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		<title><![CDATA[The Raven Republic Forums - 3rd Generation]]></title>
		<link>https://ravenrepublic.net/forums/</link>
		<description><![CDATA[The Raven Republic Forums - https://ravenrepublic.net/forums]]></description>
		<pubDate>Sun, 12 Apr 2026 05:06:43 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Tenkaippin]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3612</link>
			<pubDate>Wed, 23 Aug 2023 02:04:55 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=19">Lord_Leperman</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3612</guid>
			<description><![CDATA[My first new design in more than a decade, and one last LR design post before the release of Armored Core 6.<br />
<br />
<img src="https://i.imgur.com/Zkg3HFi.png" loading="lazy"  alt="[Image: Zkg3HFi.png]" class="mycode_img" /><br />
<br />
EYE3<br />
U2<br />
AG<br />
FA<br />
VULTURE2<br />
F73H<br />
G91<br />
HAZEL<br />
-<br />
RM3<br />
69M<br />
73MV<br />
73RS<br />
BP<br />
69H<br />
69H<br />
<br />
Shell and EN screens, KISSYOH, 79L+, CODON, 86R+, MARISHI<br />
<br />
This AC boasts a wide variety of weapon setups, coupled with a diverse range of mobility options. The AC starts the match at full capacity with all weapon slots filled, designed for combat against heavier ACs at longer ranges. What sets this design apart is its reliance on the 69M + BP combo. The highly visible and accurate 69M missiles, combined with the BP's swift and nearly imperceptible projectile, can disrupt enemy evasion patterns, especially when they are caught off guard.<br />
<br />
Consider dropping the 73MV when engaging in a low-ceiling environment, or omit the RM3 if your opponent adopts a defensive AC strategy. While the 69M + BP serves as the central weapon combo for mid to close ranges, utilize the RS for poking at long range or against airborne opponents. Use the vertical missiles liberally to impede opponents' movement across open maps, and close in with the missile + BP combo. As the match progresses and your opponent's armor points decrease to around 1500-2000, abandon the BP and switch to the RS + handguns combination to finish them off.<br />
<br />
Against lightweight rushers, discard the vertical missiles and BP. Leverage your mobility, missiles, and RS + 69H to match their speed and damage output.<br />
<br />
The AC's name was inspired by this Beatmania IIDX song:<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/EJK3vsf30H4" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
PEERLESS UNDER HEAVEN can be translated into 天下一品 or Tenkaippin.<br />
<br />
It is also the name of <a href="https://www.tenkaippin.co.jp/" target="_blank" rel="noopener" class="mycode_url">a chain of ramen restaurants</a> in Japan.]]></description>
			<content:encoded><![CDATA[My first new design in more than a decade, and one last LR design post before the release of Armored Core 6.<br />
<br />
<img src="https://i.imgur.com/Zkg3HFi.png" loading="lazy"  alt="[Image: Zkg3HFi.png]" class="mycode_img" /><br />
<br />
EYE3<br />
U2<br />
AG<br />
FA<br />
VULTURE2<br />
F73H<br />
G91<br />
HAZEL<br />
-<br />
RM3<br />
69M<br />
73MV<br />
73RS<br />
BP<br />
69H<br />
69H<br />
<br />
Shell and EN screens, KISSYOH, 79L+, CODON, 86R+, MARISHI<br />
<br />
This AC boasts a wide variety of weapon setups, coupled with a diverse range of mobility options. The AC starts the match at full capacity with all weapon slots filled, designed for combat against heavier ACs at longer ranges. What sets this design apart is its reliance on the 69M + BP combo. The highly visible and accurate 69M missiles, combined with the BP's swift and nearly imperceptible projectile, can disrupt enemy evasion patterns, especially when they are caught off guard.<br />
<br />
Consider dropping the 73MV when engaging in a low-ceiling environment, or omit the RM3 if your opponent adopts a defensive AC strategy. While the 69M + BP serves as the central weapon combo for mid to close ranges, utilize the RS for poking at long range or against airborne opponents. Use the vertical missiles liberally to impede opponents' movement across open maps, and close in with the missile + BP combo. As the match progresses and your opponent's armor points decrease to around 1500-2000, abandon the BP and switch to the RS + handguns combination to finish them off.<br />
<br />
Against lightweight rushers, discard the vertical missiles and BP. Leverage your mobility, missiles, and RS + 69H to match their speed and damage output.<br />
<br />
The AC's name was inspired by this Beatmania IIDX song:<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/EJK3vsf30H4" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
PEERLESS UNDER HEAVEN can be translated into 天下一品 or Tenkaippin.<br />
<br />
It is also the name of <a href="https://www.tenkaippin.co.jp/" target="_blank" rel="noopener" class="mycode_url">a chain of ramen restaurants</a> in Japan.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LR - Jameson]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3598</link>
			<pubDate>Sat, 04 Mar 2023 02:10:04 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=2241">Vivirtruvian</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3598</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">AC:</span> Jameson<br />
<br />
<img src="https://i.ibb.co/DVZVvJm/jameson.png" loading="lazy"  width="593" height="502" alt="[Image: jameson.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Head:</span> H04-CICADA<br />
<span style="font-weight: bold;" class="mycode_b">Core:</span> YC07-CRONUS hanger<br />
<span style="font-weight: bold;" class="mycode_b">Arms:</span> A11-MACAQUE<br />
<span style="font-weight: bold;" class="mycode_b">Legs:</span> LH09-COUGAR2<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Booster:</span> B05-GULL<br />
<span style="font-weight: bold;" class="mycode_b">FCS:</span> MF03-VOLUTE2<br />
<span style="font-weight: bold;" class="mycode_b">Generator:</span> G01-LOTUS<br />
<span style="font-weight: bold;" class="mycode_b">Radiator:</span> ANANDA<br />
<span style="font-weight: bold;" class="mycode_b">Inside:</span> Situational<br />
<span style="font-weight: bold;" class="mycode_b">Extension:</span> -<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Back Unit R:</span> CR-WB69RA<br />
<span style="font-weight: bold;" class="mycode_b">Back Unit L:</span> WB01M-NYMPHE<br />
<span style="font-weight: bold;" class="mycode_b">Arm Unit R:</span> CR-WH05BP<br />
<span style="font-weight: bold;" class="mycode_b">Arm Unit L:</span> CR-WH01HP<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Arm Unit R Hanger:</span> - <br />
<span style="font-weight: bold;" class="mycode_b">Arm Unit L Hanger:</span> WH09H-WRAITH<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Optional Parts:</span><br />
O01-ANIMO, CR-O69ES, CR-O69SS, CR-O71EC, CR-O79L+, O03-CODON, MARISHI<br />
