Lord_Leperman Wrote:Something TS, being my longest opponent ever, would be best in.
EYE3
U2
A72F
LF71
F73H
GULL
LOTUS
ANANDA
-
RM3
KARURA
GL
RS
HP
69H
69H
Designed to be the most versatile AC ever, this quad has MANY different weapon configurations for offensive and defensive applications depending on the opponent's design. Fast and well armored for its weight, it has very good stability, turn-rate, and cooling.
Anti-light/middle weight AC: GL, RS, HP, 69H x2
Pretty straight foward, the RS and the GL are both very accurate, direct-fire weapons at stand-off ranges, while the speed of the AC (running just above 400 Kph) should keep opponents within the effective range of the weapons.
Anti-heavy/armor/tank AC: RM3, KARURA, RS, HP, 69H x2
Sometimes the GL does not cut it against heavies, so missiles should do the trick. The RM3 + KARURA I would say is the most damaging missile system in the game if used properly (ala shotgun). After emptying your missile salvos, use the RS to pick off opponents as a finisher from a safe distance. If its still not enough, use your amazing speed and dual 69Hs.
Anti-ultralight/flyer AC: RS, HP, 69H x2
Match, or even exced your opponent's boosting speed with this ultra fast configuration.
Multi-role: GL, KARURA, 69Hx2
Short: Dual 69H (150m or less)
Middle: KARURA (150-200m)
Long: GL (200-250m)
High-risk/return: RM3, KARURA, GL
Low ammo count and difficult to use. However, the weapons are probably the highest damaging for their range relative to their accuracy and damage rate of other weapons in their class. Even if just 1 salvo hits, the weapon configuration can easily sway the battle in favor of the pilot of this AC.
Weaknesses: No truly effective missile defense, and relatively below average radar.
Tried the AC out.
Wicked, Leper. Very wicked.
Admittedly, though, the weapon juggling feature's tricky to pull off, an I don't recommend this to guys unused to handling three guns at any given time.
Still learning how to use it - expect me to compete with this rig in the newxt few bouts