Current time: 12-18-2024, 01:02 PM
Oblivion
Mg ob
#1
Unit 3: Oblivion

[Image: Oblivion.jpg]

Head: CR-H06XS-EYE4 (0,0,5,5,0)
Core: CR-YC010/UL2 (0,0,5,5,0)
Arms: CR-A88FG (0,0,8,2,0)
Legs: CR-LH84L2 (0,0,6,4,0)
Booster: B05-GULL (0,2,2,6)
FCS: LIMPET
Generator: G01-LOTUS (0,10,0)
Radiator: ANANDA (0,0,10)
Inside: 105D-MEDUSA
Extension: E06RM-GAR2
Back Unit R: N/A
Back Unit L: CR-WB69M
Arm Unit R: WR07M-PIXIE3
Arm Unit L: CR-YWHSR3
Hanger Unit R: WH09H-WRAITH
Hanger Unit L: WH09H-WRAITH

Optional parts: AMINO,ES,SS,LA,L+,CODON,MARISHI,KiSSYOH


Basic play, use ob to flank opp with the mg and the rifle. The rifle can be used at the box's max range for mid range defensive pressure and damage, as the same goes for the missile combo. The unit does not always have to be ob'ing as it can just stay in the box's max range to use the missiles to poke, then the ob with guns can be mixed in for a change of pace. unit needs to maximize its at least above average speed to get outside the box of the opp. as well as using the ob to do so.
(im still learning ob, so tips are welcome!)
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)