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		<title><![CDATA[The Raven Republic Forums - Prior Generations]]></title>
		<link>https://ravenrepublic.net/forums/</link>
		<description><![CDATA[The Raven Republic Forums - https://ravenrepublic.net/forums]]></description>
		<pubDate>Tue, 14 Apr 2026 08:59:40 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[ultimate weapons]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3465</link>
			<pubDate>Fri, 13 Feb 2015 03:51:12 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=2137">LIGHT L.R.</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3465</guid>
			<description><![CDATA[Hey did somebody wondered about where over weapons/ultimate weapons came from. I'm not really playing ACV (you know fund shortage) but I've seen ACV's ultimate weapons and came up in this idea that this weapons are from third and forth gen AC's or even older models<br />
<br />
now lets take a look at what I'm trying to say<br />
<br />
grind blade: modified parrying blades<br />
<br />
mass blade: another parrying blade<br />
<br />
huge cannon: a laser rifle or hi-laser<br />
<br />
legion pulse: assault armor<br />
<br />
giga missile: vertical missile<br />
<br />
<br />
if you don't agree this is the evidence ACV's ACs are 15 meters tall and third gen are 30 (40 max) and fourth are 40 (60 max) and this would mean that third and fourth gens weapons are much larger than fifth gens and ACs in the third era ACs will need much more EN than the fifth and fifth gen generators are based on the generators of the older AC and if you can follow me the fifth gen generators can and in case of using a ultimate weapon will exhibit the same trait to power the said weapons <br />
<br />
<br />
still don't believe well that's your choice but hey it's just a theory]]></description>
			<content:encoded><![CDATA[Hey did somebody wondered about where over weapons/ultimate weapons came from. I'm not really playing ACV (you know fund shortage) but I've seen ACV's ultimate weapons and came up in this idea that this weapons are from third and forth gen AC's or even older models<br />
<br />
now lets take a look at what I'm trying to say<br />
<br />
grind blade: modified parrying blades<br />
<br />
mass blade: another parrying blade<br />
<br />
huge cannon: a laser rifle or hi-laser<br />
<br />
legion pulse: assault armor<br />
<br />
giga missile: vertical missile<br />
<br />
<br />
if you don't agree this is the evidence ACV's ACs are 15 meters tall and third gen are 30 (40 max) and fourth are 40 (60 max) and this would mean that third and fourth gens weapons are much larger than fifth gens and ACs in the third era ACs will need much more EN than the fifth and fifth gen generators are based on the generators of the older AC and if you can follow me the fifth gen generators can and in case of using a ultimate weapon will exhibit the same trait to power the said weapons <br />
<br />
<br />
still don't believe well that's your choice but hey it's just a theory]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LR: Weapon tiers]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3392</link>
			<pubDate>Tue, 28 Jan 2014 09:43:26 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=1996">Buster TBM</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3392</guid>
			<description><![CDATA[A long while ago i found on some forum a tier list someone made of all the weapons in the game for the arms.<br />
<a href="https://www.dropbox.com/s/ikklp1g38ihrxg7/pWdpQjZ.jpg" target="_blank" rel="noopener" class="mycode_url">https://www.dropbox.com/s/ikklp1g38ihrxg7/pWdpQjZ.jpg</a><br />
I do not remember who made it but this is here for the discussions. <br />
i pasted it in my dropbox and put it here for everyone to see.<br />
(Please click download on the site for the full view, this is horribly small)<br />
<br />
My question is, do you guys agre with the pic?<br />
and if not, what do you guys find more better or worse weapons?<br />
<br />
I think a lot of them are higher or lower than i should be but i could be wrong and this is a perfect tier list.]]></description>
			<content:encoded><![CDATA[A long while ago i found on some forum a tier list someone made of all the weapons in the game for the arms.<br />
<a href="https://www.dropbox.com/s/ikklp1g38ihrxg7/pWdpQjZ.jpg" target="_blank" rel="noopener" class="mycode_url">https://www.dropbox.com/s/ikklp1g38ihrxg7/pWdpQjZ.jpg</a><br />
I do not remember who made it but this is here for the discussions. <br />
i pasted it in my dropbox and put it here for everyone to see.<br />
(Please click download on the site for the full view, this is horribly small)<br />
<br />
My question is, do you guys agre with the pic?<br />
and if not, what do you guys find more better or worse weapons?<br />
<br />
I think a lot of them are higher or lower than i should be but i could be wrong and this is a perfect tier list.]]></content:encoded>