<br />
This is what I would settle on to be my LR staple. Took some coming to grips with the fact that the ACs I loved to play in SL didn't really translate to NX onward particularly well, but here we are. For some reason I love bazookas in LR. They seem pretty consistent, have manageable lock-on characteristics and obviously pack a punch. BP seems to be the undisputed king of the group; likewise HP is known for its devastating assault on AP as an off-hand companion. Secondary hand gun in the pocket for added ammo, and you can slot one under BP if desired. Inside parts really come down to preference. <br />
<br />
Not much else to say about the bot. Comfort parts, really. Essentially started out as a carryover of my SL build hence the frame is very similar to <a href="https://ravenrepublic.net/forums/showthread.php?tid=3572" target="_blank" rel="noopener" class="mycode_url">Darude</a> however I don't really like MGs in LR so weapon layout got re-jigged.<br />
<br />
Name and colour scheme based on what I was drinking at the time of conception.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">AC:</span> Jameson<br />
<br />
<img src="https://i.ibb.co/DVZVvJm/jameson.png" loading="lazy"  width="593" height="502" alt="[Image: jameson.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Head:</span> H04-CICADA<br />
<span style="font-weight: bold;" class="mycode_b">Core:</span> YC07-CRONUS hanger<br />
<span style="font-weight: bold;" class="mycode_b">Arms:</span> A11-MACAQUE<br />
<span style="font-weight: bold;" class="mycode_b">Legs:</span> LH09-COUGAR2<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Booster:</span> B05-GULL<br />
<span style="font-weight: bold;" class="mycode_b">FCS:</span> MF03-VOLUTE2<br />
<span style="font-weight: bold;" class="mycode_b">Generator:</span> G01-LOTUS<br />
<span style="font-weight: bold;" class="mycode_b">Radiator:</span> ANANDA<br />
<span style="font-weight: bold;" class="mycode_b">Inside:</span> Situational<br />
<span style="font-weight: bold;" class="mycode_b">Extension:</span> -<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Back Unit R:</span> CR-WB69RA<br />
<span style="font-weight: bold;" class="mycode_b">Back Unit L:</span> WB01M-NYMPHE<br />
<span style="font-weight: bold;" class="mycode_b">Arm Unit R:</span> CR-WH05BP<br />
<span style="font-weight: bold;" class="mycode_b">Arm Unit L:</span> CR-WH01HP<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Arm Unit R Hanger:</span> - <br />
<span style="font-weight: bold;" class="mycode_b">Arm Unit L Hanger:</span> WH09H-WRAITH<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Optional Parts:</span><br />
O01-ANIMO, CR-O69ES, CR-O69SS, CR-O71EC, CR-O79L+, O03-CODON, MARISHI<br />
<br />
This is what I would settle on to be my LR staple. Took some coming to grips with the fact that the ACs I loved to play in SL didn't really translate to NX onward particularly well, but here we are. For some reason I love bazookas in LR. They seem pretty consistent, have manageable lock-on characteristics and obviously pack a punch. BP seems to be the undisputed king of the group; likewise HP is known for its devastating assault on AP as an off-hand companion. Secondary hand gun in the pocket for added ammo, and you can slot one under BP if desired. Inside parts really come down to preference. <br />
<br />
Not much else to say about the bot. Comfort parts, really. Essentially started out as a carryover of my SL build hence the frame is very similar to <a href="https://ravenrepublic.net/forums/showthread.php?tid=3572" target="_blank" rel="noopener" class="mycode_url">Darude</a> however I don't really like MGs in LR so weapon layout got re-jigged.<br />
<br />
Name and colour scheme based on what I was drinking at the time of conception.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LR: MacTavish]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3588</link>
			<pubDate>Tue, 31 Jan 2023 15:38:28 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=2246">TMRaven</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3588</guid>
			<description><![CDATA[<img src="https://i.imgur.com/7uCiszd.jpg" loading="lazy"  alt="[Image: 7uCiszd.jpg]" class="mycode_img" /><br />
<br />
<br />
The idea for this zoner RJ is that it gouges lots of AP for its mobility, so you should be playing nearly all your matches with a starting AP lead, yet with enough speed and agility to control range and dodge shots, and you have an entire arsenal of missiles on your back mounts to use throughout the span of a complete 5 minute match.  If the other person gets fed up with being zoned out and tries to close in, then you got dual HP (and pocket dual 69H) to punish them hard.<br />
<br />
The first half of this video shows it in action.<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/dkIM7frtDOo" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[<img src="https://i.imgur.com/7uCiszd.jpg" loading="lazy"  alt="[Image: 7uCiszd.jpg]" class="mycode_img" /><br />
<br />
<br />
The idea for this zoner RJ is that it gouges lots of AP for its mobility, so you should be playing nearly all your matches with a starting AP lead, yet with enough speed and agility to control range and dodge shots, and you have an entire arsenal of missiles on your back mounts to use throughout the span of a complete 5 minute match.  If the other person gets fed up with being zoned out and tries to close in, then you got dual HP (and pocket dual 69H) to punish them hard.<br />
<br />
The first half of this video shows it in action.<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/dkIM7frtDOo" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LR: Water Malone]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3583</link>
			<pubDate>Mon, 23 Jan 2023 08:39:07 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=2246">TMRaven</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3583</guid>
			<description><![CDATA[<img src="https://i.imgur.com/yWIdDKi.jpg" loading="lazy"  alt="[Image: yWIdDKi.jpg]" class="mycode_img" /><br />
<br />
PvP Video: <a href="https://www.youtube.com/watch?v=8eo0zRQz3DU" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=8eo0zRQz3DU</a><br />
<br />
<br />
Probably my final build I'll make for LR.  This one rounds out my collection at 15.  I finally got a 'heavyweight' biped and am making use of the BIG.  I've found that the 75MT's higher than normal velocity and HNM can be hard-ish to dodge, and after all the missiles are dropped, the bot gets blistering fast, so can control range well enough to either play keep away or rush-down with BIG.  You can also play the mix up game and take potshots with BIG while they're expecting or trying to dodge missiles.]]></description>
			<content:encoded><![CDATA[<img src="https://i.imgur.com/yWIdDKi.jpg" loading="lazy"  alt="[Image: yWIdDKi.jpg]" class="mycode_img" /><br />
<br />
