08-19-2006, 12:15 PM
Yes, because it adds a new dimension to CQC. Blades are already hard to use, so doubling that damage done in close range seems like a fair idea, considering you have no other weapons to rely on, aside from back units. Maybe about 2000-2500 AP would be a justifiable range of damage. That reminds me, that was the original damage of the MOONLIGHT's wave back in the PS1 games.
Now that I think about it though, that idea of two blades already exists... SYURA arms.
However... if FROM decides to create right arm blades, people may opt not to use blades on the left, and substitute other weapons for those instead. But whatever... some lefty weapon categories are nerfed in comparison to their right arm counterparts anyway, generally speaking.
You got it right on the restrictions though. Some of the part attributes of the right ones need to be lowered a bit. Or maybe, make right blades unequippable if you're not packing a left one. Something like that.
But in the end, after all the excitement on the new batch of blades has died, this will most likely be left for the more effective guns, honestly speaking. But it's a new game, a time to try new stuff out.
Now that I think about it though, that idea of two blades already exists... SYURA arms.
However... if FROM decides to create right arm blades, people may opt not to use blades on the left, and substitute other weapons for those instead. But whatever... some lefty weapon categories are nerfed in comparison to their right arm counterparts anyway, generally speaking.
You got it right on the restrictions though. Some of the part attributes of the right ones need to be lowered a bit. Or maybe, make right blades unequippable if you're not packing a left one. Something like that.
But in the end, after all the excitement on the new batch of blades has died, this will most likely be left for the more effective guns, honestly speaking. But it's a new game, a time to try new stuff out.
"Let's fight... like gentlemen." - Dudley, SF3