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			<title><![CDATA[Verdict Day Patch 1.06]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3368</link>
			<pubDate>Tue, 10 Dec 2013 01:40:28 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=1809">Gradlein</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3368</guid>
			<description><![CDATA[See link. My Suzu!! *cries*<br />
<br />
<a href="http://translate.google.com/translate?sl=ja&amp;tl=en&amp;js=n&amp;prev=_t&amp;hl=en&amp;ie=UTF-8&amp;u=http%3A%2F%2Fwww.armoredcore.net%2Fplayers%2Facvd%2Finfo%2F2013-11-28.html&amp;act=url" target="_blank" rel="noopener" class="mycode_url">http://translate.google.com/translate?sl...ml&amp;act=url</a>]]></description>
			<content:encoded><![CDATA[See link. My Suzu!! *cries*<br />
<br />
<a href="http://translate.google.com/translate?sl=ja&amp;tl=en&amp;js=n&amp;prev=_t&amp;hl=en&amp;ie=UTF-8&amp;u=http%3A%2F%2Fwww.armoredcore.net%2Fplayers%2Facvd%2Finfo%2F2013-11-28.html&amp;act=url" target="_blank" rel="noopener" class="mycode_url">http://translate.google.com/translate?sl...ml&amp;act=url</a>]]></content:encoded>
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			<title><![CDATA[Value of mission rankings.]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3330</link>
			<pubDate>Thu, 26 Sep 2013 05:12:09 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=1653">KiaYuki</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3330</guid>
			<description><![CDATA[Having just gotten ACVD, And been playing it since i got it..Ive noticed a difficulty spike compared to the last game.And I have to say Ive gotten my tail-end handed to me several times over since I started playing, Perhaps its because i tend to be a bit hard on myself when i dont do well at a game I pride myself in playing.But with my hope, that I might be able to a successful team at some time in the future, It makes me wonder if I would be a competent leader, when I Nearly fail half my missions when I solo story mode. Perhaps its just cause im new to this game, and the difficulty spike has gotten me off guard, and its just a matter of improve. But, I guess my question is how highly should one value their Mission ranking? Particularly when a mission is soloed. Should I just be happy to know ive completed it? Knowing i can retry another day when I am more prepared?]]></description>
			<content:encoded><![CDATA[Having just gotten ACVD, And been playing it since i got it..Ive noticed a difficulty spike compared to the last game.And I have to say Ive gotten my tail-end handed to me several times over since I started playing, Perhaps its because i tend to be a bit hard on myself when i dont do well at a game I pride myself in playing.But with my hope, that I might be able to a successful team at some time in the future, It makes me wonder if I would be a competent leader, when I Nearly fail half my missions when I solo story mode. Perhaps its just cause im new to this game, and the difficulty spike has gotten me off guard, and its just a matter of improve. But, I guess my question is how highly should one value their Mission ranking? Particularly when a mission is soloed. Should I just be happy to know ive completed it? Knowing i can retry another day when I am more prepared?]]></content:encoded>
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			<title><![CDATA[Armored Core: Verdict Day]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3256</link>
			<pubDate>Tue, 19 Feb 2013 22:30:09 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=19">Lord_Leperman</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3256</guid>
			<description><![CDATA[Armored Core: Verdict Day announced.<br />
<br />
<a href="http://www.siliconera.com/2013/02/19/armored-core-verdict-day-coming-out-on-september-26/" target="_blank" rel="noopener" class="mycode_url">http://www.siliconera.com/2013/02/19/arm...tember-26/</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Armored Core: Verdict Day uses an enhanced matching system based on Armored Core V. One change is that, during territory conflicts players can participate in battles and choose which side they want to be on. This change should affect the game’s world balance.<br />
<br />
Players will be able to transfer their save data from Armored Core V into Verdict Day. Armored Core: Verdict Day will have a limited edition with an AC figure, soundtrack CD, and special packaging.<br />
<br />
Armored Core: Verdict Day will be available on September 26 for PlayStation 3 and Xbox 360.</blockquote>
<br />
Found on FB c/o Mr. Yang.<br />
<br />
An ACV expansion was expected anyway.]]></description>
			<content:encoded><![CDATA[Armored Core: Verdict Day announced.<br />
<br />