PvP Video: <a href="https://www.youtube.com/watch?v=8eo0zRQz3DU" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=8eo0zRQz3DU</a><br />
<br />
<br />
Probably my final build I'll make for LR.  This one rounds out my collection at 15.  I finally got a 'heavyweight' biped and am making use of the BIG.  I've found that the 75MT's higher than normal velocity and HNM can be hard-ish to dodge, and after all the missiles are dropped, the bot gets blistering fast, so can control range well enough to either play keep away or rush-down with BIG.  You can also play the mix up game and take potshots with BIG while they're expecting or trying to dodge missiles.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SL - Darude]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3572</link>
			<pubDate>Fri, 06 Jan 2023 06:26:36 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=2241">Vivirtruvian</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3572</guid>
			<description><![CDATA[<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">AC:</span> Darude mk. II</div>
<br />
<img src="https://i.ibb.co/gVSgXyw/darude.png" loading="lazy"  alt="[Image: darude.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Head:</span> CHD-04-YIV<br />
<span style="font-weight: bold;" class="mycode_b">Core:</span> MCL-SS/RAY<br />
<span style="font-weight: bold;" class="mycode_b">Arms: </span><span style="color: #ff4136;" class="mycode_color">MAL-RE/REX</span><br />
<span style="font-weight: bold;" class="mycode_b">Legs: </span>CLL-SECTOR<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Boosters: </span><span style="color: #ff4136;" class="mycode_color">CBT-FLEET</span><br />
<span style="font-weight: bold;" class="mycode_b">FCS:</span> PLS-SRA02 <br />
<span style="font-weight: bold;" class="mycode_b">Generator:</span> CGP-ROZ<br />
<span style="font-weight: bold;" class="mycode_b">Radiator:</span> RMR-SA44 <br />
<span style="font-weight: bold;" class="mycode_b">Inside:</span> <span style="color: #ff4136;" class="mycode_color">MWI-DD/10</span>  <br />
<span style="font-weight: bold;" class="mycode_b">Extension:</span> -<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Back Unit Right:</span> MWM-S42/6<br />
<span style="font-weight: bold;" class="mycode_b">Back Unit Left:</span> CRU-A10<br />
<span style="font-weight: bold;" class="mycode_b">Arm Unit Right:</span> CWG-MG-500<br />
<span style="font-weight: bold;" class="mycode_b">Arm Unit Left:</span> <span style="color: #ff4136;" class="mycode_color">KWG-HZL50</span> <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Optional Parts:</span><br />
OP-S-SCR<br />
OP-E/SCR<br />
OP-S/STAB<br />
OP-E/CND<br />
OP-ECMP<br />
OP-L/TRN<br />
OP-CLPU<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">SECTOR legs are hands down my favourite lightweights in the game (barring WIZ). I have always been a lover of the turn speed stat, and these are king of the castle in the world of bipeds. May be a marginal increase over HADRO, but I notice it. Also allows to kit out a bit more versus the HADRO load cap. Rest of the frame is standard from me, and I am aware of the alternatives; YIV/A10 could probably be something like SKEYEYE and some different arms or something... REX arms are super functional close quarters though and for the sake of being niche, they work. You'd have to be pretty desperate to overlook RAY's option slot advantage.</span><br />
</span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: small;" class="mycode_size">Ended up equipping the FLEET to max out speed and get all the boost colours nice and matched up. DD/20 overweight by two units. Could switch FCS (you can get perfect weight) or head to SKYEYE (preferred) if you wanted more deeks.</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-size: small;" class="mycode_size">MG-500 is a beast outside of 800, which is blacklisted. Originally built around the  GRSL-20, subsequently playing with the howitzer I became quite fond of it. Missiles there just because they fit and can be spammed. Pair up nicely with the FCS.</span></span></div>
<div style="text-align: left;" class="mycode_align"><hr class="mycode_hr" />
</div>
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Darude mk. I</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Swapped parts:</span></div>
<div style="text-align: left;" class="mycode_align">CAL-44-EAS</div>
<div style="text-align: left;" class="mycode_align">MBT-NI/GULL </div>
<div style="text-align: left;" class="mycode_align">MWI-DD/20 </div>
<div style="text-align: left;" class="mycode_align">CWGG-GRSL-20</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">AC:</span> Darude mk. II</div>
<br />
<img src="https://i.ibb.co/gVSgXyw/darude.png" loading="lazy"  alt="[Image: darude.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Head:</span> CHD-04-YIV<br />
<span style="font-weight: bold;" class="mycode_b">Core:</span> MCL-SS/RAY<br />
<span style="font-weight: bold;" class="mycode_b">Arms: </span><span style="color: #ff4136;" class="mycode_color">MAL-RE/REX</span><br />
<span style="font-weight: bold;" class="mycode_b">Legs: </span>CLL-SECTOR<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Boosters: </span><span style="color: #ff4136;" class="mycode_color">CBT-FLEET</span><br />
<span style="font-weight: bold;" class="mycode_b">FCS:</span> PLS-SRA02 <br />
<span style="font-weight: bold;" class="mycode_b">Generator:</span> CGP-ROZ<br />
<span style="font-weight: bold;" class="mycode_b">Radiator:</span> RMR-SA44 <br />
<span style="font-weight: bold;" class="mycode_b">Inside:</span> <span style="color: #ff4136;" class="mycode_color">MWI-DD/10</span>  <br />
<span style="font-weight: bold;" class="mycode_b">Extension:</span> -<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Back Unit Right:</span> MWM-S42/6<br />
<span style="font-weight: bold;" class="mycode_b">Back Unit Left:</span> CRU-A10<br />
<span style="font-weight: bold;" class="mycode_b">Arm Unit Right:</span> CWG-MG-500<br />
<span style="font-weight: bold;" class="mycode_b">Arm Unit Left:</span> <span style="color: #ff4136;" class="mycode_color">KWG-HZL50</span> <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Optional Parts:</span><br />
OP-S-SCR<br />
OP-E/SCR<br />
OP-S/STAB<br />
OP-E/CND<br />
OP-ECMP<br />
OP-L/TRN<br />
OP-CLPU<br />
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">SECTOR legs are hands down my favourite lightweights in the game (barring WIZ). I have always been a lover of the turn speed stat, and these are king of the castle in the world of bipeds. May be a marginal increase over HADRO, but I notice it. Also allows to kit out a bit more versus the HADRO load cap. Rest of the frame is standard from me, and I am aware of the alternatives; YIV/A10 could probably be something like SKEYEYE and some different arms or something... REX arms are super functional close quarters though and for the sake of being niche, they work. You'd have to be pretty desperate to overlook RAY's option slot advantage.</span><br />
