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		<title><![CDATA[The Raven Republic Forums - P.A.C.T.]]></title>
		<link>https://ravenrepublic.net/forums/</link>
		<description><![CDATA[The Raven Republic Forums - https://ravenrepublic.net/forums]]></description>
		<pubDate>Sun, 12 Apr 2026 02:17:53 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[PACT Regulations - ACV 1.01]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3029</link>
			<pubDate>Fri, 11 May 2012 01:05:16 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=23">NiX</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3029</guid>
			<description><![CDATA[Anybody want to start stepping into this minefield?]]></description>
			<content:encoded><![CDATA[Anybody want to start stepping into this minefield?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ACV PACT]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=2947</link>
			<pubDate>Tue, 27 Mar 2012 04:09:10 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=23">NiX</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=2947</guid>
			<description><![CDATA[Any ideas on how to conduct such an event now that ACV is largely online and no longer has split screen? Will we even need to meet up at someone's house now? Will it be 1v1/2v2/3v3/4v4 now? Discuss.]]></description>
			<content:encoded><![CDATA[Any ideas on how to conduct such an event now that ACV is largely online and no longer has split screen? Will we even need to meet up at someone's house now? Will it be 1v1/2v2/3v3/4v4 now? Discuss.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[K.O.B. tournament (king of blades)]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=2899</link>
			<pubDate>Wed, 29 Feb 2012 19:40:43 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=20">AEA1</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=2899</guid>
			<description><![CDATA[In a small corner of the l.r. universe... a planet was discovered with an abundance of minerals and resources , control of which, will mean power and stability for the cooperation which lays it's hands on it.<br />
<br />
but riches comes with a price to pay, the planet is coated with an abnormally high ecm field, rendering all types of a fcs targeting useless.<br />
<br />
thus, a long forgotten breed of raven arise from obscurity...<br />
<br />
these are the bladers....<br />
charge your primers, let the games begin<br />
<br />
what: king of blades tournament<br />
when: mar 19. 12 noon onwards <br />
where: my house (pm me if you need directions)<br />
<br />
rules:<br />
pact rules on ac design apply<br />
addendum:<br />
no eo cores<br />
no rockets <br />
/shoulder/hand/inside/<br />
<br />
double elimination<br />
no time limit<br />
best of 3 rounds<br />
<br />
map determined by dice toss 1d6<br />
1-ruin<br />
2-hole aqua<br />
3-site s<br />
4-barn arena<br />
5-deck cage<br />
6-laboratory<br />
<br />
<br />
]]></description>
			<content:encoded><![CDATA[In a small corner of the l.r. universe... a planet was discovered with an abundance of minerals and resources , control of which, will mean power and stability for the cooperation which lays it's hands on it.<br />
<br />
but riches comes with a price to pay, the planet is coated with an abnormally high ecm field, rendering all types of a fcs targeting useless.<br />
<br />
thus, a long forgotten breed of raven arise from obscurity...<br />
<br />
these are the bladers....<br />
charge your primers, let the games begin<br />
<br />
what: king of blades tournament<br />
when: mar 19. 12 noon onwards <br />
where: my house (pm me if you need directions)<br />
<br />
rules:<br />
pact rules on ac design apply<br />
addendum:<br />
no eo cores<br />
no rockets <br />
/shoulder/hand/inside/<br />
<br />
double elimination<br />
no time limit<br />
best of 3 rounds<br />
<br />
map determined by dice toss 1d6<br />
1-ruin<br />
2-hole aqua<br />
3-site s<br />
4-barn arena<br />
5-deck cage<br />
6-laboratory<br />
<br />
<br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[T.O.T.A.L. Tournament]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=2671</link>
			<pubDate>Sun, 12 Jun 2011 12:23:43 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=23">NiX</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=2671</guid>
			<description><![CDATA[Since RR's interest in Armored Core has recently been quite high, and since the RR anniversary isn't too far off, I thought now might be a good time to try this again (after the <a href="http://ravenrepublic.net/forums/showthread.php?tid=2236" target="_blank" rel="noopener" class="mycode_url">previous thread</a> went to hell).<br />