<a href="http://www.siliconera.com/2013/02/19/armored-core-verdict-day-coming-out-on-september-26/" target="_blank" rel="noopener" class="mycode_url">http://www.siliconera.com/2013/02/19/arm...tember-26/</a><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Armored Core: Verdict Day uses an enhanced matching system based on Armored Core V. One change is that, during territory conflicts players can participate in battles and choose which side they want to be on. This change should affect the game’s world balance.<br />
<br />
Players will be able to transfer their save data from Armored Core V into Verdict Day. Armored Core: Verdict Day will have a limited edition with an AC figure, soundtrack CD, and special packaging.<br />
<br />
Armored Core: Verdict Day will be available on September 26 for PlayStation 3 and Xbox 360.</blockquote>
<br />
Found on FB c/o Mr. Yang.<br />
<br />
An ACV expansion was expected anyway.]]></content:encoded>
		</item>
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			<title><![CDATA[No flying?]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3148</link>
			<pubDate>Mon, 13 Aug 2012 03:11:52 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=0">Crom</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3148</guid>
			<description><![CDATA[Hey guys, long time AC fan here (loved the original 3 on PSX, and the first few on PS2.)<br />
<br />
I was a bit a disappointed the newschool controls in AC:4A (the newest one I've played), felt like the game lost the feel and control-ability I loved in the older games.<br />
<br />
Anyway, just recently got the urge to play some AC again and noticed AC:V has been out for a while already. However, as I've researched it my enthusiasm about it has gradually decreased...<br />
<br />
It looks like you can't fly at all in this one? Just slow your descent with boosts? And you have to hop off buildings to gain altitude?<br />
<br />
If that's truly the case that sounds really weird and lame... but as I search for community opinions around the net, no one else seems to be annoyed or upset with that change..?<br />
<br />
I want to hear some opinions on this from long time fans of the series.<br />
<br />
-Crom]]></description>
			<content:encoded><![CDATA[Hey guys, long time AC fan here (loved the original 3 on PSX, and the first few on PS2.)<br />
<br />
I was a bit a disappointed the newschool controls in AC:4A (the newest one I've played), felt like the game lost the feel and control-ability I loved in the older games.<br />
<br />
Anyway, just recently got the urge to play some AC again and noticed AC:V has been out for a while already. However, as I've researched it my enthusiasm about it has gradually decreased...<br />
<br />
It looks like you can't fly at all in this one? Just slow your descent with boosts? And you have to hop off buildings to gain altitude?<br />
<br />
If that's truly the case that sounds really weird and lame... but as I search for community opinions around the net, no one else seems to be annoyed or upset with that change..?<br />
<br />
I want to hear some opinions on this from long time fans of the series.<br />
<br />
-Crom]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[UW Glitches]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3136</link>
			<pubDate>Tue, 24 Jul 2012 14:30:22 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=1447">ManintheArmor</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3136</guid>
			<description><![CDATA[After a little curiosity and experimentation, I managed to discover, replicate, and master a few (and possibly only) UW glitches. Considering the complex programming behind the UW activation and animations, there was bound to be a few bugs with their usage.<br />
<br />
First Glitch: UW-Lock<br />
<br />
UW-Lock is what happens when you activate your UW when staggered. This prevents you from using your UW as well as your weapons, and cannot be turned off. However, you now have access to a massive pool of energy, of which can be useful if you like to kick people in the face. <br />
<br />
UW-Lock can be hard to go by, but with the right setup you can repeatedly lock yourself at will.<br />
<br />
Self-help Method: Equip a bomb dispenser with a high impact force. Shoot the bombs at the wall, switch to your UW while staggered. Just be sure your recoil resistance is low, otherwise it won't work. Hard method, requires that you sacrifice much AP before activation, but requires no outside intervention.<br />
<br />
Assisted Method: Have an ally use a stability jammer and a gatling gun on you. Activate the UW while staggered, and you're good to go. Easy method, uses the least AP, but requires outside assistance.<br />
<br />
Note, you will gradually lose AP while you're in UW-Lock. To minimize AP loss, I suggest using a core with high thermal resistance. Alternatively, you can seek a core with low conductivity and a generator with lower critical power output.<br />
<br />