</span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: small;" class="mycode_size">Ended up equipping the FLEET to max out speed and get all the boost colours nice and matched up. DD/20 overweight by two units. Could switch FCS (you can get perfect weight) or head to SKYEYE (preferred) if you wanted more deeks.</span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-size: small;" class="mycode_size">MG-500 is a beast outside of 800, which is blacklisted. Originally built around the  GRSL-20, subsequently playing with the howitzer I became quite fond of it. Missiles there just because they fit and can be spammed. Pair up nicely with the FCS.</span></span></div>
<div style="text-align: left;" class="mycode_align"><hr class="mycode_hr" />
</div>
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Darude mk. I</span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Swapped parts:</span></div>
<div style="text-align: left;" class="mycode_align">CAL-44-EAS</div>
<div style="text-align: left;" class="mycode_align">MBT-NI/GULL </div>
<div style="text-align: left;" class="mycode_align">MWI-DD/20 </div>
<div style="text-align: left;" class="mycode_align">CWGG-GRSL-20</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SL - Spider Jerusalem]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3568</link>
			<pubDate>Fri, 16 Dec 2022 07:19:37 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=2241">Vivirtruvian</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3568</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">AC:</span> Spider Jerusalem<br />
<br />
While we are being nostalgic, thought I might share my favourite Silent Line bot. Original setup ran dual shotguns and was more of a jouster; as time passed I grew to appreciate HGL-100 more for what it was and it gave a bit more mid-range poke to the build. Also just glad that after all these years the power of roms allows me to post screen captures.<br />
<br />
<img src="https://i.ibb.co/VmZyLKX/SL-Jerusalem.png" loading="lazy"  alt="[Image: SL-Jerusalem.png]" class="mycode_img" /><br />
<br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Head:</span> CHD-04-YIV</span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Core:</span> MCL-SS/RAY</span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Arms:</span> MAL-RE/HADRO</span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Legs: </span>MLF-MX/KNOT</span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">"Pretty standard stuff here. All best in class parts for the weight required. Originally ran SKYEYE with some small other tweaks for perfect weight build, but for pure performance YIV + A10."</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #333333;" class="mycode_color">Boosters: </span></span><span style="color: #333333;" class="mycode_color">MBT-NI/MARE -  <span style="font-size: x-small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">"Not running CND in the optional parts so went a bit thrifty on the boost."</span></span> </span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #333333;" class="mycode_color">FCS:</span></span><span style="color: #333333;" class="mycode_color"> AOX-X/WS-3 -  <span style="font-size: x-small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">"Prefer the added range of 3 over 1 for the boomstick."</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #333333;" class="mycode_color">Generator:</span></span><span style="color: #333333;" class="mycode_color"> CGP-ROZ</span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #333333;" class="mycode_color">Radiator:</span></span><span style="color: #333333;" class="mycode_color"> RMR-SA77 -  <span style="font-style: italic;" class="mycode_i"><span style="font-size: x-small;" class="mycode_size">"Slightly heftier radiator here as I am not running CLPU over some comfort optional parts to enhance lock performance. SA44 + CLPU optional part the alternative."</span></span> </span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #333333;" class="mycode_color">Inside:</span></span><span style="color: #333333;" class="mycode_color"> MWI-DD/20 -  <span style="font-style: italic;" class="mycode_i"><span style="font-size: x-small;" class="mycode_size">"Drop down to DD/10 if you run the dual shotgun build."</span></span> </span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #333333;" class="mycode_color">Extension:</span></span><span style="color: #333333;" class="mycode_color"> -</span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Back Unit Right:</span> CWC-GNL-15</span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Back Unit Left:</span> CRU-A10</span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Arm Unit Right:</span> CWG-GS-56</span><br />
<span style="font-weight: bold;" class="mycode_b">Arm Unit Left:</span> MWG-HGL-100 -  <span style="font-style: italic;" class="mycode_i"><span style="font-size: x-small;" class="mycode_size">"Originally CWG-GSL-56, whichever floats your boat. HGL is obviously a potent weapon and good for longer-range pokes"</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #333333;" class="mycode_color">Optional Parts:</span></span><br />
<span style="color: #333333;" class="mycode_color">OP-S-SCR</span><br />
<span style="color: #333333;" class="mycode_color">OP-E/SCR</span><br />
<span style="color: #333333;" class="mycode_color">OP-S/STAB</span><br />
<span style="color: #333333;" class="mycode_color">OP-L-AXL</span><br />
<span style="color: #333333;" class="mycode_color">OP-LFCS++</span><br />
<span style="color: #333333;" class="mycode_color">OP-L/BRK</span><br />
<span style="color: #333333;" class="mycode_color">OP-L/TRN</span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: x-small;" class="mycode_size">"Most of the choices are stock standard. Swap out FCS performance options for CND and CLPU if you feel more comfortable. Could be pure placebo, but I prefer the feeling of maximum lock performance for GNL-15 with the above setup. More skilful players probably benefit from the latter selections"</span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">AC:</span> Spider Jerusalem<br />
<br />
While we are being nostalgic, thought I might share my favourite Silent Line bot. Original setup ran dual shotguns and was more of a jouster; as time passed I grew to appreciate HGL-100 more for what it was and it gave a bit more mid-range poke to the build. Also just glad that after all these years the power of roms allows me to post screen captures.<br />
<br />
<img src="https://i.ibb.co/VmZyLKX/SL-Jerusalem.png" loading="lazy"  alt="[Image: SL-Jerusalem.png]" class="mycode_img" /><br />