<br />
Please suggest possible dates and venues for this event. And please don't hesitate to comment if you have any issues with the rules. And post if you're even interested in joining.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Event:</span> Two-on-Two Action League Tournament<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Venue:</span> -<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Date:</span> -<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Game:</span> Armored Core: Last Raven<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Format:</span> Two on Two<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Partner Selection and Pre-Tournament Rules:</span><ul class="mycode_list"><li>Randomized partner selection<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">*PACT 5 placers and previous PACT champions cannot be paired.</span> They will be seeded into the brackets<br />
</li>
<li>After all pairings have been determined, one hour will be allotted for AC preparation/modification and strategizing<br />
</li>
<li>During this one hour, each pair gets a <span style="font-weight: bold;" class="mycode_b">maximum of 15 minutes</span> on a PS2 for AC designing/modification. ACs are then declared and checked by an assigned marshal</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tournament-proper Rules:</span><ul class="mycode_list"><li>Best of 3 for all pre-final matches<br />
</li>
<li>Best of 5 for the finals<br />
</li>
<li>5-minute time limit</li>
</ul>
<ul class="mycode_list"><li>No ECM pods<br />
</li>
<li>No CR-WH79H3 Handguns<br />
</li>
<li>No WB27O-HARPY2 Orbit Cannon<br />
</li>
<li>No CR-B83TP Boosters<br />
</li>
<li>No WB31B-PEGASUS Boosters<br />
</li>
<li>No CR-E92RM3 Missile Extensions<br />
</li>
<li>No C01-GAEA<br />
</li>
<li>No CR-C89E<br />
</li>
<li>No CR-C98E2</li>
</ul>
<ul class="mycode_list"><li>No CR-WH01HP Hand Gun in hangers<br />
</li>
<li>No YWH14PU-ROC4 Pulse Rifle in hangers<br />
</li>
<li>No WR12PU-ROC2 Pulse Rifle in hangers<br />
</li>
<li>No weapons in CR-C83UA hangers except for blades/shields - Does not apply to tanks and hovers<br />
</li>
<li>No A09-LEMUR2 - Does not apply to tanks and hovers<br />
</li>
<li>No YA10-LORIS - Does not apply to tanks and hovers</li>
</ul>
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">No weapons with lock-ons for the left arm slot (and left hanger slot)</span></span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Map Order: </span>(chosen based on least lag for 4 players)<ul class="mycode_list"><li>1st Round: Military District<br />
</li>
<li>2nd Round: Born City<br />
</li>
<li>3rd Round: Cyberspace<br />
</li>
<li>4th Round: Military District<br />
</li>
<li>5th Round: Born City</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Brackets:</span><ul class="mycode_list"><li>Will be based on formats in <a href="http://tournamentdesign.org" target="_blank" rel="noopener" class="mycode_url">http://tournamentdesign.org</a><br />
</li>
<li>Triple elimination format if 5 pairs participate<br />
</li>
<li>Double elimination format if 6, 7, or 8 pairs participate<br />
</li>
</ul>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">*Seeded Players:</span><ul class="mycode_list"><li>NiX<br />
</li>
<li>Goat<br />
</li>
<li>Maitreya<br />
</li>
<li>Jin<br />
</li>
<li>arch_angel<br />
</li>
<li>atdsutm<br />
</li>
<li>Lord Leperman<br />
</li>
<li>EtherMaster_X102A</li>
</ul>
]]></description>
			<content:encoded><![CDATA[Since RR's interest in Armored Core has recently been quite high, and since the RR anniversary isn't too far off, I thought now might be a good time to try this again (after the <a href="http://ravenrepublic.net/forums/showthread.php?tid=2236" target="_blank" rel="noopener" class="mycode_url">previous thread</a> went to hell).<br />
<br />
Please suggest possible dates and venues for this event. And please don't hesitate to comment if you have any issues with the rules. And post if you're even interested in joining.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Event:</span> Two-on-Two Action League Tournament<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Venue:</span> -<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Date:</span> -<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Game:</span> Armored Core: Last Raven<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Format:</span> Two on Two<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">Partner Selection and Pre-Tournament Rules:</span><ul class="mycode_list"><li>Randomized partner selection<br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">*PACT 5 placers and previous PACT champions cannot be paired.</span> They will be seeded into the brackets<br />
