Current time: 12-18-2024, 10:03 AM
ACLR Weapon Accuracy Table
WIP
#1
Credit goes to the ACLR Patch Tool, made by a Korean AC group, for making these stats easily discoverable. The stats are pulled from there, I'm uploading this here so it can be accessible to more people who are interesting in building for PvP.  Formatting taken from VeilSide's thread from 2006, as he did a great job with it and this is just continuing his post in more detail.

Also please keep in mind that these are just numbers, and that there hasn't been enough testing done to know how much these actually effect anything in reality.

First number is projectile velocity (speed), second is projectile spread.


Right Arm Weapons


Rifles
  • CR-WR69R : 1030 / 6632
    CR-WR73R2: 1030 / 6458
    CR-YWH05R3: 1030 / 6458
    WR01R-SHADOW : 1000 / 6109
    WR10R-MOLD : 980 / 6981
    CR-WR76RA :1050 / 7854
    CR-WR84RA2 :1050 /  7854
    WH01R-GAST : 980 / 7505
    CR-WR88RB :1030 / 10647
    WR14R-PHANTOM : 960 / 13788
    CR-WR93RL :1090 / 14137
    CR-WH05RLA :1090 / 15359

Sniper Rifles
  • CR-WR73RS : 1440 / (2094, 2793 v/h)
    CR-WR81RS2: 1230 / (5585, 6109 v/h)
    CR-WR88RS3: 1150 / (6109 , 6981 v/h)
    WH02RS-WYRM :1270 / 7679
    WR11RS-GARUM :1110 / 2793
    WH08RS-FENRIR :1490 / 175

Machineguns
  • WR02M-PIXIE : 700 / 29322
    WR04M-PIXIE2 : 700 / 47124 
    WR07M-PIXIE3 : 720 / 40841
    CR-WR69M : 740 / 39270
    CR-WH79M2 : 710 / 49742
    WH03M-FINGER : 700 / 87266
    WH05M-SYLPH : 790 / 21642
    YWH13M-NIX : 740 / 23736
    WH10M-SILKY : 700 / 32114

Handguns
  • CR-WR88H : 910 / 12566
    CR-WH69H : 930 / 11345
    CR-WH73H2 : 970 / 9076
    CR-WH79H3 : 990 / 7854
    CR-WH01HP : 1030 / 10647
    WR03H-GHOST : 950 / 10123 
    WR06H-GHOST2 :1010 / 3840
    WH09H-WRAITH : 930 / 7330

Bazookas
  • CR-WR76B :  862 / 7330
    CR-WR81B2 : 874 / 8378
    CR-WR93B3 : 977 / 5236 
    CR-WH05BP : 990 / 8727
    WR13B-GIANT :  943 / 54105
    WR17B-GIANT2 : 989 / 9599

Shotguns
  • CR-WR84S : 910 / 74875 
    CR-WH76S : 910 / 65973
    CR-WH01SP : 910 / 72955
    WR23S-WYVERN2 :1150 / 93899
    WR1SS-WYVERN : 1000 / (55676, 97738 v/h)

Flamethrowers
  • GACHIRIN : 200 / 52360
    NICHIRIN : 200 / 52360

Hand Rockets
  • CR-WR84HNR : 960 / 5760
    CR-WR93HNRP :1000 / 8901

Hand Grenades
  • CR-WR81G : 900 / 2618
    CR-WR88G2 : 830 / 13963
    CR-WH98GL : 830 / 20944

Pulse Rifles
  • WR08PU-ROC :1050 / 7679
    WR12PU-ROC2 : 1080 / 6283
    WR21PU-ROC3 : 1030 / 8378
    YWH14PU-ROC4 :1030 / 5411
    WH11PU-PERYTON: 1030 / 5061
    WR18PU-DEMON :1080 / 5585

Laser Rifles
  • CR-WR98L : 1310 / 3142
    WR05L-SHADE :1070 / 3491
    WR24L-SHADE2 :1070 / 3840
    WR19L-HOLLOW :1150 / 2967
    YMH07-DRAGON : 910 / 7330
    WR16DL-SKULL :1050 / 1745
    WR25DL-SKULL2 :1040 / 2269
    WH04HL-KRSW :1050 / 6632
    WR09HL-SPIRIT :1010 / 9948
    YWH16HR-PYTHON: 1130 / 12566

