Soul Calibur 4 - Printable Version +- The Raven Republic Forums (https://ravenrepublic.net/forums) +-- Forum: Miscellaneous (https://ravenrepublic.net/forums/forumdisplay.php?fid=59) +--- Forum: Gaming (https://ravenrepublic.net/forums/forumdisplay.php?fid=15) +--- Thread: Soul Calibur 4 (/showthread.php?tid=1566) Pages:
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RE: Soul Calibur 4 - atdsutm - 09-13-2008 patch 1.03 is out in japan http://www.caliburforum.com/forums/showthread.php?s=fc206dd622a287eb97168f2251c1262a&threadid=34768&perpage=25&pagenumber=1 check some changes here (i think namco is insane) Character-specific Changes System Changes - Soul Crushes are harder to pull off (moves generally take off less from the soul gauge) + You can JI throws + laggy stage are much improved but not completely fixed Ivy: - SW WS B is FIXED.... it hits TOTALLY different, SW WS B -> BT A+B no longer forward RO and can't follow up with the old combo, so no more infinites.. - whip 6A+B does less damage + JF CS is easier to do (window is bigger) - whip 3B worse recover - CS range seems to be shorter... it's covers around 'one character width' away (hm... don't know how to translate that but you can go figure) Algol: -3B~41236B->3B - damage scaled down to 70 (before was 90) -if 22B is hit in the air... it no longer provides a stun for 2A+B to bounce juggle -8A+B in juggles will set them flying backwards... for BT B+K so 33B -> 8A+B -> BT B+K ... it does horrible damage compared to before... he mentioned something like 50? yeah -66A+G throw pushes further back Cassandra: - 66B+K doesn't pick up the opponent like before... - you can do five i236[B] in a row lol... (probably shitty damage) - 66A+B on airborne can NOT connect the 4 jf - 236[B] recovery on block is worse you're looking at BB for most characters Sophitia: -BB damage is weaker now -3A+B hit airborne once Yoshimitsu: -a:B+K damage is weaker, and can not follow up with 3AB UNLESS you do 2a:B before that.... making it harder -44bA no longer rapes soul gauge like before.. takes around four 44bA against the wall for CF... not like before two 44bA no walls..... - after a:B+K vs airborne (in juggle), 66B can be teched to the left (but i'm sure he didn't test it against all characters.....and no we don't plan to test against all characters) Amy: -3BA no longer rapes soul gauge does less damage Raphael: - BB no longer tracks like no tomorrow... Setsuka: -A+G throw is 5 less damage Voldo: - BS 236A no longer stuns - BS 22B won't relaunch the airborne opponent - combo damage is weaker Astaroth: - 6K is -14 Xianghua: + 214B+G B hits Astaroth Talim: - A+K Tech Jump time is less Cervantes: -11K has less advantage on block - regular hit 3B can not connect i214B+K only CH version can. Tira: -infinite against talim doesn't work (didn't even know there was an infinite lol) + 2A no longer whiffs Siegfried: -3[B] SCH B no longer combos Kilik: + B+K will auto GI mid horizontal/vertical non-kick attacks. smaller GI window The Apprentice: + A+B throw break has better recovery generalizing: a pointless patch, with some nerfs that are unnecessary to other characters, although some powerhouses got nerfed, there are some unnecessary nerfs for the other inferior characters. RE: Soul Calibur 4 - Doom Trigger - 09-13-2008 The insanest Cervantes combo vid I've seen so far.. <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/oaytH2s2bH8&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/oaytH2s2bH8&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object> More of Zechs.. <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Z-p0fdV9wgo&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/Z-p0fdV9wgo&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object> Most of those might not work on new regs.. RE: Soul Calibur 4 - Mjting - 09-13-2008 unneeded nerf to siggy.... RE: Soul Calibur 4 - Sforza - 09-14-2008 atdsutm Wrote:Tira: So I take it that 2A hits 360 degrees and covers the entire stage now? Thank god for the fixes to Amy, Cass, Yoshi and Ivy. I'm an Amy player, but 3BA was just cheap And now Ivy doesn't need to get restricted during tournaments anymore. RE: Soul Calibur 4 - atdsutm - 12-01-2010 http://www.youtube.com/user/TheKura0611 one good example high level korean SC4 vids apparantly the guy isnt active because he is in the army currently (fuck these korean army duty they should get artillery striked to hell) edit: found another one http://www.youtube.com/user/kantan1985 RE: Soul Calibur 4 - Zefyr - 12-01-2010 Urgh, I feel so inferior XD I'm going to have to update my SCIV to see the differences. Is it that noticable? <---- Siegfried/Kilik Player. RE: Soul Calibur 4 - atdsutm - 12-02-2010 im also going to review my cervantest/amy RE: Soul Calibur 4 - atdsutm - 01-11-2011 Top Tier - Hilde, Amy, Voldo, Setsuka, Kilik Upper Mid - Cervantes, Ivy, Astaroth, Yoshimitsu, Algol, Mitsurugi, Darth Vader, Xianghua Mid - Zasalamel, Taki, Raphael, Nightmare, Siegfried, Lizardman, The Apprentice Lower Mid - Yun-Seong, Maxi, Talim, Tira Bottom - Rock, Seong Mi-na, Yoda |