</li>
<li>After all pairings have been determined, one hour will be allotted for AC preparation/modification and strategizing<br />
</li>
<li>During this one hour, each pair gets a <span style="font-weight: bold;" class="mycode_b">maximum of 15 minutes</span> on a PS2 for AC designing/modification. ACs are then declared and checked by an assigned marshal</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Tournament-proper Rules:</span><ul class="mycode_list"><li>Best of 3 for all pre-final matches<br />
</li>
<li>Best of 5 for the finals<br />
</li>
<li>5-minute time limit</li>
</ul>
<ul class="mycode_list"><li>No ECM pods<br />
</li>
<li>No CR-WH79H3 Handguns<br />
</li>
<li>No WB27O-HARPY2 Orbit Cannon<br />
</li>
<li>No CR-B83TP Boosters<br />
</li>
<li>No WB31B-PEGASUS Boosters<br />
</li>
<li>No CR-E92RM3 Missile Extensions<br />
</li>
<li>No C01-GAEA<br />
</li>
<li>No CR-C89E<br />
</li>
<li>No CR-C98E2</li>
</ul>
<ul class="mycode_list"><li>No CR-WH01HP Hand Gun in hangers<br />
</li>
<li>No YWH14PU-ROC4 Pulse Rifle in hangers<br />
</li>
<li>No WR12PU-ROC2 Pulse Rifle in hangers<br />
</li>
<li>No weapons in CR-C83UA hangers except for blades/shields - Does not apply to tanks and hovers<br />
</li>
<li>No A09-LEMUR2 - Does not apply to tanks and hovers<br />
</li>
<li>No YA10-LORIS - Does not apply to tanks and hovers</li>
</ul>
<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">No weapons with lock-ons for the left arm slot (and left hanger slot)</span></span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Map Order: </span>(chosen based on least lag for 4 players)<ul class="mycode_list"><li>1st Round: Military District<br />
</li>
<li>2nd Round: Born City<br />
</li>
<li>3rd Round: Cyberspace<br />
</li>
<li>4th Round: Military District<br />
</li>
<li>5th Round: Born City</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Brackets:</span><ul class="mycode_list"><li>Will be based on formats in <a href="http://tournamentdesign.org" target="_blank" rel="noopener" class="mycode_url">http://tournamentdesign.org</a><br />
</li>
<li>Triple elimination format if 5 pairs participate<br />
</li>
<li>Double elimination format if 6, 7, or 8 pairs participate<br />
</li>
</ul>
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">*Seeded Players:</span><ul class="mycode_list"><li>NiX<br />
</li>
<li>Goat<br />
</li>
<li>Maitreya<br />
</li>
<li>Jin<br />
</li>
<li>arch_angel<br />
</li>
<li>atdsutm<br />
</li>
<li>Lord Leperman<br />
</li>
<li>EtherMaster_X102A</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ACLRR Arena]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=2648</link>
			<pubDate>Wed, 25 May 2011 00:15:45 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=23">NiX</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=2648</guid>
			<description><![CDATA[Separate from the Garage Duel thread.<br />
<br />
Submit your AC entry here by linking to its design thread.<br />
<br />
First five submitted ACs gets included in a round-robin tournament to determine the rankings for the ACLRR Arena.<br />
<br />
Succeeding entries serve as arena challengers. Defeated entries get moved down. Winning entries move up the ranking.<br />
<br />
Rankers will be played alternately by NiX and lord_leperman. Whenever schedule permits. May or may not have videos.]]></description>
			<content:encoded><![CDATA[Separate from the Garage Duel thread.<br />
<br />
Submit your AC entry here by linking to its design thread.<br />
<br />
First five submitted ACs gets included in a round-robin tournament to determine the rankings for the ACLRR Arena.<br />
<br />
Succeeding entries serve as arena challengers. Defeated entries get moved down. Winning entries move up the ranking.<br />
<br />
Rankers will be played alternately by NiX and lord_leperman. Whenever schedule permits. May or may not have videos.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[AC:LR Garage Duel]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=2646</link>
			<pubDate>Tue, 24 May 2011 09:34:59 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=19">Lord_Leperman</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=2646</guid>
			<description><![CDATA[The rules are simple: Pick an AC you own, and pit it against another AC. Just post the links to the designs, and we'll handle the rest.<br />
<br />
When you've made your choice, Nix and I will be studying both ACs and fight to the death when the closest opportunity comes! It's like a combination Fantasy Tournament and Challenge Duel.<br />
