Rick showed me the rules for LR employed by the Japanese community (via Momo's site)
Just posting this here as a comparison to our own rules. Although it would honestly be interesting to have a tourney with these parameters. Might be too late for that now though.
A pain to read, yeah? But just showing you that they play a different game.
Here's a summary from what I understood:
ecms - banned
RS - tanks only
HP - can't be hangered except if you're a tank
TP, Vulture, Vulture2, gull, T2 - yep none of them can be equipped.
Can't understand the birdie2 thing, but I think it's saying that underweighted ACs can't use Birdie2.
Basically, they're playing a MUCH slower game. I'm not exactly sure why they opted for this though. Maybe to level things better for tanks and hovers? To increase the value of OB? To counter LR's inherent inaccuracy? I'm not really sure. But it's a big contrast to the rules used by the english-speaking community. It's all very interesting.
What I really liked is the ability to thumb down maps though. We should have used something like that ever since.
Your thoughts?
Just posting this here as a comparison to our own rules. Although it would honestly be interesting to have a tourney with these parameters. Might be too late for that now though.
Quote:Google Translation:
▼ ACLR Regulation Vr.1.1 ▼
<対戦形式> "Game format"
・スイスドロー4回戦以上、上位4名以上のエリミネーションマッチ ・1機制、1試合5分2本先取(引き分けを含む最大3回戦) · Suisudoro least four round, the top four aircraft Erimineshonmatchi more than one system, two duck first five minutes of this one (including a maximum of 3 first round tie.)
・相手の情報表示をOFFにしての対戦 ・紹介ムービーはスキップ不可。 OFF · other information displayed on the game and the movie is not about skipping.
・土遁行為、反則行為、暴行行為は敗北とします。 · Act Myongjigeogari soil, foul, and defeat the violent act.
<対戦マップ> "Map game"
・以下のMAPよりランダムで選択。 Randomly selected from the following · MAP. (重複なし) (No Duplicates)
01.AC GARAGE 01.AC GARAGE
02.HIGHLANDS 02.HIGHLANDS
03.SPACEPORT 03.SPACEPORT
04.BARN ARENA 04.BARN ARENA
05.MILITARY DISTRICT 05.MILITARY DISTRICT
06.RUIN 06.RUIN
07.ABANDONED FACTORY 07.ABANDONED FACTORY
08.MARINE BASE 08.MARINE BASE
09.BORN CITY 09.BORN CITY
・タンク・フロート機は、事前に上記より除外するマップを3つ選択できる。 · Aircraft float tank, a map can be excluded from the above three pre-select one.
<制限事項> "Limitations"
・装備禁止 ECMメーカー全種 CR-WR73RS...(タンクは可能) ECM equipment manufacturers prohibit all kinds · CR-WR73RS ... (tank is available)
CR-WH01HPを格納出来ない...(タンクは可能) CR-WH01HP not store ... (tank is available)
・ブースター制限 B83TP・VULTURE・VULTURE2・GULL・B90T2の装備不可。 · Limit booster B83TP · VULTURE · VULTURE2 · GULL · B90T2 not equipment.
中量二脚・重量二脚は、更にBIRDIE2を装備できない。 Amount of weight during the two legs two legs are not equipped with BIRDIE2 further.
Same thing, babelfish translation
▼ACLR Regulation Vr.1.1▼
< Opposition type >
[suisudoro] 4 above game and the elimination match superior 4 or more
1 machine systems, 1 tournament 5 minute 2 these preoccupation (the maximum of 3 games which include draw)
Opposition turning the information display of the partner to a OFF
Introduction as for movie skip failure.
Earth 遁 behavior, infringement behavior and assault behavior make being defeated.
< Opposition map >
From MAP below it selects with random. (There is no repetition)
01.AC GARAGE
02.HIGHLANDS
03.SPACEPORT
04.BARN ARENA
05.MILITARY DISTRICT
06.RUIN
07.ABANDONED FACTORY
08.MARINE BASE
09.BORN CITY
Tank float the machine can select 3 maps which are excluded from description above in advance.
< Restriction item >
Equipment and prohibition
ECM manufacturer all kind
CR-WR73RS…(The tank is possible)
CR-WH01HP cannot be housed,…(The tank is possible)
Booster restriction
The equipment failure of B83TP VULTURE VULTURE2 GULL B90T2.
The medium quantitative bipods weight bipods furthermore cannot equip BIRDIE2.
A pain to read, yeah? But just showing you that they play a different game.
Here's a summary from what I understood:
ecms - banned
RS - tanks only
HP - can't be hangered except if you're a tank
TP, Vulture, Vulture2, gull, T2 - yep none of them can be equipped.
Can't understand the birdie2 thing, but I think it's saying that underweighted ACs can't use Birdie2.
Basically, they're playing a MUCH slower game. I'm not exactly sure why they opted for this though. Maybe to level things better for tanks and hovers? To increase the value of OB? To counter LR's inherent inaccuracy? I'm not really sure. But it's a big contrast to the rules used by the english-speaking community. It's all very interesting.
What I really liked is the ability to thumb down maps though. We should have used something like that ever since.
Your thoughts?