Current time: 11-24-2024, 03:56 PM
general purpose AC
#15
<!--QuoteBegin-Roh+Dec 23 2006, 10:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Roh @ Dec 23 2006, 10:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wheres the point in baseing that part of the level on luck (the corners) especially with such a hard boss afterwards seems like bad level design to me. [/quote:2894ebeb04]
Almost all of AC's missions speak of bad level design. Save for a memorable few, and that was mostly because of the atmosphere/background music.

That final Zinny mission was only made hard because you had to go through all sorts of other stuff before getting to fight her.
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Messages In This Thread
[No subject] - by Roh - 12-21-2006, 01:23 PM
[No subject] - by Crimson - 12-21-2006, 01:35 PM
[No subject] - by Roh - 12-21-2006, 01:54 PM
[No subject] - by Crimson - 12-21-2006, 02:06 PM
[No subject] - by Roh - 12-21-2006, 09:06 PM
[No subject] - by Crimson - 12-22-2006, 05:34 AM
[No subject] - by Roh - 12-22-2006, 06:21 AM
[No subject] - by Crimson - 12-22-2006, 06:30 AM
[No subject] - by Roh - 12-22-2006, 06:39 AM
[No subject] - by Roh - 12-23-2006, 02:09 AM
[No subject] - by Crimson - 12-23-2006, 03:45 AM
[No subject] - by Roh - 12-23-2006, 04:09 AM
[No subject] - by Crimson - 12-23-2006, 06:50 AM
[No subject] - by Roh - 12-23-2006, 10:02 AM
[No subject] - by Grim - 12-23-2006, 10:04 AM
[No subject] - by Roh - 12-23-2006, 10:35 AM
[No subject] - by Iguana - 12-23-2006, 10:53 AM
[No subject] - by Roh - 12-23-2006, 10:57 AM
[No subject] - by Crimson - 12-23-2006, 11:24 AM
[No subject] - by Iguana - 12-23-2006, 11:42 AM

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