Applied fighting game methodology thru the observation of guilty gear et al. - Printable Version +- The Raven Republic Forums (https://ravenrepublic.net/forums) +-- Forum: Miscellaneous (https://ravenrepublic.net/forums/forumdisplay.php?fid=59) +--- Forum: Gaming (https://ravenrepublic.net/forums/forumdisplay.php?fid=15) +--- Thread: Applied fighting game methodology thru the observation of guilty gear et al. (/showthread.php?tid=1307) |
RE: Applied fighting game methodology thru the observation of guilty gear et al. - Sforza - 03-02-2008 Doom Trigger Wrote:Jake: I still find Order Sol a tad bit harder than Ino tho, cuz once he uses his boss mode Dragon release he becomes uber cheap(tho I think my lack of turtle skills is to blame..) It's possible to do nothing but lust shaker and f+HS if you're Millia, to beat Order Sol XD Pero dragon release niya sobrang daya, yeah. edit: Now I know why I'm losing all the time to him. ONE HIT = HALF LIFE?! on normal guard gauge!! WTF edit2: easy mode: instant kill him while he's transforming. yay. XD RE: Applied fighting game methodology thru the observation of guilty gear et al. - Doom Trigger - 03-24-2008 Another one of my favorite tricks(my tekken oponents dislike me for this) is the throw faking. This tech is executed by throwing spaming borken moves one after the other and letting your opponent get the hang of blocking every hit, then doing a throw, because your oponent is expecting another barage of borken moves they will instinctively block(throws canot be blocked.. duh). A mix up after a throw can be initiated by closing in and trowing again or doing a move that anticipates the oponent dodging the throw and nailing a move that offsets it.. An example of this move is in while playing Tekken as King: spamming d+b,3 the oponent learns to block low, but in doing so, close in and do a devestating d, 2+4.. RE: Applied fighting game methodology thru the observation of guilty gear et al. - Shintetsu - 03-25-2008 I just found out that this thread exists. I haven't been playing fighting games for some time, hence, the noob-like play style on Tekken this last meet at sir Nix's. Same with the one at sir Jake's. >< I tend to learn fast when it comes to versus games. It's just that I play too much wc3/DotA nao. @DT: I was trying to counter that whole move list of yours with law's wr,2. Fail. I kapt on pressing d-pad buttons. Goes to show that the last game i've played for the Tekken series is Tekken Tag. >< Also, notice that I use 5-year-old juggles on Heihachi, Law and Devil Jin? xD RE: Applied fighting game methodology thru the observation of guilty gear et al. - Doom Trigger - 03-28-2008 A new iteration(if you will) of Guilty Gear got released. Dubbed Guilty Gear Accent Core Plus JAP, so far(DLed this sh!T as soon as I laid my eyes on it) I've only noticed minute changes in contrast to GGAC(some more new moves, yay). The addition of an RPG like mechanic to survival mode, where after you beat an EX character you choose a stat to improve(ranging to atk + to adding another air dash), and a new story mode, this is sucking much of my free time(less time to assemble kits, ouch).. RE: Applied fighting game methodology thru the observation of guilty gear et al. - Sforza - 07-02-2008 Guilty Gear: AC+ will be released for the PSP on July 24 in Japan. http://www.watch.impress.co.jp/game/docs/20080630/ggxxap.htm RE: Applied fighting game methodology thru the observation of guilty gear et al. - Doom Trigger - 07-03-2008 Got my eye on this for a long time now, I wish they'd release english ver sooner upon jap release(GGAC+ has a story mode). And yet I'll be DLing this as soon as I see a torent of this shit. |