Current time: 11-29-2024, 01:45 AM
zero's moving targets
please check and comment
#1
the idea for this one is to close in really fast and blade. the pixie and missle are just for the damage as the unit closes in.

AC Name: smokedCheese

Head: H10-CICADA2 (0,0,7,3,0)
Core: CR-YC99UL (6,0,4,0,0)
Arms: YA10-LORIS (9,1,0,0,0)
Legs: CR-LH99XS (0,0,0,0,10)

Boosters: B04-BIRDIE2 (0,10,0,0)
FCS: MONJU
Generator: G03-ORCHID (5,5,0)
Radiator: ANANDA (0,0,10)
Inside: n/a

Extensions: CR-E69SS
Back L: CR-WBW89M
Back R: CR-WBW89M
Arm R: WR07M-PIXIE3
Arm L: YWL16LB-ELF3
Hanger R: n/a
Hanger L: n/a

Optionals:
AMINO
O69SS
O71EC
KISSYOH
O7SLA
PRIMER
MARISHI


no idea what i was thinking when i made this one. guess i was trying to go for energy efficiency.

AC Name: chocoCornet

Head: CICADA2 (0,0,7,3,0)
Core: C83UA (0,0,0,10,0)
Arms: LORIS (9,1,0,0,0)
Legs: DINGO (0,0,0,10,0)

Boosters: VULTURE2 (0,0,0,10)
FCS: MONJU
Generator:G91 (0,10,0)
Radiator: ANANDA (0,0,10)
Inside: N/A

Extensions: E69SS
Back L: HARPY2
Back R: MAGORAGA
Arm R: WH01SP
Arm L: ELF3
Hanger R: N/A
Hanger L: N/A

Optionals:
O69ES
O9SS
O71EC
KISSYOH
PRIMER
MARISHI


Again idea is to close in really fast on the opponent. Linear gun is for hit and some stun. This one is prone to overheating XD

AC Name: juicyApple

Head: H10-CICADA2 (0,0,7,3,0)
Core: CR-YC99UL (6,0,4,0,0)
Arms: YA10-LORIS (9,1,0,0,0)
Legs: JAGUAR2 (0,0,0,0,10)

Boosters: B72T (0,0,0,10)
FCS: MONJU
Generator: G91 (0,10,0)
Radiator: R92 (0,10,0)
Inside: N/A

Extensions: N/A
Back L: PEGASUS
Back R: PEGASUS
Arm R: WR93RL
Arm L: ELF3
Hanger R: N/A
Hanger L: N/A

Optionals:
AMINO
O69ES
O69SS
O71EC
KISSYOH
PRIMER
O86R+
MARISHI


Idea was to make the target overheat. Grenades to stun, geryon to push them into read, harpy to peck them while they cant move. when the 'nades run out, i can shift to blade mode with the machine gun and elf3.

AC Name: spicyCurry

Head: H10-CICADA2 (0,0,7,3,0)
Core: CR-YC99UL (6,0,4,0,0)
Arms: A94FL (0,0,10,0,0)
Legs: LF93A2 (0,0,0,0,10)

Boosters: VULTURE2 (0,0,0,10)
FCS: MONJU
Generator: ORCHID (0,10,0)
Radiator: ANANDA (0,0,10)
Inside: N/A

Extensions: E73RM
Back L: GERYON2
Back R: HARPY2
Arm R: WR88G2
Arm L: WL95G
Hanger R: SYLPH
Hanger L: ELF3

Optionals:
O69ES
O69SS
O71EC
KISSYOH
O79L+
HISTON
O86R+
MARISHI

Another try at a build focusing on making the opponent overheat. Same tactics as spicyCurry except only shots with the Orc. after that its blade mode.

AC Name: vanillaSalt

Head: H10-CICADA2 (0,0,7,3,0)
Core: YC03U4 (5,0,0,5,0)
Arms: LANGUR (0,0,5,0,0)
Legs: LH96FA (0,0,0,0,10)

Boosters: VULTURE2 (0,0,0,10)
FCS: MONJU
Generator: ORCHID (0,10,0)
Radiator: ANANDA (0,0,10)
Inside: N/A

Extensions: E69SS
Back L: WB69RA
Back R: HARPY2
Arm R: KRSW
Arm L: ORC
Hanger R: SYLPH
Hanger L: ELF3

Optionals:
O69ES
O69SS
O71EC
O7SLA
O79L+
HISTON
O86R+
MARISHI


so thats all i got for now. comments, suggestions, bouts of laughter, jeering, jokes at the expense of my noobness are all welcome XD
Reply
#2
Hey Zero, how about you post individual threads for these ACs in the LR Designs forums. I'd love to critique.
Reply
#3
ok, they're up in design now.
Reply
#4
Just build something using a combination of these parts. There's more to it of course but this'll start you off.

head: eye3 or drone or s2 + starter back radar
core:
standard- UA, U2, 99UL, cronus, or U4 (U3),
EO- GAEA, SELENA, 89E
Overboost- UL2, EOS

arms: lemur, macaque, lemur2, loris, a72f, gibbon, FL, etc.
legs: dingo2, cougar2, FA, panther

basic internal combos:
lotus + gull + ananda
g91 + VULTURE2 + ananda
lotus + vulture2 + ananda for OB designs

right arm: R2, R3, RL, RS, BP, PIXIE3, 98L, SHADE, HOLLOW, KRSW, sylph, HP
left arm: R3, HP, griffon, sylph, etc

back weapons: 69M, 78MV, HARPY, NYMPHE, 75MT, KARURA, KINNARA, SPARTOI, etc

extensions: RM, RM2, RM3, GAR, JIREN

Tune whichever way gives you the most stats per point. Or tune toward where your AC lacks or where you want your AC to focus. Note that you get diminishing returns the more points you allocate to an attribute. If you're too lazy for that, 5 on shell defense and 5 on energy defense works best most of the time.

Tune most generators mostly toward output. Tune gull mostly toward heat. Vulture2 can go pretty much however you want.


I'm not saying those are the only usable parts. They're just the first ones that came to mind for me.
Reply
#5
ok i'll try these out tomorrow evening. thanks ^^
Reply
#6
I also noticed that you're not a fan of CODON. Turning is a huge deal in Armored Core. It's much more valuable than the EC op.
Reply
#7
never thought of going for increased turning. i tend to burn through my energy so i put in the increase capacity. i'll try using the codon later.
Reply
#8
Remember that the larger your generator's capacity, the longer it takes to completely refill again. And this is especially true when you're in the charging state. That's why energy capacity is a double-edged sword.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)