11-22-2006, 08:33 PM
Incorporating most of the suggestions in this thread (not including some of the names ), including a couple of my own, the resulting AC is this:
Head: CR-H05XS-EYE3
Core: CR-YC03U4 hanger
Arms: A07-LEMUR
Legs: CR-LH77A
Booster: B03-VULTURE2 (10 heat)
FCS: MONJU
Generator: CR-G91 (10 output)
Radiator: ANANDA (10 cooling)
Inside: I05D-MEDUSA DECOY DISPENSER
Extension: E06RM-GAR2 RELATION MISSILE
Back Unit R: CR-WB75MT TRIPLE MISSILE
Back Unit L: CR-WB73MV VERTICAL MISSILE
Arm Unit R: CR-WR98L LASER RIFLE
Arm Unit L: CR-WH05BP BAZOOKA
Arm Unit R Hanger: WR12PU-ROC2 PULSE RIFLE
Arm Unit L Hanger: NONE
O01-AMINO, CR-O69ES, CR-O69SS, KISSYOH, CR-O79L+, O03-CODON,
O06-PHAGE, CR-O86R+,
I'm quite happy to how it turned out, it still maintains the versatility of what it originaly was with improved defense levels and an increase in the variety of weapons. The defense ratings are close to that with my PACT tourney AC, which I can say is something I'm happy about.
I also added the ROC2 as a hanger weapon for its EN damage, its good shot velocity, and an overall good performance hanger weapon.
4 different weapon configurations
Mode 1: Verts, relations, 98L, BP
Mode 2: MT, 98L, BP
Pretty general configurations. Those who've observed me in PACT will see what I mean, although its usage will be less aggresive since I'm packing an energy weapon.
Mode 3: Verts, MT, ROC2, BP
A more general version of the AC, this is used when I'm unsure of the enemy's capabilities. This configuration uses most of the weapons in the AC's arsenal, making it the best all-around configuration of the AC.
Mode 4: Verts, MT, relations, BP
More specialized, created to put a lot of pressure on the opponent by continuously bombarding it with missiles and BP rounds. It aims to create enough pressure that the opponent might eventualy screw up, and eat BZ and missile rounds.
Head: CR-H05XS-EYE3
Core: CR-YC03U4 hanger
Arms: A07-LEMUR
Legs: CR-LH77A
Booster: B03-VULTURE2 (10 heat)
FCS: MONJU
Generator: CR-G91 (10 output)
Radiator: ANANDA (10 cooling)
Inside: I05D-MEDUSA DECOY DISPENSER
Extension: E06RM-GAR2 RELATION MISSILE
Back Unit R: CR-WB75MT TRIPLE MISSILE
Back Unit L: CR-WB73MV VERTICAL MISSILE
Arm Unit R: CR-WR98L LASER RIFLE
Arm Unit L: CR-WH05BP BAZOOKA
Arm Unit R Hanger: WR12PU-ROC2 PULSE RIFLE
Arm Unit L Hanger: NONE
O01-AMINO, CR-O69ES, CR-O69SS, KISSYOH, CR-O79L+, O03-CODON,
O06-PHAGE, CR-O86R+,
I'm quite happy to how it turned out, it still maintains the versatility of what it originaly was with improved defense levels and an increase in the variety of weapons. The defense ratings are close to that with my PACT tourney AC, which I can say is something I'm happy about.
I also added the ROC2 as a hanger weapon for its EN damage, its good shot velocity, and an overall good performance hanger weapon.
4 different weapon configurations
Mode 1: Verts, relations, 98L, BP
Mode 2: MT, 98L, BP
Pretty general configurations. Those who've observed me in PACT will see what I mean, although its usage will be less aggresive since I'm packing an energy weapon.
Mode 3: Verts, MT, ROC2, BP
A more general version of the AC, this is used when I'm unsure of the enemy's capabilities. This configuration uses most of the weapons in the AC's arsenal, making it the best all-around configuration of the AC.
Mode 4: Verts, MT, relations, BP
More specialized, created to put a lot of pressure on the opponent by continuously bombarding it with missiles and BP rounds. It aims to create enough pressure that the opponent might eventualy screw up, and eat BZ and missile rounds.