<br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Head:</span> CHD-04-YIV</span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Core:</span> MCL-SS/RAY</span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Arms:</span> MAL-RE/HADRO</span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Legs: </span>MLF-MX/KNOT</span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">"Pretty standard stuff here. All best in class parts for the weight required. Originally ran SKYEYE with some small other tweaks for perfect weight build, but for pure performance YIV + A10."</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #333333;" class="mycode_color">Boosters: </span></span><span style="color: #333333;" class="mycode_color">MBT-NI/MARE -  <span style="font-size: x-small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">"Not running CND in the optional parts so went a bit thrifty on the boost."</span></span> </span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #333333;" class="mycode_color">FCS:</span></span><span style="color: #333333;" class="mycode_color"> AOX-X/WS-3 -  <span style="font-size: x-small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">"Prefer the added range of 3 over 1 for the boomstick."</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #333333;" class="mycode_color">Generator:</span></span><span style="color: #333333;" class="mycode_color"> CGP-ROZ</span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #333333;" class="mycode_color">Radiator:</span></span><span style="color: #333333;" class="mycode_color"> RMR-SA77 -  <span style="font-style: italic;" class="mycode_i"><span style="font-size: x-small;" class="mycode_size">"Slightly heftier radiator here as I am not running CLPU over some comfort optional parts to enhance lock performance. SA44 + CLPU optional part the alternative."</span></span> </span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #333333;" class="mycode_color">Inside:</span></span><span style="color: #333333;" class="mycode_color"> MWI-DD/20 -  <span style="font-style: italic;" class="mycode_i"><span style="font-size: x-small;" class="mycode_size">"Drop down to DD/10 if you run the dual shotgun build."</span></span> </span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #333333;" class="mycode_color">Extension:</span></span><span style="color: #333333;" class="mycode_color"> -</span><br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Back Unit Right:</span> CWC-GNL-15</span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Back Unit Left:</span> CRU-A10</span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Arm Unit Right:</span> CWG-GS-56</span><br />
<span style="font-weight: bold;" class="mycode_b">Arm Unit Left:</span> MWG-HGL-100 -  <span style="font-style: italic;" class="mycode_i"><span style="font-size: x-small;" class="mycode_size">"Originally CWG-GSL-56, whichever floats your boat. HGL is obviously a potent weapon and good for longer-range pokes"</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #333333;" class="mycode_color">Optional Parts:</span></span><br />
<span style="color: #333333;" class="mycode_color">OP-S-SCR</span><br />
<span style="color: #333333;" class="mycode_color">OP-E/SCR</span><br />
<span style="color: #333333;" class="mycode_color">OP-S/STAB</span><br />
<span style="color: #333333;" class="mycode_color">OP-L-AXL</span><br />
<span style="color: #333333;" class="mycode_color">OP-LFCS++</span><br />
<span style="color: #333333;" class="mycode_color">OP-L/BRK</span><br />
<span style="color: #333333;" class="mycode_color">OP-L/TRN</span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: x-small;" class="mycode_size">"Most of the choices are stock standard. Swap out FCS performance options for CND and CLPU if you feel more comfortable. Could be pure placebo, but I prefer the feeling of maximum lock performance for GNL-15 with the above setup. More skilful players probably benefit from the latter selections"</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LR: Switchblade]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3538</link>
			<pubDate>Wed, 26 Oct 2016 12:19:37 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=429">medusa0</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3538</guid>
			<description><![CDATA[Wow, the forums' just as I left it, might as well put it to use for a little bit!<br />
<br />
AC Name: Switchblade<br />
<br />
CR-H81S4 6,4,0,0,0<br />
C02-URANUS 3,4,3,0,0<br />
CR-A82SL 0,4,3,3,0<br />
CR-LH95M2 0,7,0,0,3<br />
B04-BIRDIE2 0,3,0,7<br />
CR-F73H<br />
KONGOH 3,0,7<br />
ANANDA 0,3,7<br />
-<br />
BYAKUE<br />
-<br />
WB03R-SIREN<br />
CR-YWH05R3<br />
WL02R-SPECTRE<br />
-<br />
-<br />
O01-AMINO, CR-O69ES, CR-O69SS, CR-O79L+, O03-CODON, O04-GOLGI, O08-RIBOSE, CR-O86R+, MARISHI<br />
<br />
Colour scheme:<br />
Base: 130, 130, 130<br />
Aid: 130, 100, 60<br />
Optional: 60, 70, 80<br />
Detail: 190, 140, 30<br />
Joint: 85, 80, 70<br />
<br />
All weapons yellow.<br />
<br />
A refinement of PRIDE in this thread (<a href="http://ravenrepublic.net/forums/showthread.php?tid=2502" target="_blank" rel="noopener" class="mycode_url">LR: Seven Deadly Sins</a>).  This AC was built around the LH95M2 leg parts, which resembles the LH80S2 without its outer "shell".  The LH95M2 is the third lightest bipedal legs, with the highest energy drain overall, this along with its below average weight capacity, made it difficult to equip heavier parts as well as fully outfit the AC with weapons.<br />
<br />
This AC has low defences (1467/1695), tiny weapon load-out, and somewhat sub-par ground speed (410 fully loaded, 483 unloaded), but these downsides were made up by great manoeuvrability as well as being able to deal consistent damages at short to medium ranges.  The energy EO may be exploited fully with the surplus energy, though more conservative players may wish to switch URANUS out for CRONUS or YC99UL with back-up handguns.]]></description>
			<content:encoded><![CDATA[Wow, the forums' just as I left it, might as well put it to use for a little bit!<br />
<br />
AC Name: Switchblade<br />
<br />
CR-H81S4 6,4,0,0,0<br />
C02-URANUS 3,4,3,0,0<br />
CR-A82SL 0,4,3,3,0<br />
CR-LH95M2 0,7,0,0,3<br />
B04-BIRDIE2 0,3,0,7<br />
CR-F73H<br />
KONGOH 3,0,7<br />
ANANDA 0,3,7<br />
-<br />
BYAKUE<br />
-<br />
WB03R-SIREN<br />
CR-YWH05R3<br />
WL02R-SPECTRE<br />
-<br />
-<br />
O01-AMINO, CR-O69ES, CR-O69SS, CR-O79L+, O03-CODON, O04-GOLGI, O08-RIBOSE, CR-O86R+, MARISHI<br />
<br />
Colour scheme:<br />
Base: 130, 130, 130<br />
Aid: 130, 100, 60<br />
Optional: 60, 70, 80<br />
Detail: 190, 140, 30<br />
Joint: 85, 80, 70<br />
<br />
All weapons yellow.<br />
<br />
A refinement of PRIDE in this thread (<a href="http://ravenrepublic.net/forums/showthread.php?tid=2502" target="_blank" rel="noopener" class="mycode_url">LR: Seven Deadly Sins</a>).  This AC was built around the LH95M2 leg parts, which resembles the LH80S2 without its outer "shell".  The LH95M2 is the third lightest bipedal legs, with the highest energy drain overall, this along with its below average weight capacity, made it difficult to equip heavier parts as well as fully outfit the AC with weapons.<br />