Plasma Rifles
  • WH06PL-ORC : 800 / 10647
    WR20PL-OGRE : 850 / 10297
    WR22PL-OGRE2: 830 / 7854
    WH12PL-ETTIN : 760 / 10647

----------------------------

Left Arm Weapons

Rifles
  • WL02R-SPECTER : 990 / 7854
    CR-YWH05R3 :1030 / 6807
    HITEN :1080 / 5760
    WH01R-GAST : 980 / 7679
    CR-W05RLA :1090 / 15708

Sniper Rifles
  • CR-WL85RS :1150 / (3840, 4363 v/h)
    WL05RS-GOLEM :1250 / 4712
    WH02RS-WYRM :1270 / 7330
    WH08RS-FENRIR :1490 / 1396

Machineguns
  • CR-WL74M : 760 / 65275
    CR-WH79M2 : 710 / 49742
    WL06M-FAIRY : 700 / 56549
    WH03M-FINGER : 700 / 95993
    WH05M-SYLPH : 790 / 38397
    YWH13M-NIX : 740 / 41539
    WH10M-SILKY : 660 / 34034

Handguns
  • CR-WH69H : 930 / 11345
    CR-WH73H2 : 970 / 9076
    CR-WH79H3 : 990 / 7854
    WL07H-MIST : 950 / 9774
    WL10H-MIST2 :1010 / 3316
    CR-WH01HP : 1030 / 10647
    WH09H-WRAITH : 930 / 7330

Bazookas
  • CR-WL95B : 820 / 8029
    CR-WH05BP : 990 / 8727
    WL11B-TROLL : 940 / 10297

Shotguns
  • CR-WL85S  : 760 / 67370
    CR-WL88S2 : 910 / 87965
    CR-WH76S  : 910 / 73304
    CR-WH01SP : 910 / 72955

Flamethrowers
  • NICHIRIN : 200 / 52360
Hand Grenades
  • CR-WL95G : 800 / 17453
    CR-WH98GL : 800 / 20944

Hand Rockets
  • CR-WL88HNR : 980 / 7330
    CR-WL95HNNR : 900 / 7156

Pulse Rifles
  • WL08PU-ARGOS :1080 / 8901
    WL12PU-ARGOS2 :1050 / 9599
    WH11PU-PERYTON: 940 / 5760
    YWH14PU-ROC4 : 920 / 6109 

Laser Rifles
  • YMH07-DRAGON : 910 / 7679
    WL13L-GORGON :1030 / 3491
    WL15L-GRIFFON :1240 / 2618
    WH04HL-KRSW :1030 / 7330

Plasma Rifles
  • WH06PL-ORC : 790 / 11519
    WH12PL-ETTIN : 700 / 11519

----------------------------

Back Units

Rockets
  • CR-WB69RO : 1030 / 4363
    CR-WB72RO2: 1030 / 4014
    CR-WB75RP  :  970 / 9076
    WB07RO-ORTHOS:  980 / 12566
    CR-WB78RP2 : 960 / 7156
    CR-WB82RP3 : 960 / 6109
    WB13RO-SPHINX: 1380 / 47124
    WB23RO-CACUS : 1380 / 10996
    CR-WB85RPX : 1000 / 13439

Cannons
  • CR-WB69CG :  970 / 50091
    CR-WB72CGL: 950 / 44506
    CR-WB03CGH: 970 / 44506
    CR-WB75SG :  1080 / 102625
    CR-WB82SG2: 1080 / 102625
    CR-WB87LG   :  1080 / 12392
    CR-WB91LGL :  1100 / 11345
    CR-WB03LGL2: 1080 / 17104
    WB14RG-LADON :   1850 / 349
    WB24RG-LADON2 : 1750 / 524
    CR-WB78GL : 1040 / 13090
    CR-WB87GLL : 790 / 13614
    WB08PL-SKYLLA:    920 / (6283, 5934 v/h)
    WB33PL-SKYLLA2: 1030 / 7679
    WB02L-GERYON   :  1090 / 175
    WB15L-GERYON2 :   1150 / 175
    YWB3SL-GERYON3: 1080 / 175
    WB32L-CERBERUS : 1050 / 873
    WB09PU-LAMIA : 1000 / 698
    WB16PU-LAMIA2: 1020 / 524
    WB25PU-LAMIA3: 1020 / 2443

