Front Mission Evolved - Printable Version +- The Raven Republic Forums (https://ravenrepublic.net/forums) +-- Forum: Miscellaneous (https://ravenrepublic.net/forums/forumdisplay.php?fid=59) +--- Forum: Gaming (https://ravenrepublic.net/forums/forumdisplay.php?fid=15) +--- Thread: Front Mission Evolved (/showthread.php?tid=1956) |
Front Mission Evolved - NiX - 09-16-2009 Lord_Leperman Wrote:<center></center> What do you think about this upcoming game, guys? JE says that it's alienated a lot of the purist fans, I suppose just like how AC4/FA alienated the AC purists. But in their case, their game switched genres, whereas ours had the same name, but was a different game. -_- Do you think that there'll be a mass exodus of disgruntled AC players migrating to this game instead? I'm not even that sure yet how the gameplay works. Discuss, folks. RE: Front Mission: Evolved - Goat - 09-16-2009 It might end up just like how Gundam UC fans alienated SEED due to some of the CE retards who kept on saying "kira pwns amuro". <--- Talking about Armored Core, not Front Mission. (EDIT) I can already tell how the game works. Closest games I know that seem to work similarly to this and FMO are Gale Gunner (PSX) and Vulcanus (PSP). You can fly for a short time (much like jump jets) and dash around doing 180-turns in Gale Gunner. It was very difficult to master (the controls do get inverted iirc every time you do a 180-turn/your mech is backpedaling), but it's really rewarding when you get used to it (imagine the moves you can do with it!). Vulcanus; That ripoff Korean game also has its share of similarities with FMO and Evolved's gameplay, minus the very limited energy gauge span and no jump jets. This and FMO+Evolved work in a very similar way, but Vulcanus concentrated more on walking and taking cover than dashing and out-turning opponents RE: Front Mission: Evolved - Grim - 09-16-2009 I'm excited to see how it'd turn out. I'm one of the few people who actually liked what FMO was trying to do for the series (dunno if Bert shares the same sentiments). RE: Front Mission: Evolved - Goat - 09-16-2009 (09-16-2009, 01:14 PM)Grim Wrote: I'm excited to see how it'd turn out. I'm one of the few people who actually liked what FMO was trying to do for the series (dunno if Bert shares the same sentiments). Actually, years ago I was also hoping I'd see an action-based Front Mission game! I'm generally a fan of these not-so-futuristic, fast-paced mechs. RE: Front Mission: Evolved - J.E_Magog - 09-26-2009 http://www.gametrailers.com/video/tgs-09-front-mission/56544 Quote:This game ain't an RPG anymore this game fails so baaad.... More screens http://www.famitsu.com/game/news/1227809_1124.html RE: Front Mission: Evolved - NiX - 09-26-2009 Oh man! Yeah that looks pretty good Nevermind the alienated FM players. Alienated AC players will be taking their place! Quote:I think this looks great. It looks to play like the PSX/PS2 era Armored Cores filling the void after AC decided to go off in the over-the-top flying robot ninja direction. I much prefer the more methodical fighting system of the older AC games. Why can't those FM people understand that THIS IS A SPINOFF. It doesn't spell the end for SRPG FMs. -_- It's kinda like how FF7 went into the action and even fighting genres. Actually, no. It's EXACTLY like that. Unlike us, who got AC4/FA, which WEREN'T SPINOFFS but were still totally different from the originals. RE: Front Mission: Evolved - J.E_Magog - 09-26-2009 I'm wondering if there's any difference between fighting on-foot and 0n-mech since the hud looks similar. Minsan nangangarap ako na ganyan ka detalyado yung mga missions sa armored core, pero malabong mangyari yun. RE: Front Mission: Evolved - Moonlight_Raven - 09-27-2009 (09-26-2009, 08:21 PM)J.E_Magog Wrote: I'm wondering if there's any difference between fighting on-foot and 0n-mech since the hud looks similar. give From more money, ideas and time...and advice them to totally re-create (or should I say improve it to the limit, not changing it) the old AC games (parts, envvironments, physics, etc.) and have it on the PS3 if that happens, AC will be far more brilliant than this =^.^= RE: Front Mission: Evolved - Black Dragon - 10-01-2009 Perhaps it plays like Lost Planet: Extreme Conditions. At least it has been confirmed you can run around on foot, but getting ROFUp'd while on foot is not an amusing prospect IMO lol RE: Front Mission: Evolved - Mjting - 10-01-2009 BODY SMASH/ANY SMASH while on foot SALVO'ED while on foot shld atk 3'ed while on foot. ouch. RE: Front Mission: Evolved - Black Dragon - 10-02-2009 (10-01-2009, 11:39 AM)arch_angel Wrote: SALVO'ED while on footThis is probably the thing that would hurt the most I'm wondering if they are going to retain that skill system. EDIT: Ack, wrong grammar, i need moar sleep RE: Front Mission: Evolved - NiX - 10-02-2009 I hope there's no skill system whatever. It should be up to the player piloting the Wanzer. FM fans should get over the fact that this simply isn't a SRPG. RE: Front Mission: Evolved - Mjting - 10-17-2009 <object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/QGFqtr0hVHU&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QGFqtr0hVHU&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object> seems good to me. RE: Front Mission: Evolved - Goat - 10-17-2009 I'll definitely get this one, but they really need to work on the dashing mechanics. I mean the wanzer dashing at 1:43 looks perfect, but seeing your wanzer dash in TPS; I just couldn't feel the weight of the mech whilst dashing other than walking, and I want dashing to be the default maneuver as well. RE: Front Mission: Evolved - NiX - 10-17-2009 The guy playing annoyed me. He's obviously not maximizing the controls. 4:07 clearly shows that you can dash while shooting and jumping. I know that the game can be played faster. I didn't notice, but is there like an energy bar for dashing and jumping? |