03-27-2007, 09:52 PM
In before Grimlok! 
For Nix
QUEEN (for looks, can easily be changed to other better heads)
U2
MACAQUE
COUGAR2
VULTURE2
VOLUTE
G91
ANANDA
-
RM3
MV2
HARPY2
93RL
GRIFON
-
69H
(for an alternate build more faithful to the PACT version, drop the head from QUEEN to either EYE3 or 4 and change the RL to the RS and add a 69H underneath it)
Ditch either the MV2 or HARPY2 depending on your opponent (use the HARPY2 for slower designs, MV2s for more nimble designs). The design is fast and mobile, and incorporates some highly accurate weaponry.
Nix is very good at playing the range game, so this AC plays on his strengths by being fast and responsive to be able to keep up with the pilot's every move, while having weapons accurate enough to hit opponents at a relatively safe distance. He initialy enjoys a good long range game, chipping off an opponent's AP while eventualy taking advantage of added speed and mobility during the later stages of a fight, to close in for the kill.
Back weapons are designed to 'soften' a target or to distract them from the fairly destructive handmounts. The HARPYs together with relation missiles create a rather confusing atmosphere for a slow opponent that can be taken advantage of by the pilot to close-in, or can be used defensively while backpedaling. The MV2s do the same job, only more effective against faster opponents, and has a good close range performance thanks to the homing ability of the MV2 missiles.
The lethality of the design comes with its ability to switch from a defensive stance with the GRIFFON + RL to a highly offensive stance with the 69H + RL. Droping all other weapons besides the half empty 93RL and a full 69H gives it a speed boost reaching over 470KPH (IIRC). For a half-dead opponent (assuming backmounts and GRIFFON shots do land often enough), this can spell trouble as the highly accurate RL boosted by the 69H makes it an effective defensive and offensive weapon system, making it difficult for an opponent to catch-up for an AP lead, or maintain one for that in the event he has more AP.
Admitedly this is a very similar AC concept to his Osiris AC he used in PACT. Very similar... Too similar in fact that I'll make another one just in case.

For Nix
QUEEN (for looks, can easily be changed to other better heads)
U2
MACAQUE
COUGAR2
VULTURE2
VOLUTE
G91
ANANDA
-
RM3
MV2
HARPY2
93RL
GRIFON
-
69H
(for an alternate build more faithful to the PACT version, drop the head from QUEEN to either EYE3 or 4 and change the RL to the RS and add a 69H underneath it)
Ditch either the MV2 or HARPY2 depending on your opponent (use the HARPY2 for slower designs, MV2s for more nimble designs). The design is fast and mobile, and incorporates some highly accurate weaponry.
Nix is very good at playing the range game, so this AC plays on his strengths by being fast and responsive to be able to keep up with the pilot's every move, while having weapons accurate enough to hit opponents at a relatively safe distance. He initialy enjoys a good long range game, chipping off an opponent's AP while eventualy taking advantage of added speed and mobility during the later stages of a fight, to close in for the kill.
Back weapons are designed to 'soften' a target or to distract them from the fairly destructive handmounts. The HARPYs together with relation missiles create a rather confusing atmosphere for a slow opponent that can be taken advantage of by the pilot to close-in, or can be used defensively while backpedaling. The MV2s do the same job, only more effective against faster opponents, and has a good close range performance thanks to the homing ability of the MV2 missiles.
The lethality of the design comes with its ability to switch from a defensive stance with the GRIFFON + RL to a highly offensive stance with the 69H + RL. Droping all other weapons besides the half empty 93RL and a full 69H gives it a speed boost reaching over 470KPH (IIRC). For a half-dead opponent (assuming backmounts and GRIFFON shots do land often enough), this can spell trouble as the highly accurate RL boosted by the 69H makes it an effective defensive and offensive weapon system, making it difficult for an opponent to catch-up for an AP lead, or maintain one for that in the event he has more AP.
Admitedly this is a very similar AC concept to his Osiris AC he used in PACT. Very similar... Too similar in fact that I'll make another one just in case.