Second Glitch: Cannon Purge Glitch (Tank Exclusive)<br />
<br />
This is the more useful of the two UW glitches. This works primarily with tanks, and only works with burst-fire weapons like the autocannon, howitzer, and certain sniper cannons. Its a much riskier glitch, but in return there are benefits.<br />
<br />
Activation is simple, but requires timing. While your weapons are in the middle of firing, activate your UW (practice with the Howitzers first). You should be able to keep your weapons, and you'll be able to use them after your UW is done. Just make sure not to try to activate the UW again, otherwise you'll purge the weapons.<br />
<br />
Note, you cannot pull off both glitches at once, as the first glitch overrides the second. Even if you keep your weapons, you cannot use them.]]></description>
			<content:encoded><![CDATA[After a little curiosity and experimentation, I managed to discover, replicate, and master a few (and possibly only) UW glitches. Considering the complex programming behind the UW activation and animations, there was bound to be a few bugs with their usage.<br />
<br />
First Glitch: UW-Lock<br />
<br />
UW-Lock is what happens when you activate your UW when staggered. This prevents you from using your UW as well as your weapons, and cannot be turned off. However, you now have access to a massive pool of energy, of which can be useful if you like to kick people in the face. <br />
<br />
UW-Lock can be hard to go by, but with the right setup you can repeatedly lock yourself at will.<br />
<br />
Self-help Method: Equip a bomb dispenser with a high impact force. Shoot the bombs at the wall, switch to your UW while staggered. Just be sure your recoil resistance is low, otherwise it won't work. Hard method, requires that you sacrifice much AP before activation, but requires no outside intervention.<br />
<br />
Assisted Method: Have an ally use a stability jammer and a gatling gun on you. Activate the UW while staggered, and you're good to go. Easy method, uses the least AP, but requires outside assistance.<br />
<br />
Note, you will gradually lose AP while you're in UW-Lock. To minimize AP loss, I suggest using a core with high thermal resistance. Alternatively, you can seek a core with low conductivity and a generator with lower critical power output.<br />
<br />
Second Glitch: Cannon Purge Glitch (Tank Exclusive)<br />
<br />
This is the more useful of the two UW glitches. This works primarily with tanks, and only works with burst-fire weapons like the autocannon, howitzer, and certain sniper cannons. Its a much riskier glitch, but in return there are benefits.<br />
<br />
Activation is simple, but requires timing. While your weapons are in the middle of firing, activate your UW (practice with the Howitzers first). You should be able to keep your weapons, and you'll be able to use them after your UW is done. Just make sure not to try to activate the UW again, otherwise you'll purge the weapons.<br />
<br />
Note, you cannot pull off both glitches at once, as the first glitch overrides the second. Even if you keep your weapons, you cannot use them.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Leg Variation? (For mid-weights, at least)]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3122</link>
			<pubDate>Sun, 08 Jul 2012 06:15:46 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=1406">XachAttack</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3122</guid>
			<description><![CDATA[First off, Hello. I had joined a while ago and due to some circumstances I joined Raven Republic 2 recently. I hope we get along.<br />
<br />
Now to the topic at hand. <br />
<br />
This hit me as I watched a few videos on ACV. What if Mid-weight Legs with low turning performance, like the Denali and Rainer, are meant, or more specialized for, ground combat, and the ones with high turning performance, like the ULG-21 and Shasta, are meant, or more specialized for, aerial combat.<br />
<br />
Edit: Also, not just for movement, the slower ones are probably meant to be easier to use Cannon type weapons on them and making better use of the defense buff when in Ready Stance.<br />
<br />
It makes sense to me at least, with the more mobile legs you don't need to depend on using the ground to turn by using the quick turn method, but on slower legs it's a bit more important for staying mobile.<br />
<br />
Feel free to tell me what you guys and gals think.<br />
<br />
Edit: I JUST noticed the AC Theory and Concept section. Should this go there instead?]]></description>
			<content:encoded><![CDATA[First off, Hello. I had joined a while ago and due to some circumstances I joined Raven Republic 2 recently. I hope we get along.<br />
<br />
Now to the topic at hand. <br />
<br />
This hit me as I watched a few videos on ACV. What if Mid-weight Legs with low turning performance, like the Denali and Rainer, are meant, or more specialized for, ground combat, and the ones with high turning performance, like the ULG-21 and Shasta, are meant, or more specialized for, aerial combat.<br />