Dual Backmounts
  • CR-WBW78R :1050 / (60214, 27053 v/h)
    CR-WBW91RT :1050 / (58119, 42412 v/h)
    CR-WBW78C : 950 / (45902, 47997 v/h)
    CR-WBW98G : 970 / 11519
    CR-WBW98LX : 1030 / 175
    WB30Q-CHIMERA: 1120 / 175

-------------------

EO
  • C01-GAEA : 1050 / 3142
    CR-C89E : 850 / 5585
    C02-URANUS : 810 / 25307
    CR-C98E2 : 790 / 36826
    C05-SELENA : 750 / 10996

Weapon Arms (Mode 1/Mode 2) [WIP]
  • CR-WA69MG : 810 / 800
    CR-WA69MS : - / -
    WA03-TAURUS : 560 / 350
    CR-WA75MSP : 110? / 110?
    CR-WA77MS/V : - / -
    CR-WA91MSM : 250 / 240
    CR-WA69BZ : 720 / 700
    CR-WA74BZL : 620 / 610
    CR-WA74GR : 820 / 810
    CR-WA78GRL : 820 / 790
    WA02-CETUS : 870 / 1060
    WA01-LEO : 1040 / 1000
    WA04-ARIES : 1020
    WA05-LUPUS : -/ -


Missiles are currently excluded as they have their own unique stats that I'll need to make new formatting for.

Once I have everything in order, I'll post them here, in their own post. Likely tomorrow.
Reply
#2
This is super interesting. For projectile spread, I'm assuming lower is tighter? And would you know why some weapons have two spread values, V and H? Vertical and horizontal?

Quick maffs dividing velocity by the spread to get an index of weapon accuracy:

Weapon----Vel.---- Spread -- Quotient
R2 --- 1030 -- 6458 -- 0.159492103
RS --- 1440 -- 2793 -- 0.515574651
RL --- 1090 -- 14137 -- 0.077102638
shade 1070 ------ 3491 -- 0.306502435
98L --- 1310 -------3142 -- 0.416931891
Hollow 1150 -------2967 -- 0.387596899
Griffon 1240 -------2618 -- 0.473644003
RA2 --- 1050 -------7854 -- 0.13368984


Higher quotient is better. The ranking seems about right with how they feel in game. Doesn't seem to work for RL though because of that unusually high spread value.

I'd also be interested in getting a copy of that tool.
Reply
#3
Yup, lower spread value = tighter and higher velocity = faster. All weapons have a vertical and horizontal spread value, but very few actually have differing stats so I combined them. I'll probably add all this to the OP post here later.

The RL's high spread is an anomaly, but my guess is that the faster projectiles move the less the spread value actually effects anything. 

Also, here's a link to the tool - There's one for NB and LR.
https://drive.google.com/file/d/1uBGBBRB...sp=sharing
https://drive.google.com/file/d/1bma6hbw...sp=sharing
Reply
#4
RL having such a high spread is pretty weird since it hits so often. Projectile size goes a long ways for accuracy too, like Geryon1/3 hitting more than Geryon2 because Geryon2 has a way thinner beam.
Reply
#5
WIP spreadsheet of the data above. Not sure if there's any point, but here it is anyway:

https://docs.google.com/spreadsheets/d/1...sp=sharing

PM me your email if you wanna help encode the rest.

I wonder if there's a projectile hitbox stat in the game. And if there is, maybe that value can be incorporated into an aggregate accuracy number.

edit: Apparently, there's also a tracking/path prediction value per weapon. The aggregate weapon accuracy number might have to wait.
Reply


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