<br />
For Example:<br />
<br />
Please declare which AC you wish to fight by picking out a design in the designs forum.<br />
<br />
<blockquote class="mycode_quote"><cite>NiX Wrote:</cite>I would like to use Osiris: <a href="http://ravenrepublic.net/forums/showthread.php?tid=273" target="_blank" rel="noopener" class="mycode_url">http://ravenrepublic.net/forums/showthread.php?tid=273</a><br />
<br />
Vs.<br />
<br />
Lord_Leperman's Halimaw: <a href="http://ravenrepublic.net/forums/showthread.php?tid=848" target="_blank" rel="noopener" class="mycode_url">http://ravenrepublic.net/forums/showthread.php?tid=848</a></blockquote><br />
Nix and I will probably swap designs after the first match and see which wins. In case of a draw, the 3rd match ACs pilots will be decided by a coin toss. Results will be recorded on video and posted.<br />
<br />
We're doing this for fun btw, so don't take the results personally or be the end judgement if the AC is better or not. We may not be piloting to maximize your AC designs, so maybe if you can, give us some tips on how to use the ACs.<br />
<br />
So with that start making designs, and post away! <img src="https://ravenrepublic.net/forums/images/smilies/sophie.gif" alt="Sophie" title="Sophie" class="smilie smilie_111" />]]></description>
			<content:encoded><![CDATA[The rules are simple: Pick an AC you own, and pit it against another AC. Just post the links to the designs, and we'll handle the rest.<br />
<br />
When you've made your choice, Nix and I will be studying both ACs and fight to the death when the closest opportunity comes! It's like a combination Fantasy Tournament and Challenge Duel.<br />
<br />
For Example:<br />
<br />
Please declare which AC you wish to fight by picking out a design in the designs forum.<br />
<br />
<blockquote class="mycode_quote"><cite>NiX Wrote:</cite>I would like to use Osiris: <a href="http://ravenrepublic.net/forums/showthread.php?tid=273" target="_blank" rel="noopener" class="mycode_url">http://ravenrepublic.net/forums/showthread.php?tid=273</a><br />
<br />
Vs.<br />
<br />
Lord_Leperman's Halimaw: <a href="http://ravenrepublic.net/forums/showthread.php?tid=848" target="_blank" rel="noopener" class="mycode_url">http://ravenrepublic.net/forums/showthread.php?tid=848</a></blockquote><br />
Nix and I will probably swap designs after the first match and see which wins. In case of a draw, the 3rd match ACs pilots will be decided by a coin toss. Results will be recorded on video and posted.<br />
<br />
We're doing this for fun btw, so don't take the results personally or be the end judgement if the AC is better or not. We may not be piloting to maximize your AC designs, so maybe if you can, give us some tips on how to use the ACs.<br />
<br />
So with that start making designs, and post away! <img src="https://ravenrepublic.net/forums/images/smilies/sophie.gif" alt="Sophie" title="Sophie" class="smilie smilie_111" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Heavy Tanks : A feel of AC5?]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=2531</link>
			<pubDate>Wed, 19 Jan 2011 10:15:03 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=542">darkdragon_ycart22</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=2531</guid>
			<description><![CDATA[Out of boredom, <span style="font-style: italic;" class="mycode_i">biglang pumasok sa isip ko etong</span> Rules na to... Haha!<br />
<br />
Anyways, since I can't think of anywhere else to post this, I'll just do it here.<br />
The main aspect of this regulation is BALANCE. I have already degraded EN and Missile weapons to an acceptable degree. Certain internal bans will remain intact. <img src="https://ravenrepublic.net/forums/images/smilies/jason.gif" alt="Jason" title="Jason" class="smilie smilie_50" /><br />
<br />
<span style="font-size: large;" class="mycode_size">MUSTS:</span><br />
*Legs: you may use only the following set of Tanks<br />
<span style="font-weight: bold;" class="mycode_b">LT69<br />
LT71<br />
78A<br />
A2</span><br />
*<span style="font-weight: bold;" class="mycode_b">Back Unit and Arm Unit [both sides] slots must have equipment</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Applicables:</span><br />
*Maps:<br />
<span style="font-weight: bold;" class="mycode_b">AC Garage<br />
Barn Arena<br />
Military District<br />
Underground Works<br />
Structure<br />
Ruins<br />
Marine Base</span><br />
<br />
*Setups<br />
- as long as all four weapon slots [excluding Extensions and Insides] are armed, and the mentioned tank legs and parts not banned are used, it is viable.<br />
<br />
*Duration<br />