<br />
Edit: Also, not just for movement, the slower ones are probably meant to be easier to use Cannon type weapons on them and making better use of the defense buff when in Ready Stance.<br />
<br />
It makes sense to me at least, with the more mobile legs you don't need to depend on using the ground to turn by using the quick turn method, but on slower legs it's a bit more important for staying mobile.<br />
<br />
Feel free to tell me what you guys and gals think.<br />
<br />
Edit: I JUST noticed the AC Theory and Concept section. Should this go there instead?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[AC2:AA]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3115</link>
			<pubDate>Mon, 02 Jul 2012 22:36:35 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=1364">Sirius140</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3115</guid>
			<description><![CDATA[I think this game had the best level design. And related to that, just about every AC game is very different from the rest, but 2nd and 3rd gen games were the best.]]></description>
			<content:encoded><![CDATA[I think this game had the best level design. And related to that, just about every AC game is very different from the rest, but 2nd and 3rd gen games were the best.]]></content:encoded>
		</item>
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			<title><![CDATA[acv tetrapod questions]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3075</link>
			<pubDate>Tue, 05 Jun 2012 19:27:38 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=1427">mr.silentscreams</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3075</guid>
			<description><![CDATA[so ive gotta a couple mechs that i like to use but lately for team fights ive been working on a tetrapod build. <br />
Im having a hard time picking boosters,<br />
right now im using the:<br />
 kr-5r2/buryas combined with kt-4n2/belukha tetrapod legs.<br />
 i would like to know if theres any other way to make the jumping performance any better if not is there any other combos for a heavy upper body? to jump high and keep my spped in the air<br />
<hr class="mycode_hr" />
lol "speed"]]></description>
			<content:encoded><![CDATA[so ive gotta a couple mechs that i like to use but lately for team fights ive been working on a tetrapod build. <br />
Im having a hard time picking boosters,<br />
right now im using the:<br />
 kr-5r2/buryas combined with kt-4n2/belukha tetrapod legs.<br />
 i would like to know if theres any other way to make the jumping performance any better if not is there any other combos for a heavy upper body? to jump high and keep my spped in the air<br />
<hr class="mycode_hr" />
lol "speed"]]></content:encoded>
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		<item>
			<title><![CDATA[AC3: I think, i just hacked armored core 3]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3056</link>
			<pubDate>Fri, 25 May 2012 13:13:00 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=1437">Serph</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3056</guid>
			<description><![CDATA[people, I cant put in words how to decrible HOW MUCH JOY I'm feeling now<br />
i think I just hacked Armored core 3, the karasawa rifle weight, and I believe its working on the menu and on-game<br />
after the explanation of adiyel:<br />
<br />
<span style="font-style: italic;" class="mycode_i">a stat list (a non-radar head) that looks like this in decimal:<br />
240 , 199 , 900 , 300 <br />
<br />
looks like this in hex:<br />
F0 00 , C7 00 , 84 03 , 04 01</span><br />
<br />
I understood how to convert decimal into hexa, its necessary to inver the houses!<br />
<br />
karasawa weight<br />
decimal = 1520<br />
hex = 5F0<br />
adiyel way hex format = F0 05<br />
<br />
and voila:<br />
<br />
<img src="http://i1173.photobucket.com/albums/r591/Erierth/ac3krsw-1.jpg" loading="lazy"  alt="[Image: ac3krsw-1.jpg]" class="mycode_img" /><br />
<br />
i tried to change others values like attack power (1600, 40 06) but i still havent found the right address of it (giving out TOO many results on the searches)<br />
<br />
any tips would be welcome!]]></description>
			<content:encoded><![CDATA[people, I cant put in words how to decrible HOW MUCH JOY I'm feeling now<br />
i think I just hacked Armored core 3, the karasawa rifle weight, and I believe its working on the menu and on-game<br />
after the explanation of adiyel:<br />
<br />
<span style="font-style: italic;" class="mycode_i">a stat list (a non-radar head) that looks like this in decimal:<br />
240 , 199 , 900 , 300 <br />
<br />
looks like this in hex:<br />
F0 00 , C7 00 , 84 03 , 04 01</span><br />
<br />
I understood how to convert decimal into hexa, its necessary to inver the houses!<br />
<br />