<br />
This AC has low defences (1467/1695), tiny weapon load-out, and somewhat sub-par ground speed (410 fully loaded, 483 unloaded), but these downsides were made up by great manoeuvrability as well as being able to deal consistent damages at short to medium ranges.  The energy EO may be exploited fully with the surplus energy, though more conservative players may wish to switch URANUS out for CRONUS or YC99UL with back-up handguns.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LR: Katar]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3522</link>
			<pubDate>Sun, 07 Feb 2016 12:00:00 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=429">medusa0</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3522</guid>
			<description><![CDATA[So I am to model, texture, and eventually rig an AC for my portfolio, and a biped has been <a href="http://hdredeye.tumblr.com/tagged/acredeye/page/2" target="_blank" rel="noopener" class="mycode_url">done already</a>. This leaves two other animated leg types, reverse-joints and quadruples, the latter would be a fair challenge.  Since I am probably going to be staring at the thing for the next few months, might as well make something interesting looking:<br />
<br />
AC Name: Katar<br />
<br />
H03-BEETLE 6,1,0,3,0<br />
CR-C77O/U 7,0,0,3,0 or CR-C83UA<br />
CR-A98A2 6,4,0,0,0<br />
CR-LF88A 3,0,0,0,7<br />
CR-B90T2 3,0,0,7 or B02-VULTURE<br />
CR-F73H<br />
CR-G84P 6,3,1<br />
ANANDA 0,0,10<br />
-<br />
-<br />
CR-WB69RA<br />
CR-WB03CGH<br />
WR06H-GHOST2<br />
WL07H-MIST<br />
-<br />
-<br />
O01-AMINO, CR-O69ES, CR-O79L+, O03-CODON, O08-RIBOSE, MARISHI<br />
<br />
Heavily armoured quadruple AC with balanced ranged and close-quarter-combat capabilities. Vulnerable to heat-based weapons.  For better overall performance, swap out the core and the booster to the second variant.<br />
<br />
Feedback and suggestions for build to model welcomed.]]></description>
			<content:encoded><![CDATA[So I am to model, texture, and eventually rig an AC for my portfolio, and a biped has been <a href="http://hdredeye.tumblr.com/tagged/acredeye/page/2" target="_blank" rel="noopener" class="mycode_url">done already</a>. This leaves two other animated leg types, reverse-joints and quadruples, the latter would be a fair challenge.  Since I am probably going to be staring at the thing for the next few months, might as well make something interesting looking:<br />
<br />
AC Name: Katar<br />
<br />
H03-BEETLE 6,1,0,3,0<br />
CR-C77O/U 7,0,0,3,0 or CR-C83UA<br />
CR-A98A2 6,4,0,0,0<br />
CR-LF88A 3,0,0,0,7<br />
CR-B90T2 3,0,0,7 or B02-VULTURE<br />
CR-F73H<br />
CR-G84P 6,3,1<br />
ANANDA 0,0,10<br />
-<br />
-<br />
CR-WB69RA<br />
CR-WB03CGH<br />
WR06H-GHOST2<br />
WL07H-MIST<br />
-<br />
-<br />
O01-AMINO, CR-O69ES, CR-O79L+, O03-CODON, O08-RIBOSE, MARISHI<br />
<br />
Heavily armoured quadruple AC with balanced ranged and close-quarter-combat capabilities. Vulnerable to heat-based weapons.  For better overall performance, swap out the core and the booster to the second variant.<br />
<br />
Feedback and suggestions for build to model welcomed.]]></content:encoded>
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		<item>
			<title><![CDATA[L.E.D. Mirage vs Vatshu the Black Knight]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3516</link>
			<pubDate>Tue, 26 Jan 2016 05:48:15 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=12">J.E_Magog</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3516</guid>
			<description><![CDATA[<img src="https://farm2.staticflickr.com/1697/24514548812_d2ba18deb0_o.jpg" loading="lazy"  alt="[Image: 24514548812_d2ba18deb0_o.jpg]" class="mycode_img" /> <br />
<br />
<img src="https://farm2.staticflickr.com/1497/24622888555_874237a26c_o.jpg" loading="lazy"  alt="[Image: 24622888555_874237a26c_o.jpg]" class="mycode_img" /><br />
<br />
Trying out a couple of FSS inspired designs. I wanted to add some playability so I didn't go all the way designing cosplay - only ACs.<br />
<br />
I'm thinking of getting rid of the tiny shields since they hardly contribute anything.]]></description>
			<content:encoded><![CDATA[<img src="https://farm2.staticflickr.com/1697/24514548812_d2ba18deb0_o.jpg" loading="lazy"  alt="[Image: 24514548812_d2ba18deb0_o.jpg]" class="mycode_img" /> <br />
<br />
<img src="https://farm2.staticflickr.com/1497/24622888555_874237a26c_o.jpg" loading="lazy"  alt="[Image: 24622888555_874237a26c_o.jpg]" class="mycode_img" /><br />
<br />
Trying out a couple of FSS inspired designs. I wanted to add some playability so I didn't go all the way designing cosplay - only ACs.<br />
<br />
I'm thinking of getting rid of the tiny shields since they hardly contribute anything.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LR: Chainsaw]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3514</link>
			<pubDate>Tue, 29 Dec 2015 16:06:16 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=429">medusa0</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3514</guid>
			<description><![CDATA[Time to do a little bit of winter pruning...<br />
<br />
AC Name: Chainsaw<br />
<br />
YH06-LADYB 6,0,4,0,0<br />
YC07-CRONUS 0,2,5,3,0<br />
WA04-ARIES<br />
LF02-GAVIAL 6,0,1,0,3<br />
B01-BIRDIE 2,8,0,0<br />
VOLUTE<br />
KUJAKU 7,3,0<br />
R01-HAZEL 0,0,10<br />
-<br />
JIREN<br />
CR-WB69RA<br />
CR-WB87LG<br />
-<br />
-<br />
-<br />
-<br />
O01-AMINO, CR-O69ES, CR-O79L+, O03-CODON, O04-GOLGI, O06-PHAGE, MARISHI <br />
<br />
Lightly armoured quadruple AC capable of doing tremendous damage at short ranges.  Unsuitable for aerial engagements as it must remain grounded to maximise usage of its weapons.  Vulnerable to missiles.<br />
<br />
This is a specialised design built around the ARIES energy shotgun arms, an energy hog that could melt most opponents in seconds, but will render its user immobile at the same time.  Fire the ARIES in mode one for the best energy efficiency, and only use the batteries when doing burst damage.  The unusual RGB combo offers excellent boost durations and allows for some degree of mobility while using the linear cannon.]]></description>
			<content:encoded><![CDATA[Time to do a little bit of winter pruning...<br />
<br />
AC Name: Chainsaw<br />
<br />
YH06-LADYB 6,0,4,0,0<br />
YC07-CRONUS 0,2,5,3,0<br />
WA04-ARIES<br />
LF02-GAVIAL 6,0,1,0,3<br />
B01-BIRDIE 2,8,0,0<br />
VOLUTE<br />
KUJAKU 7,3,0<br />
R01-HAZEL 0,0,10<br />
-<br />
JIREN<br />
CR-WB69RA<br />
CR-WB87LG<br />
-<br />
-<br />
-<br />
-<br />
O01-AMINO, CR-O69ES, CR-O79L+, O03-CODON, O04-GOLGI, O06-PHAGE, MARISHI <br />
<br />
Lightly armoured quadruple AC capable of doing tremendous damage at short ranges.  Unsuitable for aerial engagements as it must remain grounded to maximise usage of its weapons.  Vulnerable to missiles.<br />
<br />
