initially, i had gazelle on this. but I just got sick of getting stunned so I placed ORYX2.
In retrospect, I believe that BIRDIE2+84P was a mistake. The absence of a redzone and the BIRDIE2's energy thirst made this AC really risky to use. Maybe I should have gone with MAGNOLIA instead.
Main strategy here is to distract with Syakatsura and then charge in blazing with RL and R3, while banking on high defense and acceleration.
I'm still happy with this one overall. The internals issue was the only real probem.
---------------
Overall I was pretty happy with my PACT III garage. I'd even say the Quad and the RJ are good enough to be stand-alone ACs. They all exemplified my penchant for ACs balanced in almost all aspects. It's just that with PACT III's rules, it became really tricky choosing which AC to use for what situation.
I'll start then.
Quad:
Drone 0,0,4,6,0
UA 2,0,0,8,0
A72F 0,2,0,8,0
LF71 0,0,7,3,0
VULTURE 0,6,1,3
VOLUTE
LOTUS 0,7,3
HAZEL 0,0,10
-
-
GL
LADON
HP
HP
amino, ES, L+, Codon, Golgi, marishi
The AC is loosely based on Twin-Skies' Nitoichi. It balances high speed (389+) with good defense (1800/1700? +). Hand guns for close range, GL for mid, and Ladon for long range. LOTUS+VULTURE+HAZEL worked far better than I initially thought possible.
------
Biped
Eye3 0,5,1,4,0
U3 0,0,4,6,0
Macaque 0,3,6,1,0
Dingo2 0,1,3,6,0
Vulture2 0,1,6,3
F73H
G91 0,8,2
Ananda 0,0,10
-
Gar2
MV
Harpy2
RS
Griffon
69H
69H
amino, es, ss, L+, codon, golgi, ribose, r+
You all know this one. I found that I could still make two other good ACs without having to compromise this one.
-------------
RJ
Eye 0,0,6,4,0
U2 0,0,3,7,0
Lemur 6,4,0,0,0
Oryx2 0,0,0,10,0
BIRDIE2 0,10,0,0
MONJU
G84P 6,4,0
HAZEL2 0,0,10
-
gar
syakatsura
69m
RL
R3
-
wraith
amino, es, ss, L+, codon, ribose, marishi.
Initially, i had gazelle on this. but I just got sick of getting stunned so I placed ORYX2.
In retrospect, I believe that BIRDIE2+84P was a mistake. The absence of a redzone and the BIRDIE2's energy thirst made this AC really risky to use. Maybe I should have gone with MAGNOLIA instead.
Main strategy here is to distract with Syakatsura and then charge in blazing with RL and R3, while banking on high defense and acceleration.
I'm still happy with this one overall. The internals issue was the only real probem.
---------------
Overall I was pretty happy with my PACT III garage. I'd even say the Quad and the RJ are good enough to be stand-alone ACs. They all exemplified my penchant for ACs balanced in almost all aspects. It's just that with PACT III's rules, it became really tricky choosing which AC to use for what situation.