patch 1.03 is out in japan
http://www.caliburforum.com/forums/showt...genumber=1
check some changes here
(i think namco is insane)
Character-specific Changes
System Changes
- Soul Crushes are harder to pull off (moves generally take off less from the soul gauge)
+ You can JI throws
+ laggy stage are much improved but not completely fixed
Ivy:
- SW WS B is FIXED.... it hits TOTALLY different, SW WS B -> BT A+B no longer forward RO and can't follow up with the old combo, so no more infinites..
- whip 6A+B does less damage
+ JF CS is easier to do (window is bigger)
- whip 3B worse recover
- CS range seems to be shorter... it's covers around 'one character width' away (hm... don't know how to translate that but you can go figure)
Algol:
-3B~41236B->3B - damage scaled down to 70 (before was 90)
-if 22B is hit in the air... it no longer provides a stun for 2A+B to bounce juggle
-8A+B in juggles will set them flying backwards... for BT B+K so 33B -> 8A+B -> BT B+K ... it does horrible damage compared to before... he mentioned something like 50? yeah
-66A+G throw pushes further back
Cassandra:
- 66B+K doesn't pick up the opponent like before...
- you can do five i236[B] in a row lol... (probably shitty damage)
- 66A+B on airborne can NOT connect the 4 jf
- 236[B] recovery on block is worse you're looking at BB for most characters
Sophitia:
-BB damage is weaker now
-3A+B hit airborne once
Yoshimitsu:
-a:B+K damage is weaker, and can not follow up with 3AB UNLESS you do 2a:B before that.... making it harder
-44bA no longer rapes soul gauge like before.. takes around four 44bA against the wall for CF... not like before two 44bA no walls.....
- after a:B+K vs airborne (in juggle), 66B can be teched to the left (but i'm sure he didn't test it against all characters.....and no we don't plan to test against all characters)
Amy:
-3BA no longer rapes soul gauge does less damage
Raphael:
- BB no longer tracks like no tomorrow...
Setsuka:
-A+G throw is 5 less damage
Voldo:
- BS 236A no longer stuns
- BS 22B won't relaunch the airborne opponent
- combo damage is weaker
Astaroth:
- 6K is -14
Xianghua:
+ 214B+G B hits Astaroth
Talim:
- A+K Tech Jump time is less
Cervantes:
-11K has less advantage on block
- regular hit 3B can not connect i214B+K only CH version can.
Tira:
-infinite against talim doesn't work (didn't even know there was an infinite lol)
+ 2A no longer whiffs
Siegfried:
-3[B] SCH B no longer combos
Kilik:
+ B+K will auto GI mid horizontal/vertical non-kick attacks. smaller GI window
The Apprentice:
+ A+B throw break has better recovery
generalizing: a pointless patch, with some nerfs that are unnecessary to other characters, although some powerhouses got nerfed, there are some unnecessary nerfs for the other inferior characters.
http://www.caliburforum.com/forums/showt...genumber=1
check some changes here
(i think namco is insane)
Character-specific Changes
System Changes
- Soul Crushes are harder to pull off (moves generally take off less from the soul gauge)
+ You can JI throws
+ laggy stage are much improved but not completely fixed
Ivy:
- SW WS B is FIXED.... it hits TOTALLY different, SW WS B -> BT A+B no longer forward RO and can't follow up with the old combo, so no more infinites..
- whip 6A+B does less damage
+ JF CS is easier to do (window is bigger)
- whip 3B worse recover
- CS range seems to be shorter... it's covers around 'one character width' away (hm... don't know how to translate that but you can go figure)
Algol:
-3B~41236B->3B - damage scaled down to 70 (before was 90)
-if 22B is hit in the air... it no longer provides a stun for 2A+B to bounce juggle
-8A+B in juggles will set them flying backwards... for BT B+K so 33B -> 8A+B -> BT B+K ... it does horrible damage compared to before... he mentioned something like 50? yeah
-66A+G throw pushes further back
Cassandra:
- 66B+K doesn't pick up the opponent like before...
- you can do five i236[B] in a row lol... (probably shitty damage)
- 66A+B on airborne can NOT connect the 4 jf
- 236[B] recovery on block is worse you're looking at BB for most characters
Sophitia:
-BB damage is weaker now
-3A+B hit airborne once
Yoshimitsu:
-a:B+K damage is weaker, and can not follow up with 3AB UNLESS you do 2a:B before that.... making it harder
-44bA no longer rapes soul gauge like before.. takes around four 44bA against the wall for CF... not like before two 44bA no walls.....
- after a:B+K vs airborne (in juggle), 66B can be teched to the left (but i'm sure he didn't test it against all characters.....and no we don't plan to test against all characters)
Amy:
-3BA no longer rapes soul gauge does less damage
Raphael:
- BB no longer tracks like no tomorrow...
Setsuka:
-A+G throw is 5 less damage
Voldo:
- BS 236A no longer stuns
- BS 22B won't relaunch the airborne opponent
- combo damage is weaker
Astaroth:
- 6K is -14
Xianghua:
+ 214B+G B hits Astaroth
Talim:
- A+K Tech Jump time is less
Cervantes:
-11K has less advantage on block
- regular hit 3B can not connect i214B+K only CH version can.
Tira:
-infinite against talim doesn't work (didn't even know there was an infinite lol)
+ 2A no longer whiffs
Siegfried:
-3[B] SCH B no longer combos
Kilik:
+ B+K will auto GI mid horizontal/vertical non-kick attacks. smaller GI window
The Apprentice:
+ A+B throw break has better recovery
generalizing: a pointless patch, with some nerfs that are unnecessary to other characters, although some powerhouses got nerfed, there are some unnecessary nerfs for the other inferior characters.