06-04-2012, 05:35 PM
06-04-2012, 06:53 PM
Not having recons gives advantage to your AC type, but others don't. Personally I prefer having recons for strategic purposes.
06-04-2012, 08:22 PM
I dont mean not having recons, I mean not using the uber wide range recon which makes both players just hiding behind walls all the time waiting for someone else to make a move.
06-04-2012, 08:39 PM
So ban the 450-range recon? I'm down with that.
06-05-2012, 12:28 AM
oh that. Yeah, ban that thing. If possible, make it so that players can only use sticky and hover types
06-05-2012, 12:38 AM
I think banning the 450 range one will do. A total ban on tracking recons will hurt cores that only have limited recon supplies, like most TE cores.
06-06-2012, 06:31 PM
Anyway, just throwing out some ideas here.
Parts on my radar (but very much open for discussion) are:
- All performance weapons
- Zinnia
- USG11/H (??)
- KO-3K2 (??)
- USG23H
- Geneva (?)
- Strekoza (?)
- Double pulse cannons on tanks (?)
- Ultimate Weapons (??)
- Pile Bunkers. Maybe just the one-hit KO one? (??)
- Dhanbad (??)
- Izanami (??)
- 450-range recon unit
- All CE arms except D/AM29
- PUTUO
- WUTAIN
- Other HRJs (??)
I've not done any testing here. And I'm not sure how the repaired-weapons-only rule will affect the metagame, most especially defense.
Anyway, nothing final at all here. Just want to get the ball rolling. If you have any objections/comments, feel free to post.
Parts on my radar (but very much open for discussion) are:
- All performance weapons
- Zinnia
- USG11/H (??)
- KO-3K2 (??)
- USG23H
- Geneva (?)
- Strekoza (?)
- Double pulse cannons on tanks (?)
- Ultimate Weapons (??)
- Pile Bunkers. Maybe just the one-hit KO one? (??)
- Dhanbad (??)
- Izanami (??)
- 450-range recon unit
- All CE arms except D/AM29
- PUTUO
- WUTAIN
- Other HRJs (??)
I've not done any testing here. And I'm not sure how the repaired-weapons-only rule will affect the metagame, most especially defense.
Anyway, nothing final at all here. Just want to get the ball rolling. If you have any objections/comments, feel free to post.
06-06-2012, 06:47 PM
No idea about Pulse cannons but isnt one on a tank enough to pulverize any AC? Maybe we should do test on the mid/low tier version
How about Wutain?
What do we do with UW?
Yeah, ban strekz, I hate strekz.. LOL!
How about Wutain?
What do we do with UW?
Yeah, ban strekz, I hate strekz.. LOL!
06-06-2012, 11:57 PM
So far so good with the list.
A big unexpected concern for me with the current list above though is tanks. You can come up with 2370/2028/3855 or 2510/1781/3876 (ULG-93/A) or 2275/1955/3374 or 2415/1708/3395 (ULG-93/D) 45k AP tanks, which would be enough defense to render nearly all available base-stat weapons ineffective.
Note that with base stats, the highest non-ready-weapon KE projectile is from Zlatko with just 2688 (22 ammo), followed by Seidenbaum with just 2461 (43 ammo). Highest non-ready-weapon CE projectile (without Strekoza) is from Podenka with 1824, followed by UBR-05 with 1635.
Banning ULG-93/A and ULG-93/D would put tank defenses to more reasonable (and pierce-able) but still respectable levels.
In any case, all that's just theorycraft right now. Need to test with someone.
A big unexpected concern for me with the current list above though is tanks. You can come up with 2370/2028/3855 or 2510/1781/3876 (ULG-93/A) or 2275/1955/3374 or 2415/1708/3395 (ULG-93/D) 45k AP tanks, which would be enough defense to render nearly all available base-stat weapons ineffective.
Note that with base stats, the highest non-ready-weapon KE projectile is from Zlatko with just 2688 (22 ammo), followed by Seidenbaum with just 2461 (43 ammo). Highest non-ready-weapon CE projectile (without Strekoza) is from Podenka with 1824, followed by UBR-05 with 1635.
Banning ULG-93/A and ULG-93/D would put tank defenses to more reasonable (and pierce-able) but still respectable levels.
In any case, all that's just theorycraft right now. Need to test with someone.
06-08-2012, 01:19 AM
Would banning dual-anything be a good idea, too? Like restrict to just 1 of any weapon on an AC. No dual seidenbaum, lotus, KO-9K2, Tansy, etc. It'd pretty much force part diversity.
06-08-2012, 01:47 AM
Yeah, very good idea actually..
06-08-2012, 01:49 AM
I don't mind part bans, just don't make it tedious please.
06-08-2012, 03:18 PM
nuuuuuuuuu my godlike strekz.....
06-08-2012, 10:39 PM
(06-08-2012, 01:19 AM)NiX Wrote: [ -> ]Would banning dual-anything be a good idea, too? Like restrict to just 1 of any weapon on an AC. No dual seidenbaum, lotus, KO-9K2, Tansy, etc. It'd pretty much force part diversity.
this
06-08-2012, 11:05 PM
Just to add, once we finalize parts.. We should talk about the maps. We all know The map will play a huge factor as some AC/Play styles work best on wide open/City maps.