- 3 minutes each round.<br />
- best of 3 rounds.<br />
- 5 rounds for finals.<br />
- Rematch if both AC's hit 0 AP, regardless of the game's decision for victory.<br />
<br />
<span style="font-size: medium;" class="mycode_size">Conditionals:</span><br />
any setups:<br />
*<span style="font-weight: bold;" class="mycode_b">single GLL only</span>, because at close range, you know that a shower of 16 nades can end your game in a clap... Faster than what LAMIA's can do.<br />
<br />
<span style="font-size: large;" class="mycode_size">Bans:</span><br />
*using Hangar Units<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Radar Heads and Radar Back Units.</span> HARDCORE MODE. LoL <img src="https://ravenrepublic.net/forums/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_46" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Lightweight Cores<br />
== <span style="text-decoration: underline;" class="mycode_u">UL Series, CRONUS, RAKAN, HELIOS</span><br />
EOS<br />
ALL Lightweight Arms<br />
LEMUR<br />
LEMUR2<br />
LORIS<br />
AG<br />
</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">ECM's<br />
<br />
Hover Extensions<br />
JIREN<br />
Relation Missile Extensions<br />
<br />
LX</span> &lt;couple it with a CQC handset, and you'll go DOMINATING... WICKED SICK... GODLIKE! LoL <img src="https://ravenrepublic.net/forums/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_46" />) But SRSLY, it's OP'd.&gt;<span style="font-weight: bold;" class="mycode_b"><br />
LAMIA<br />
LAMIA2</span> [as shown in the video, the green tank's DPS quickly put me into a desperate option of peek-poking it with the URANUS.] <span style="font-weight: bold;" class="mycode_b"><br />
GERYON3</span> [another OP'd cannon... you'll always want to partner this with LG/LGL] <span style="font-weight: bold;" class="mycode_b"><br />
<br />
CENTAUR, 60-ammo Dual Missile</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">LOTUS<br />
G91<br />
FUDOH<br />
<br />
ANANDA<br />
R92<br />
<br />
F73H<br />
LIMPET<br />
D2<br />
<br />
L+ Optionals</span><br />
<span style="font-weight: bold;" class="mycode_b">EN Optionals [GOLGI, HISTON, PHAGE]</span> &lt;reduces overall effectiveness of EN Weapons.&gt;<br />
<span style="font-weight: bold;" class="mycode_b">MARISHI</span> &lt;more heat = more intensity = more genbusts = less effective EN Weapons.&gt;<br />
<br />
Regulation 3.0<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/0AD98iotKds" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[Out of boredom, <span style="font-style: italic;" class="mycode_i">biglang pumasok sa isip ko etong</span> Rules na to... Haha!<br />
<br />
Anyways, since I can't think of anywhere else to post this, I'll just do it here.<br />
The main aspect of this regulation is BALANCE. I have already degraded EN and Missile weapons to an acceptable degree. Certain internal bans will remain intact. <img src="https://ravenrepublic.net/forums/images/smilies/jason.gif" alt="Jason" title="Jason" class="smilie smilie_50" /><br />
<br />
<span style="font-size: large;" class="mycode_size">MUSTS:</span><br />
*Legs: you may use only the following set of Tanks<br />
<span style="font-weight: bold;" class="mycode_b">LT69<br />
LT71<br />
78A<br />
A2</span><br />
*<span style="font-weight: bold;" class="mycode_b">Back Unit and Arm Unit [both sides] slots must have equipment</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Applicables:</span><br />
*Maps:<br />
<span style="font-weight: bold;" class="mycode_b">AC Garage<br />
Barn Arena<br />
Military District<br />
Underground Works<br />
Structure<br />
Ruins<br />
Marine Base</span><br />
<br />
*Setups<br />
- as long as all four weapon slots [excluding Extensions and Insides] are armed, and the mentioned tank legs and parts not banned are used, it is viable.<br />
<br />
*Duration<br />
- 3 minutes each round.<br />
- best of 3 rounds.<br />
- 5 rounds for finals.<br />
- Rematch if both AC's hit 0 AP, regardless of the game's decision for victory.<br />
<br />
<span style="font-size: medium;" class="mycode_size">Conditionals:</span><br />
any setups:<br />
*<span style="font-weight: bold;" class="mycode_b">single GLL only</span>, because at close range, you know that a shower of 16 nades can end your game in a clap... Faster than what LAMIA's can do.<br />
<br />
<span style="font-size: large;" class="mycode_size">Bans:</span><br />
*using Hangar Units<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Radar Heads and Radar Back Units.</span> HARDCORE MODE. LoL <img src="https://ravenrepublic.net/forums/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_46" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Lightweight Cores<br />
