11-21-2006, 06:47 AM
From a strict gameplay standpoint, it's looking very fun and awesome.
But as a hardcore AC fan, I have some qualms about it. It seems that there's some kind of premium given to bipeds, since they can literally fly/hover now? Not that they haven't always been the favorite of players, but will this reduce the tactical use of quads, tanks and other leg sets? I surely hope not, I mightily enjoy quads and tanks (that reminds me, Rick, when are you going to put up that tank battle? XD).
Emphasis of the gameplay is leaning very heavily on moving around all the time (well, it's always been like that, but now to a much much greater degree). I realize that tactical play's probably a boring thing to show in promotional videos, but I'd like to see some hide and seek going on there, not just two ACs flying around like flies in the air and taking shots at each other. Sana lang talaga kapag nalalaro na natin yung game nandun parin yung aspect na yun.
But whatever, I think I'll still enjoy this game no matter what when I get it.
But as a hardcore AC fan, I have some qualms about it. It seems that there's some kind of premium given to bipeds, since they can literally fly/hover now? Not that they haven't always been the favorite of players, but will this reduce the tactical use of quads, tanks and other leg sets? I surely hope not, I mightily enjoy quads and tanks (that reminds me, Rick, when are you going to put up that tank battle? XD).
Emphasis of the gameplay is leaning very heavily on moving around all the time (well, it's always been like that, but now to a much much greater degree). I realize that tactical play's probably a boring thing to show in promotional videos, but I'd like to see some hide and seek going on there, not just two ACs flying around like flies in the air and taking shots at each other. Sana lang talaga kapag nalalaro na natin yung game nandun parin yung aspect na yun.
But whatever, I think I'll still enjoy this game no matter what when I get it.
"Let's fight... like gentlemen." - Dudley, SF3