12-04-2006, 09:44 PM
The name has nothing to do with the wall town in the Old Testament of the bible, nor does it have anything to do with the Jericho TV series recently shown on TV. I just thought the name was cool (after hearing about the TV series )
Head: QUEEN
Core: U4
Arms: MACAQUE
Legs: COUGAR2
Booster: VULTURE2 (10 heat)
FCS: VOLUTE
Generator: G91 (10 output)
Radiator: ANANDA (10 cooling)
Extension: ROE2
Inside: none
Back R: KARURA
Back L: MGT
Right Arm: HOLLOW
Left Arm: HP
Right hanger: none
Left hanger: 69H
Options: Shell and EN screens, Stability, Lock jammer, Lock speed +, Lock box +, GOLGI, MARISHI
A much, much more stable version of my hollow AC that I used a few weeks back. I can predict some suggestions such as the U2, F73H, EYE3/4, and the G84P, which results in a much, much higher EN surplus while still retaining its generator stability, but I have my reasons for using this frame such as this:
How can you change an AC that looks like that? (I'm open to suggestions really, its just hard for me to do some changes to the frame when the AC already looks like that. Its a perfect fit as well when untuned! But yeah, I'm still open to frame part suggestions)
Anyway while I'm stubborn over the frame and the generator, I think I have to explain myself over the weapons. The HOLLOW is an accurate, rapid-fire laser rifle, and with the ROE2 allows for some mid range spammage with a lot of HG support (not to mention the lock-box buff that it comes with). The damage builds up pretty fast with the hand combination, and with a good range that outclasses most rifles and laser rifles (with the exception of the 98L).
The KARURA is used as a surprise weapon at closer ranges; think of it as a huge missile/shotgun. It is also pretty general-purpose as a missile set, as it does its job of hurting other ACs (given the right range and angles) at differet ranges or can be used as a distraction, allowing the AC to enter into its effective combat range.
The MGTs need an explanation however. I find that they are good against quads, which often stay on the ground, and often backpedal after an assault from their heavy back guns, leaving them vulnerable to a weapon such as ground torps.
I'm looking for alternative backmounts at the moment as well as other alternatives for the Left Arm (The R3 comes off my mind at the moment).
Head: QUEEN
Core: U4
Arms: MACAQUE
Legs: COUGAR2
Booster: VULTURE2 (10 heat)
FCS: VOLUTE
Generator: G91 (10 output)
Radiator: ANANDA (10 cooling)
Extension: ROE2
Inside: none
Back R: KARURA
Back L: MGT
Right Arm: HOLLOW
Left Arm: HP
Right hanger: none
Left hanger: 69H
Options: Shell and EN screens, Stability, Lock jammer, Lock speed +, Lock box +, GOLGI, MARISHI
A much, much more stable version of my hollow AC that I used a few weeks back. I can predict some suggestions such as the U2, F73H, EYE3/4, and the G84P, which results in a much, much higher EN surplus while still retaining its generator stability, but I have my reasons for using this frame such as this:
How can you change an AC that looks like that? (I'm open to suggestions really, its just hard for me to do some changes to the frame when the AC already looks like that. Its a perfect fit as well when untuned! But yeah, I'm still open to frame part suggestions)
Anyway while I'm stubborn over the frame and the generator, I think I have to explain myself over the weapons. The HOLLOW is an accurate, rapid-fire laser rifle, and with the ROE2 allows for some mid range spammage with a lot of HG support (not to mention the lock-box buff that it comes with). The damage builds up pretty fast with the hand combination, and with a good range that outclasses most rifles and laser rifles (with the exception of the 98L).
The KARURA is used as a surprise weapon at closer ranges; think of it as a huge missile/shotgun. It is also pretty general-purpose as a missile set, as it does its job of hurting other ACs (given the right range and angles) at differet ranges or can be used as a distraction, allowing the AC to enter into its effective combat range.
The MGTs need an explanation however. I find that they are good against quads, which often stay on the ground, and often backpedal after an assault from their heavy back guns, leaving them vulnerable to a weapon such as ground torps.
I'm looking for alternative backmounts at the moment as well as other alternatives for the Left Arm (The R3 comes off my mind at the moment).