This is a specialised design built around the ARIES energy shotgun arms, an energy hog that could melt most opponents in seconds, but will render its user immobile at the same time.  Fire the ARIES in mode one for the best energy efficiency, and only use the batteries when doing burst damage.  The unusual RGB combo offers excellent boost durations and allows for some degree of mobility while using the linear cannon.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The ORCHID Challenge]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3495</link>
			<pubDate>Sat, 05 Sep 2015 21:57:54 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=19">Lord_Leperman</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3495</guid>
			<description><![CDATA[Okay, here is the ORCHID challenge. <br />
<br />
<img src="http://vignette4.wikia.nocookie.net/armoredcore/images/b/bf/G03-ORCHID.jpg" loading="lazy"  alt="[Image: G03-ORCHID.jpg]" class="mycode_img" /><br />
<br />
After much discussion in Skype around what the next PACT tournament should be about, the ORCHID once again reared it's ugly head and this time we decided to do something about it. In this thread we design the most competitive ACs we can, with the ORCHID being the only required part aside from the bans stated in PACT rules.<br />
<br />
So, how do we test this out? If that one design that uses the ORCHID beats out a gauntlet of 5-10 competition level ACs, does it have the right to be called the BEST AC DESIGN EVER?<br />
<br />
Perhaps, because if it were swapped out with a better generator, it would be faster and stronger than it had be with the ORCHID. <br />
<br />
So, let's get designing guys.]]></description>
			<content:encoded><![CDATA[Okay, here is the ORCHID challenge. <br />
<br />
<img src="http://vignette4.wikia.nocookie.net/armoredcore/images/b/bf/G03-ORCHID.jpg" loading="lazy"  alt="[Image: G03-ORCHID.jpg]" class="mycode_img" /><br />
<br />
After much discussion in Skype around what the next PACT tournament should be about, the ORCHID once again reared it's ugly head and this time we decided to do something about it. In this thread we design the most competitive ACs we can, with the ORCHID being the only required part aside from the bans stated in PACT rules.<br />
<br />
So, how do we test this out? If that one design that uses the ORCHID beats out a gauntlet of 5-10 competition level ACs, does it have the right to be called the BEST AC DESIGN EVER?<br />
<br />
Perhaps, because if it were swapped out with a better generator, it would be faster and stronger than it had be with the ORCHID. <br />
<br />
So, let's get designing guys.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[AC:LR Test 2]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3482</link>
			<pubDate>Mon, 22 Jun 2015 13:52:25 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=190">Mjting</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3482</guid>
			<description><![CDATA[Head: H09-Spider (0,3,7,0,0)<br />
Core: C09-Selena (0,0,0,10,0)<br />
Arms: CR-A82SL (0,0,5,5,0)<br />
Legs: LT02-Boar2 (0,0,4,6,0)<br />
Booster: <br />
FCS: CR-F73H<br />
Generator: CR-G84P (0,6,4)<br />
Radiator: ANANDA (0,0,10)<br />
Inside: 107D-MEDUSA2<br />
Extension: Jiren<br />
Back Unit R: CR-W891LGL<br />
Back Unit L: WB16PU-Lamia2<br />
Arm Unit R: CR-WH05BP<br />
Arm Unit L: WH01R-Gast<br />
Hanger Unit R: <br />
Hanger Unit L: <br />
<br />
Optional parts: AMINO,ES,KISSYOH,L+,CODON,GOLGI,R+<br />
<br />
<br />
Disclaimer: I usually do not use tanks so I consider myself completely inept in making one. I just remembered one of Nix's designs that usually just kept floating towards me while peppering me with its back weapons(I do not remember). I just forgot which tank leg it was if it was this one or another BOAR. As for the weapons I wanted to come up with something different other than the usual GL, Geryon, or LX, so I came up with this combo instead. Bp for poking and wrecking parts, Linear cannon for stun that should go with Gast for sustained DPS. Lamia just to wreck stuff in general. <br />
<br />
I...really have no idea. lol. Suggestions please? <img src="https://ravenrepublic.net/forums/images/smilies/blink.gif" alt="Blink" title="Blink" class="smilie smilie_98" />]]></description>
			<content:encoded><![CDATA[Head: H09-Spider (0,3,7,0,0)<br />
Core: C09-Selena (0,0,0,10,0)<br />
Arms: CR-A82SL (0,0,5,5,0)<br />
Legs: LT02-Boar2 (0,0,4,6,0)<br />
Booster: <br />
FCS: CR-F73H<br />
Generator: CR-G84P (0,6,4)<br />
Radiator: ANANDA (0,0,10)<br />
Inside: 107D-MEDUSA2<br />
Extension: Jiren<br />
Back Unit R: CR-W891LGL<br />
Back Unit L: WB16PU-Lamia2<br />
Arm Unit R: CR-WH05BP<br />
Arm Unit L: WH01R-Gast<br />
Hanger Unit R: <br />
Hanger Unit L: <br />
<br />
Optional parts: AMINO,ES,KISSYOH,L+,CODON,GOLGI,R+<br />
<br />
<br />
Disclaimer: I usually do not use tanks so I consider myself completely inept in making one. I just remembered one of Nix's designs that usually just kept floating towards me while peppering me with its back weapons(I do not remember). I just forgot which tank leg it was if it was this one or another BOAR. As for the weapons I wanted to come up with something different other than the usual GL, Geryon, or LX, so I came up with this combo instead. Bp for poking and wrecking parts, Linear cannon for stun that should go with Gast for sustained DPS. Lamia just to wreck stuff in general. <br />
<br />
I...really have no idea. lol. Suggestions please? <img src="https://ravenrepublic.net/forums/images/smilies/blink.gif" alt="Blink" title="Blink" class="smilie smilie_98" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[AC:LR Test Ac 1?]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3480</link>
			<pubDate>Mon, 22 Jun 2015 13:35:28 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=190">Mjting</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3480</guid>
			<description><![CDATA[Head: H07-Cricket (0,0,6,4,0)<br />
Core: C01-Gaea (0,1,4,5,0)<br />
Arms: CR-A92XS (0,0,7,3,0)<br />
Legs: CR-LH84L2 (0,0,7,3,0)<br />
Booster: B05-GULL (0,2,2,6)<br />
FCS: CR-F73H<br />
Generator: G01-LOTUS (0,9,1)<br />
Radiator: ANANDA (0,0,10)<br />
Inside: 105D-MEDUSA<br />
Extension: <br />
Back Unit R:<br />
Back Unit L:<br />
Arm Unit R: CR-WR84RA2<br />
Arm Unit L: WH01R-Gast<br />
Hanger Unit R: <br />
Hanger Unit L: <br />
<br />
<br />
Came up with something out of the blue to test out. I remember a couple of years back that the Gaea core was really highly regarded over in the States by our good friends there, so I wanted to try out the poking ability of said core plus the regen ammo benefits with a couple of semi close range rifles. Seems okay on paper somewhat, but I did make it a point to get out of the usual part selection-especially the legs. <br />
<br />
Will test a bit. <img src="https://ravenrepublic.net/forums/images/smilies/salute.gif" alt="Salute" title="Salute" class="smilie smilie_70" />]]></description>