karasawa weight<br />
decimal = 1520<br />
hex = 5F0<br />
adiyel way hex format = F0 05<br />
<br />
and voila:<br />
<br />
<img src="http://i1173.photobucket.com/albums/r591/Erierth/ac3krsw-1.jpg" loading="lazy"  alt="[Image: ac3krsw-1.jpg]" class="mycode_img" /><br />
<br />
i tried to change others values like attack power (1600, 40 06) but i still havent found the right address of it (giving out TOO many results on the searches)<br />
<br />
any tips would be welcome!]]></content:encoded>
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			<title><![CDATA[Camera Performance Lock-on bonus]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3048</link>
			<pubDate>Mon, 21 May 2012 21:33:09 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=19">Lord_Leperman</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3048</guid>
			<description><![CDATA[I did some testing on how much does the Camera Performance affect your FCS' lock on range and here's what I found out: Your head's camera performance affects FCS lock range as a percentage, here's the formula:<br />
<br />
(Camera Performance - 500) / 1000 = Percentage bonus to be added to your FCS' lock range. Then, (Percentage bonus to be added to your FCS' lock range + 1) * FCS lock range = Actual lock on range.<br />
<br />
Take for example the Roland which has 821 camera performance and the Glance, which has a lock on range of 200.<br />
<br />
(821 - 500) / 1000 = .321 Then (.321 + 1) * 200 = 264.2<br />
<br />
Thus your lock on range with the Glance + Roland is 264. Try it out and see for yourself.<br />
<br />
Applications: you can actually boost short-range but fast locking FCS by using high camera performance heads. Say Beowulf + Glance for around 280 ranged quick locking system for your weapons and such. This is more crucial for long range ACs such as snipers or tanks with cannons as they both need range and lock on speed to use to their advantage.<br />
<br />
<br />
Complete table here:<br />
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;"><img src="http://i.imgur.com/MCeQD.jpg" loading="lazy"  alt="[Image: MCeQD.jpg]" class="mycode_img" /></div></div></div>]]></description>
			<content:encoded><![CDATA[I did some testing on how much does the Camera Performance affect your FCS' lock on range and here's what I found out: Your head's camera performance affects FCS lock range as a percentage, here's the formula:<br />
<br />
(Camera Performance - 500) / 1000 = Percentage bonus to be added to your FCS' lock range. Then, (Percentage bonus to be added to your FCS' lock range + 1) * FCS lock range = Actual lock on range.<br />
<br />
Take for example the Roland which has 821 camera performance and the Glance, which has a lock on range of 200.<br />
<br />
(821 - 500) / 1000 = .321 Then (.321 + 1) * 200 = 264.2<br />
<br />
Thus your lock on range with the Glance + Roland is 264. Try it out and see for yourself.<br />
<br />
Applications: you can actually boost short-range but fast locking FCS by using high camera performance heads. Say Beowulf + Glance for around 280 ranged quick locking system for your weapons and such. This is more crucial for long range ACs such as snipers or tanks with cannons as they both need range and lock on speed to use to their advantage.<br />
<br />
<br />
Complete table here:<br />
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;"><img src="http://i.imgur.com/MCeQD.jpg" loading="lazy"  alt="[Image: MCeQD.jpg]" class="mycode_img" /></div></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ACV Server Status]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3043</link>
			<pubDate>Sun, 20 May 2012 21:57:44 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=1429">gatchiravs</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3043</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Mod Edit: Please direct all discussions about the ACV servers here.</span></span><br />
<br />
<hr class="mycode_hr" />
<br />
Guys, I bought the game yesterday (May 20 2012) but then, when I tried to log in, it said that the server is down. Does anyone play AC5 SEA version here as well? Im quite worried if it will ever go up again.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Mod Edit: Please direct all discussions about the ACV servers here.</span></span><br />
<br />
<hr class="mycode_hr" />
<br />
Guys, I bought the game yesterday (May 20 2012) but then, when I tried to log in, it said that the server is down. Does anyone play AC5 SEA version here as well? Im quite worried if it will ever go up again.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Weapon Grinding FAQ]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3039</link>
			<pubDate>Fri, 18 May 2012 00:48:45 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=23">NiX</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3039</guid>
