01-30-2007, 10:53 AM
Um, I mind the chasis because it does not have radar
. hehe
First, the good points: I absolutely love the arm weapon combination. Both the HOLLOW and the R3 give a fast sustained and damage output at stand-off ranges. Just remember to keep your distance from your opponent, and make sure they don't get close. On the flip-side, if you're having problems with weight, you can always revert back to the trusty SHADE for half the weight, while focusing on upgrading your back weapons. Though the SHADE + R3 does not have the same effective range as the HOLLOW + R3, it is still a very effective weapon system.
You could try the SR2 head part since it has better EN defense while still retaining a decent amount of shell defense. 2 SATYROS' are pretty redundant IMO, while the SS2s only work if your opponent is hitting you from the sides, which is a situation you don't want to be in the first place. Also, I think that the SYLPH is a better choice than the FINGER mainly because of its accuracy while still maintaining a comparable damage rate to the FINGER.
However, I think, and this is just me talking; that the weapon design lacks some variation. The HOLLOW + R3 is very good for direct fire while the SATYROS also fulfills the same role. Could your tactics revolve around keeping a sustained direct level of fire using your arm weapons, while alternating to missiles at certain intervals to allow you generator to charge up for the next EN weapon barage?
. heheFirst, the good points: I absolutely love the arm weapon combination. Both the HOLLOW and the R3 give a fast sustained and damage output at stand-off ranges. Just remember to keep your distance from your opponent, and make sure they don't get close. On the flip-side, if you're having problems with weight, you can always revert back to the trusty SHADE for half the weight, while focusing on upgrading your back weapons. Though the SHADE + R3 does not have the same effective range as the HOLLOW + R3, it is still a very effective weapon system.
You could try the SR2 head part since it has better EN defense while still retaining a decent amount of shell defense. 2 SATYROS' are pretty redundant IMO, while the SS2s only work if your opponent is hitting you from the sides, which is a situation you don't want to be in the first place. Also, I think that the SYLPH is a better choice than the FINGER mainly because of its accuracy while still maintaining a comparable damage rate to the FINGER.
However, I think, and this is just me talking; that the weapon design lacks some variation. The HOLLOW + R3 is very good for direct fire while the SATYROS also fulfills the same role. Could your tactics revolve around keeping a sustained direct level of fire using your arm weapons, while alternating to missiles at certain intervals to allow you generator to charge up for the next EN weapon barage?