			<content:encoded><![CDATA[Head: H07-Cricket (0,0,6,4,0)<br />
Core: C01-Gaea (0,1,4,5,0)<br />
Arms: CR-A92XS (0,0,7,3,0)<br />
Legs: CR-LH84L2 (0,0,7,3,0)<br />
Booster: B05-GULL (0,2,2,6)<br />
FCS: CR-F73H<br />
Generator: G01-LOTUS (0,9,1)<br />
Radiator: ANANDA (0,0,10)<br />
Inside: 105D-MEDUSA<br />
Extension: <br />
Back Unit R:<br />
Back Unit L:<br />
Arm Unit R: CR-WR84RA2<br />
Arm Unit L: WH01R-Gast<br />
Hanger Unit R: <br />
Hanger Unit L: <br />
<br />
<br />
Came up with something out of the blue to test out. I remember a couple of years back that the Gaea core was really highly regarded over in the States by our good friends there, so I wanted to try out the poking ability of said core plus the regen ammo benefits with a couple of semi close range rifles. Seems okay on paper somewhat, but I did make it a point to get out of the usual part selection-especially the legs. <br />
<br />
Will test a bit. <img src="https://ravenrepublic.net/forums/images/smilies/salute.gif" alt="Salute" title="Salute" class="smilie smilie_70" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LR: Zweihander]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3447</link>
			<pubDate>Sun, 21 Sep 2014 16:08:06 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=429">medusa0</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3447</guid>
			<description><![CDATA[Broke out AC:LR again for a school assignment, thought I should try throwing some of the never-used parts together into a working AC.<br />
<br />
AC Name: Zweihander<br />
<br />
CR-H81S4 3,1,3,3,0<br />
CR-C83UA 5,2,0,3,0<br />
A01-GALAGO 3,1,3,3,0<br />
LT03-GRIZZLY 3,3,0,0,4<br />
-<br />
CR-F73H<br />
KONGOH 3,0,7<br />
RAGORA 3,7,0<br />
-<br />
ANOKU<br />
CR-WB03CGH<br />
CR-WB69RA<br />
WR10R-MOLD<br />
WH05M-SYLPH<br />
-<br />
-<br />
O01-AMINO, CR-O69ES, CR-O69SS, CR-O79L+, O03-CODON, MARISHI <br />
<br />
Parts Colours:<br />
-Base: 130,130,130<br />
-Aid: 130,100,60<br />
-Optional: 60,70,80<br />
-Detail: 190,140,30<br />
-Joint: 85,80,70<br />
All weapons yellow.<br />
<br />
Hover tank design focusing on mobility and close-range firepower. Works well against light and middle weights, but less effective against better armed heavy weights. Covers matter a lot with this AC as it has relatively little ammo and no long-range weapons.<br />
<br />
Zweihänders are two handed longswords developed in the Late Middle Ages, supposedly used to guard standard (flag) bearers and to crack open pike lines. They are relegated to ceremonial purposes at the end of the Renaissance, and have become increasingly ornate and heavy as time went on (hence the white and gold colour scheme).]]></description>
			<content:encoded><![CDATA[Broke out AC:LR again for a school assignment, thought I should try throwing some of the never-used parts together into a working AC.<br />
<br />
AC Name: Zweihander<br />
<br />
CR-H81S4 3,1,3,3,0<br />
CR-C83UA 5,2,0,3,0<br />
A01-GALAGO 3,1,3,3,0<br />
LT03-GRIZZLY 3,3,0,0,4<br />
-<br />
CR-F73H<br />
KONGOH 3,0,7<br />
RAGORA 3,7,0<br />
-<br />
ANOKU<br />
CR-WB03CGH<br />
CR-WB69RA<br />
WR10R-MOLD<br />
WH05M-SYLPH<br />
-<br />
-<br />
O01-AMINO, CR-O69ES, CR-O69SS, CR-O79L+, O03-CODON, MARISHI <br />
<br />
Parts Colours:<br />
-Base: 130,130,130<br />
-Aid: 130,100,60<br />
-Optional: 60,70,80<br />
-Detail: 190,140,30<br />
-Joint: 85,80,70<br />
All weapons yellow.<br />
<br />
Hover tank design focusing on mobility and close-range firepower. Works well against light and middle weights, but less effective against better armed heavy weights. Covers matter a lot with this AC as it has relatively little ammo and no long-range weapons.<br />
<br />
Zweihänders are two handed longswords developed in the Late Middle Ages, supposedly used to guard standard (flag) bearers and to crack open pike lines. They are relegated to ceremonial purposes at the end of the Renaissance, and have become increasingly ornate and heavy as time went on (hence the white and gold colour scheme).]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LR: Macuahuitl]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3438</link>
			<pubDate>Sat, 09 Aug 2014 14:41:52 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=429">medusa0</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3438</guid>
			<description><![CDATA[A variant of the previous <a href="http://ravenrepublic.net/forums/showthread.php?tid=2880" target="_blank" rel="noopener" class="mycode_url">Weaksauce</a> design emphasising offence.<br />
<br />
AC Name: Macuahuitl<br />
<br />
CR-H84E2 6,0,4,0,0<br />
CR-C98E2 8,0,2,0,0<br />
WA02-CETUS<br />
LF01-MONITOR 0,0,0,0,10 or 0,0,3,0,7<br />
B01-BIRDIE 3,7,0,0<br />
CR-F82D2<br />
CR-G84P 7,3,0<br />
R01-HAZEL 0,3,7<br />
-<br />
E02RM-GAR<br />
CR-WB69M<br />
WB08PL-SKYLLA<br />
-<br />
-<br />
-<br />
-<br />
O01-AMINO, CR-O69ES, CR-O79L+, O03-CODON, O04-GOLGI, O06-PHAGE, MARISHI <br />
<br />
Named after the ancient Mesoamerican weapon fashioned from a large wooden club and a number of obsidian shards arranged in rows down the sides (read: refined nail board), this AC is made for the single purpose of beating down its opponent through brute force.<br />
<br />
The primary fire of the CETUS is used to overheat and immobilise the target, rendering it vulnerable to the back mounted plasma cannon, although its secondary fire can easily take down softer, faster foes. The small missile launcher with extension is used for mid/long range poking. With only ~1500 shell and energy defences, this unit is ill-suited for drawn-out encounters.]]></description>
			<content:encoded><![CDATA[A variant of the previous <a href="http://ravenrepublic.net/forums/showthread.php?tid=2880" target="_blank" rel="noopener" class="mycode_url">Weaksauce</a> design emphasising offence.<br />
<br />
AC Name: Macuahuitl<br />
<br />
CR-H84E2 6,0,4,0,0<br />
CR-C98E2 8,0,2,0,0<br />
WA02-CETUS<br />
LF01-MONITOR 0,0,0,0,10 or 0,0,3,0,7<br />
B01-BIRDIE 3,7,0,0<br />
CR-F82D2<br />
CR-G84P 7,3,0<br />
R01-HAZEL 0,3,7<br />
-<br />
E02RM-GAR<br />
CR-WB69M<br />
WB08PL-SKYLLA<br />
-<br />
-<br />
-<br />
-<br />
O01-AMINO, CR-O69ES, CR-O79L+, O03-CODON, O04-GOLGI, O06-PHAGE, MARISHI <br />
<br />
Named after the ancient Mesoamerican weapon fashioned from a large wooden club and a number of obsidian shards arranged in rows down the sides (read: refined nail board), this AC is made for the single purpose of beating down its opponent through brute force.<br />
<br />
The primary fire of the CETUS is used to overheat and immobilise the target, rendering it vulnerable to the back mounted plasma cannon, although its secondary fire can easily take down softer, faster foes. The small missile launcher with extension is used for mid/long range poking. With only ~1500 shell and energy defences, this unit is ill-suited for drawn-out encounters.]]></content:encoded>
		</item>
	</channel>
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