			<description><![CDATA[I'll try to outline the most efficient way to grow weapons. Information here has been compiled from various guides.<br />
<br />
1. Buy around 7 or 8 pieces of the weapon you intend to grow.<br />
<br />
2. List down all the base stats for the particular weapon.<br />
<br />
3. Use the charts in the link below to determine the weapon's max stats for whichever tuning affinity.<br />
<a href="http://translate.google.com/translate?sl=auto&amp;tl=en&amp;js=n&amp;prev=_t&amp;hl=en&amp;ie=UTF-8&amp;layout=2&amp;eotf=1&amp;u=http%3A%2F%2Fwww21.atwiki.jp%2Farmoredcoreforever%2Fpages%2F405.html&amp;act=url" target="_blank" rel="noopener" class="mycode_url">http://translate.google.com/translate?sl...ml&amp;act=url</a><br />
<br />
4. Equip your new weapons on a heavy biped or tank. Preferably 4x of the same weapon.<br />
<br />
5. Go to Marine Facility, Mission Order 6 (AC Flame Fly). Just GB toward him and kill him in one kick. There's also a HEAT rocket method for this. Should be done in less than 10 seconds.<br />
<br />
6. Check your weapons for their growth rates. Growth rates are 5x, 6x, 7x, 8x, and 9x. That's how many times you'll need to use a weapon to max it out. You can tell which type by the progress on the performance bar.<br />
- 5x = 2 boxes<br />
- 6x = Around 1.7 boxes<br />
- 7x = Just a little less than 1.5 boxes<br />
- 8x = Just a little beyond the first box, or around 1.2 boxes<br />
- 9x = Exactly 1 box<br />
<br />
7. Calculate the weapon's progression for any stat by using this formula:<br />
[(new stat - base stat) x (growth rate)] + base stat = final stat<br />
<br />
8. If you calculate that a particular weapon will grow close to the max stat you're aiming for, then just max it out, and you're done. If not, replace with new weapons and repeat the steps.<br />
<br />
Enjoy.<br />
<br />
EDIT: Yes, this will still apply, despite balance changes.]]></description>
			<content:encoded><![CDATA[I'll try to outline the most efficient way to grow weapons. Information here has been compiled from various guides.<br />
<br />
1. Buy around 7 or 8 pieces of the weapon you intend to grow.<br />
<br />
2. List down all the base stats for the particular weapon.<br />
<br />
3. Use the charts in the link below to determine the weapon's max stats for whichever tuning affinity.<br />
<a href="http://translate.google.com/translate?sl=auto&amp;tl=en&amp;js=n&amp;prev=_t&amp;hl=en&amp;ie=UTF-8&amp;layout=2&amp;eotf=1&amp;u=http%3A%2F%2Fwww21.atwiki.jp%2Farmoredcoreforever%2Fpages%2F405.html&amp;act=url" target="_blank" rel="noopener" class="mycode_url">http://translate.google.com/translate?sl...ml&amp;act=url</a><br />
<br />
4. Equip your new weapons on a heavy biped or tank. Preferably 4x of the same weapon.<br />
<br />
5. Go to Marine Facility, Mission Order 6 (AC Flame Fly). Just GB toward him and kill him in one kick. There's also a HEAT rocket method for this. Should be done in less than 10 seconds.<br />
<br />
6. Check your weapons for their growth rates. Growth rates are 5x, 6x, 7x, 8x, and 9x. That's how many times you'll need to use a weapon to max it out. You can tell which type by the progress on the performance bar.<br />
- 5x = 2 boxes<br />
- 6x = Around 1.7 boxes<br />
- 7x = Just a little less than 1.5 boxes<br />
- 8x = Just a little beyond the first box, or around 1.2 boxes<br />
- 9x = Exactly 1 box<br />
<br />
7. Calculate the weapon's progression for any stat by using this formula:<br />
[(new stat - base stat) x (growth rate)] + base stat = final stat<br />
<br />
8. If you calculate that a particular weapon will grow close to the max stat you're aiming for, then just max it out, and you're done. If not, replace with new weapons and repeat the steps.<br />
<br />
Enjoy.<br />
<br />
EDIT: Yes, this will still apply, despite balance changes.]]></content:encoded>
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		<item>
			<title><![CDATA[AC3: The few, the proud, the AC3 Owners Association]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3026</link>
			<pubDate>Wed, 09 May 2012 16:41:36 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=1364">Sirius140</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3026</guid>
			<description><![CDATA[I know that many of us don't own a PS2 copy of AC3, but this thread is for the lucky few who have played and or owned it. Here we discuss just about anything about that game. To start I really loved the music in AC3, it always knew what kind of atmosphere to create in each mission.]]></description>
			<content:encoded><![CDATA[I know that many of us don't own a PS2 copy of AC3, but this thread is for the lucky few who have played and or owned it. Here we discuss just about anything about that game. To start I really loved the music in AC3, it always knew what kind of atmosphere to create in each mission.]]></content:encoded>
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