== <span style="text-decoration: underline;" class="mycode_u">UL Series, CRONUS, RAKAN, HELIOS</span><br />
EOS<br />
ALL Lightweight Arms<br />
LEMUR<br />
LEMUR2<br />
LORIS<br />
AG<br />
</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">ECM's<br />
<br />
Hover Extensions<br />
JIREN<br />
Relation Missile Extensions<br />
<br />
LX</span> &lt;couple it with a CQC handset, and you'll go DOMINATING... WICKED SICK... GODLIKE! LoL <img src="https://ravenrepublic.net/forums/images/smilies/smile.gif" alt="Smile" title="Smile" class="smilie smilie_46" />) But SRSLY, it's OP'd.&gt;<span style="font-weight: bold;" class="mycode_b"><br />
LAMIA<br />
LAMIA2</span> [as shown in the video, the green tank's DPS quickly put me into a desperate option of peek-poking it with the URANUS.] <span style="font-weight: bold;" class="mycode_b"><br />
GERYON3</span> [another OP'd cannon... you'll always want to partner this with LG/LGL] <span style="font-weight: bold;" class="mycode_b"><br />
<br />
CENTAUR, 60-ammo Dual Missile</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">LOTUS<br />
G91<br />
FUDOH<br />
<br />
ANANDA<br />
R92<br />
<br />
F73H<br />
LIMPET<br />
D2<br />
<br />
L+ Optionals</span><br />
<span style="font-weight: bold;" class="mycode_b">EN Optionals [GOLGI, HISTON, PHAGE]</span> &lt;reduces overall effectiveness of EN Weapons.&gt;<br />
<span style="font-weight: bold;" class="mycode_b">MARISHI</span> &lt;more heat = more intensity = more genbusts = less effective EN Weapons.&gt;<br />
<br />
Regulation 3.0<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/0AD98iotKds" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PACT 6]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=2427</link>
			<pubDate>Thu, 28 Oct 2010 00:17:54 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=23">NiX</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=2427</guid>
			<description><![CDATA[Let's do another PACT some time during the Christmas season for old times' sake.<br />
<br />
PACT 1 style. Mostly, anyway.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rules:</span><br />
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;">Philippine Armored Core Tournament Regulations for Armored Core: Last Raven<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">DESIGN SUBMISSIONS:</span></span><br />
- No assembling/modifying designs during Tournament proper.<br />
- A marshal will inspect the entries. Otherwise, we go by an honor system.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">BANNED PARTS LIST</span></span><br />
<br />
1) All ECM Pod Inside Parts<br />
2) CR-WH79H3 Hand Gun<br />
3) WB27O-HARPY2 Orbit Cannon<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Conditional Parts:</span><br />
<br />
4, 5, 6) YA10-LORIS Arms / A09-LEMUR2 Arms / CR-B83TP Boosters -<br />
<span style="font-style: italic;" class="mycode_i">- AC must start with a laser blade/parry blade/shield/flamethrower/empty. No guns hangered under the equipped laser blade/parry blade/shield/flamethrower.</span><br />
<br />
7) CR-C83UA Core -<br />
<span style="font-style: italic;" class="mycode_i">- Only laser blades allowed in hangers for humanoid/reverse-joint/quadrupedal ACs.</span><br />
<br />
8) WB31B-PEGASUS Boosters -<br />
<span style="font-style: italic;" class="mycode_i">- Must equip either CR-B69 or CR-B72T boosters for humanoid/reverse-joint/quadrupedal ACs.</span><br />
<br />
9) YWH14PU-ROC4 Pulse Rifle<br />
<span style="font-style: italic;" class="mycode_i">- Cannot be stored in Core hanger</span><br />
<br />
10) CR-WH01HP Hand Gun<br />
<span style="font-style: italic;" class="mycode_i">- Cannot be stored in Core hanger</span><br />
<br />
11) E05MG-ROE2 Energy Magazine<br />
<span style="font-style: italic;" class="mycode_i">- Cannot be used with CR-WR98L Laser Rifle</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">BANNED MAPS:</span></span><br />
<br />
BARN ARENA<br />
SITE-S<br />
VOLCANO<br />
FLOATING ARENA<br />
LABORATORY<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">MATCH BEHAVIOR:</span></span><br />
- Preliminaries: Best of 3 rounds, 5 minutes per round.<br />
- Semi-finals: Best of 3 or 5 rounds, 5 minutes per round.<br />
- Finals: Best of 5 or 7, 5 minutes per round.<br />
- Randomized map selection<br />
- Re-game in case of a double KO and technical problems</div></div></div>
<br />
Be sure to post if interested. Suggest a venue too. I don't mind having it in my house.]]></description>
			<content:encoded><![CDATA[Let's do another PACT some time during the Christmas season for old times' sake.<br />
