01-06-2023, 07:26 PM
(This post was last modified: 02-12-2023, 10:20 AM by Vivirtruvian.)
AC: Darude mk. II
Head: CHD-04-YIV
Core: MCL-SS/RAY
Arms: MAL-RE/REX
Legs: CLL-SECTOR
Boosters: CBT-FLEET
FCS: PLS-SRA02
Generator: CGP-ROZ
Radiator: RMR-SA44
Inside: MWI-DD/10
Extension: -
Back Unit Right: MWM-S42/6
Back Unit Left: CRU-A10
Arm Unit Right: CWG-MG-500
Arm Unit Left: KWG-HZL50
Optional Parts:
OP-S-SCR
OP-E/SCR
OP-S/STAB
OP-E/CND
OP-ECMP
OP-L/TRN
OP-CLPU
SECTOR legs are hands down my favourite lightweights in the game (barring WIZ). I have always been a lover of the turn speed stat, and these are king of the castle in the world of bipeds. May be a marginal increase over HADRO, but I notice it. Also allows to kit out a bit more versus the HADRO load cap. Rest of the frame is standard from me, and I am aware of the alternatives; YIV/A10 could probably be something like SKEYEYE and some different arms or something... REX arms are super functional close quarters though and for the sake of being niche, they work. You'd have to be pretty desperate to overlook RAY's option slot advantage.
Ended up equipping the FLEET to max out speed and get all the boost colours nice and matched up. DD/20 overweight by two units. Could switch FCS (you can get perfect weight) or head to SKYEYE (preferred) if you wanted more deeks.
Ended up equipping the FLEET to max out speed and get all the boost colours nice and matched up. DD/20 overweight by two units. Could switch FCS (you can get perfect weight) or head to SKYEYE (preferred) if you wanted more deeks.
MG-500 is a beast outside of 800, which is blacklisted. Originally built around the GRSL-20, subsequently playing with the howitzer I became quite fond of it. Missiles there just because they fit and can be spammed. Pair up nicely with the FCS.
Darude mk. I
Swapped parts:
CAL-44-EAS
MBT-NI/GULL
MWI-DD/20
CWGG-GRSL-20