02-06-2007, 08:12 PM
So yeah, in this thread we post ACs that you think that other people can do their best in from what you know about them. Take into account their fighting style, what their good at and what they're not so good at, and build an AC accordingly. You don't have to do know them completely, just make something that you think they'll be good with.
I'll start off with something for Beastkiller.
Apocalypto (Yeah, I just watched the movie, and its kinnda like a sister to his Apocalypse AC)
Head: CR-H05XS-EYE3
Core: CR-C83UA hanger
Arms: CR-A98A2
Legs: CR-LT81A2
Booster: built in
FCS: CR-F73H
Generator: CR-G91
Radiator: ANANDA
Inside: HIJIRI DECOY DISPENSER
Extension: JIREN ENERGY PACK
Back Unit R: CR-WBW98LX LASER CANNON
Back Unit L: CR-WBW98LX LASER CANNON
Arm Unit R: CR-WR73RS SNIPER RIFLE
Arm Unit L: WH08RS-FENRIR EN SNIPER RIFLE
Arm Unit R Hanger: CR-WH69H HANDGUN
Arm Unit L Hanger: CR-WH69H HANDGUN
Tunes prolly all would go to EN defense.
O01-AMINO, CR-O69ES, KISSYOH, CR-O79L+, O03-CODON, GOLGI,
Yeah, so I noticed Beastkiller's style is to focus more on keeping the opponent dead centered on his lockbox while taking punishment in the process. His goal is pretty much to out damage opponents with his weapons, while taking minimal damage trough the use of his armor, explaining his liking of the LX cannon and tanks in general. However, it becomes hard for him to hit opponents at ranges beyond 150m, so I decided to go with a sniper set using the RS and FENRIR for his arm weapons, allowing him to engage targets at long range with relative ease.
With this AC though, one needs to back up more often while using the LX to punish opponents who come close. At long range, targets can be picked off with the RS and FENRIR with relative ease. The AC also excels in tank-on-tank (haha! Battle City!) combat, as the FENRIR gives it a deadly edge against other tank opponents. The JIREN allows for sustained firing of the LX. I didn't put an OB core because he doesn't really use OB so I stuck with the UA instead. The HIJIRI is spamable and should be used frequently to make the AC missile-proof. Handguns are a last resort weapon, and are merely there for the sake of having something to fight with after all the weapons are out.
There are still issues with EN defense, and a fast, nimble opponent can still run circles arround the AC however. The only way to prevent this is through the use of preventive measures by making sure that your opponent does not get close at all and making sure that they stay in wide open spaces. Take advantage og your AP lead and let them come to you, preferably on terain where you have the advantage on.
So yeah, thats pretty much an example of what I'm talking about in this thread.
I'll start off with something for Beastkiller.
Apocalypto (Yeah, I just watched the movie, and its kinnda like a sister to his Apocalypse AC)
Head: CR-H05XS-EYE3
Core: CR-C83UA hanger
Arms: CR-A98A2
Legs: CR-LT81A2
Booster: built in
FCS: CR-F73H
Generator: CR-G91
Radiator: ANANDA
Inside: HIJIRI DECOY DISPENSER
Extension: JIREN ENERGY PACK
Back Unit R: CR-WBW98LX LASER CANNON
Back Unit L: CR-WBW98LX LASER CANNON
Arm Unit R: CR-WR73RS SNIPER RIFLE
Arm Unit L: WH08RS-FENRIR EN SNIPER RIFLE
Arm Unit R Hanger: CR-WH69H HANDGUN
Arm Unit L Hanger: CR-WH69H HANDGUN
Tunes prolly all would go to EN defense.
O01-AMINO, CR-O69ES, KISSYOH, CR-O79L+, O03-CODON, GOLGI,
Yeah, so I noticed Beastkiller's style is to focus more on keeping the opponent dead centered on his lockbox while taking punishment in the process. His goal is pretty much to out damage opponents with his weapons, while taking minimal damage trough the use of his armor, explaining his liking of the LX cannon and tanks in general. However, it becomes hard for him to hit opponents at ranges beyond 150m, so I decided to go with a sniper set using the RS and FENRIR for his arm weapons, allowing him to engage targets at long range with relative ease.
With this AC though, one needs to back up more often while using the LX to punish opponents who come close. At long range, targets can be picked off with the RS and FENRIR with relative ease. The AC also excels in tank-on-tank (haha! Battle City!) combat, as the FENRIR gives it a deadly edge against other tank opponents. The JIREN allows for sustained firing of the LX. I didn't put an OB core because he doesn't really use OB so I stuck with the UA instead. The HIJIRI is spamable and should be used frequently to make the AC missile-proof. Handguns are a last resort weapon, and are merely there for the sake of having something to fight with after all the weapons are out.
There are still issues with EN defense, and a fast, nimble opponent can still run circles arround the AC however. The only way to prevent this is through the use of preventive measures by making sure that your opponent does not get close at all and making sure that they stay in wide open spaces. Take advantage og your AP lead and let them come to you, preferably on terain where you have the advantage on.
So yeah, thats pretty much an example of what I'm talking about in this thread.