<br />
PACT 1 style. Mostly, anyway.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rules:</span><br />
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;">Philippine Armored Core Tournament Regulations for Armored Core: Last Raven<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">DESIGN SUBMISSIONS:</span></span><br />
- No assembling/modifying designs during Tournament proper.<br />
- A marshal will inspect the entries. Otherwise, we go by an honor system.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">BANNED PARTS LIST</span></span><br />
<br />
1) All ECM Pod Inside Parts<br />
2) CR-WH79H3 Hand Gun<br />
3) WB27O-HARPY2 Orbit Cannon<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Conditional Parts:</span><br />
<br />
4, 5, 6) YA10-LORIS Arms / A09-LEMUR2 Arms / CR-B83TP Boosters -<br />
<span style="font-style: italic;" class="mycode_i">- AC must start with a laser blade/parry blade/shield/flamethrower/empty. No guns hangered under the equipped laser blade/parry blade/shield/flamethrower.</span><br />
<br />
7) CR-C83UA Core -<br />
<span style="font-style: italic;" class="mycode_i">- Only laser blades allowed in hangers for humanoid/reverse-joint/quadrupedal ACs.</span><br />
<br />
8) WB31B-PEGASUS Boosters -<br />
<span style="font-style: italic;" class="mycode_i">- Must equip either CR-B69 or CR-B72T boosters for humanoid/reverse-joint/quadrupedal ACs.</span><br />
<br />
9) YWH14PU-ROC4 Pulse Rifle<br />
<span style="font-style: italic;" class="mycode_i">- Cannot be stored in Core hanger</span><br />
<br />
10) CR-WH01HP Hand Gun<br />
<span style="font-style: italic;" class="mycode_i">- Cannot be stored in Core hanger</span><br />
<br />
11) E05MG-ROE2 Energy Magazine<br />
<span style="font-style: italic;" class="mycode_i">- Cannot be used with CR-WR98L Laser Rifle</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">BANNED MAPS:</span></span><br />
<br />
BARN ARENA<br />
SITE-S<br />
VOLCANO<br />
FLOATING ARENA<br />
LABORATORY<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">MATCH BEHAVIOR:</span></span><br />
- Preliminaries: Best of 3 rounds, 5 minutes per round.<br />
- Semi-finals: Best of 3 or 5 rounds, 5 minutes per round.<br />
- Finals: Best of 5 or 7, 5 minutes per round.<br />
- Randomized map selection<br />
- Re-game in case of a double KO and technical problems</div></div></div>
<br />
Be sure to post if interested. Suggest a venue too. I don't mind having it in my house.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[P.E.R.Ph.A.C.T. X.D.]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=2236</link>
			<pubDate>Sun, 02 May 2010 12:49:20 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=23">NiX</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=2236</guid>
			<description><![CDATA[Event: P.E.R.Ph.A.C.T. X.D.<br />
<br />
Venue: Probably Somewhere in Makati<br />
<br />
Date: Probably in August<br />
<br />
Game: Armored Core: Probably Last Raven<br />
<br />
Format: Probably Two on Two<br />
<br />
Probably from the PACT 5 thread:<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Random selection of partners. <span style="font-weight: bold;" class="mycode_b">Previous PACT placers cannot partner with each other</span> Their starting points on the brackets will be predetermined.<br />
<br />
As soon as everyone has a partner, there will be one hour for preparing/modifying ACs and strategizing.<br />
<br />
During the preparation time, each pair will be given a maximum of 15 minutes on a PS2 to modify their ACs. The pair declares their ACs for use and a marshal checks them for PACT-compliance.<br />
<br />
We'll be pretty strict with this 15-minute thing so please at least have a good idea of what ACs you'll want to use. This time will only be for MINOR ADJUSTMENTS and for synergizing with your partner.<br />
<br />
Random selection of maps every round via card-draw. Best of 3 for the regular matches and best of 5 for the finals, 5-minute time limit, blah blah.<br />
<br />
For the brackets, we'll use those indicated in tournamentdesign.org<br />
If 5 pairs enter - triple elim<br />
If 6-8 pairs - double elim<br />
<br />
As soon as everyone has already declared their ACs, the tournament can begin.</blockquote>
<br />
Probable Rules:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">No ECM pods<br />
No H3 handguns<br />
No HARPY2<br />
No TP Boosters<br />
No left arm equipment aside from blades and shields (An extra blade or shield may still be hangered)<br />
No ROC4 and HP in hangers<br />
No hangered weapons in UA core except for blades and shields. Does not apply to tanks.<br />
