01-14-2007, 08:22 PM
<!--QuoteBegin-Lord_Leperman+Jan 14 2007, 07:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Lord_Leperman @ Jan 14 2007, 07:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Missiles are ok, but I just dont like the way it meshes with the FCS because of the short lock range, which is the reason why I put rockets instead, which I found out it does not hit at the range I intended them for. [/quote:097d1250f5]
Oh, OK. In that case, Echidna2 works well because of its no-aim policy.
And uh, I take back what I said about rockets. I think they just need a really high level of skill to use, one that isn't readily practiced by players because of its... unreliability in high-speed situations.
Oh, OK. In that case, Echidna2 works well because of its no-aim policy.
And uh, I take back what I said about rockets. I think they just need a really high level of skill to use, one that isn't readily practiced by players because of its... unreliability in high-speed situations.
"Let's fight... like gentlemen." - Dudley, SF3