12-23-2006, 10:04 AM
<!--QuoteBegin-Roh+Dec 23 2006, 10:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Roh @ Dec 23 2006, 10:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wheres the point in baseing that part of the level on luck (the corners) especially with such a hard boss afterwards seems like bad level design to me. [/quote:2894ebeb04]
Almost all of AC's missions speak of bad level design. Save for a memorable few, and that was mostly because of the atmosphere/background music.
That final Zinny mission was only made hard because you had to go through all sorts of other stuff before getting to fight her.
Almost all of AC's missions speak of bad level design. Save for a memorable few, and that was mostly because of the atmosphere/background music.
That final Zinny mission was only made hard because you had to go through all sorts of other stuff before getting to fight her.
"Let's fight... like gentlemen." - Dudley, SF3