No RM3<br />
No GAEA, 89E, and E2<br />
No LEMUR2 and LORIS. Does not apply to hovers and tanks<br />
<br />
Allowed Maps: (least lag)<br />
CYBER SPACE<br />
MILITARY DISTRICT<br />
BORN CITY</span><br />
<br />
Will make a better opening post later. Hahah.]]></description>
			<content:encoded><![CDATA[Event: P.E.R.Ph.A.C.T. X.D.<br />
<br />
Venue: Probably Somewhere in Makati<br />
<br />
Date: Probably in August<br />
<br />
Game: Armored Core: Probably Last Raven<br />
<br />
Format: Probably Two on Two<br />
<br />
Probably from the PACT 5 thread:<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Random selection of partners. <span style="font-weight: bold;" class="mycode_b">Previous PACT placers cannot partner with each other</span> Their starting points on the brackets will be predetermined.<br />
<br />
As soon as everyone has a partner, there will be one hour for preparing/modifying ACs and strategizing.<br />
<br />
During the preparation time, each pair will be given a maximum of 15 minutes on a PS2 to modify their ACs. The pair declares their ACs for use and a marshal checks them for PACT-compliance.<br />
<br />
We'll be pretty strict with this 15-minute thing so please at least have a good idea of what ACs you'll want to use. This time will only be for MINOR ADJUSTMENTS and for synergizing with your partner.<br />
<br />
Random selection of maps every round via card-draw. Best of 3 for the regular matches and best of 5 for the finals, 5-minute time limit, blah blah.<br />
<br />
For the brackets, we'll use those indicated in tournamentdesign.org<br />
If 5 pairs enter - triple elim<br />
If 6-8 pairs - double elim<br />
<br />
As soon as everyone has already declared their ACs, the tournament can begin.</blockquote>
<br />
Probable Rules:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">No ECM pods<br />
No H3 handguns<br />
No HARPY2<br />
No TP Boosters<br />
No left arm equipment aside from blades and shields (An extra blade or shield may still be hangered)<br />
No ROC4 and HP in hangers<br />
No hangered weapons in UA core except for blades and shields. Does not apply to tanks.<br />
No RM3<br />
No GAEA, 89E, and E2<br />
No LEMUR2 and LORIS. Does not apply to hovers and tanks<br />
<br />
Allowed Maps: (least lag)<br />
CYBER SPACE<br />
MILITARY DISTRICT<br />
BORN CITY</span><br />
<br />
Will make a better opening post later. Hahah.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LR: Japanese-Style Rules]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=1924</link>
			<pubDate>Thu, 27 Aug 2009 11:58:51 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=23">NiX</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=1924</guid>
			<description><![CDATA[Rick showed me the rules for LR employed by the Japanese community (via <a href="http://homepage3.nifty.com/momogure/" target="_blank" rel="noopener" class="mycode_url">Momo's site</a>)<br />
<br />
Just posting this here as a comparison to our own rules. Although it would honestly be interesting to have a tourney with these parameters. <img src="https://ravenrepublic.net/forums/images/smilies/laughing.gif" alt="LOL" title="LOL" class="smilie smilie_85" /> Might be too late for that now though. <img src="https://ravenrepublic.net/forums/images/smilies/laughing.gif" alt="LOL" title="LOL" class="smilie smilie_85" /><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">Google Translation:</span><br />
<br />
▼ ACLR Regulation Vr.1.1 ▼<br />
<br />
＜対戦形式＞ "Game format"<br />
・スイスドロー４回戦以上、上位４名以上のエリミネーションマッチ　　・１機制、１試合５分２本先取（引き分けを含む最大３回戦） · Suisudoro least four round, the top four aircraft Erimineshonmatchi more than one system, two duck first five minutes of this one (including a maximum of 3 first round tie.)<br />
・相手の情報表示をOFFにしての対戦　　・紹介ムービーはスキップ不可。 OFF · other information displayed on the game and the movie is not about skipping.<br />
・土遁行為、反則行為、暴行行為は敗北とします。 · Act Myongjigeogari soil, foul, and defeat the violent act.<br />
<br />
<br />
＜対戦マップ＞ "Map game"<br />
・以下のMAPよりランダムで選択。 Randomly selected from the following · MAP. （重複なし） (No Duplicates)<br />
01.AC GARAGE 01.AC GARAGE<br />
02.HIGHLANDS 02.HIGHLANDS<br />
03.SPACEPORT 03.SPACEPORT<br />
04.BARN ARENA 04.BARN ARENA<br />
05.MILITARY DISTRICT 05.MILITARY DISTRICT<br />
06.RUIN 06.RUIN<br />
07.ABANDONED FACTORY 07.ABANDONED FACTORY<br />
08.MARINE BASE 08.MARINE BASE<br />
09.BORN CITY 09.BORN CITY<br />
・タンク・フロート機は、事前に上記より除外するマップを３つ選択できる。 · Aircraft float tank, a map can be excluded from the above three pre-select one.<br />
<br />
<br />
＜制限事項＞ "Limitations"<br />
・装備禁止　　　　　ECMメーカー全種　　　　　CR-WR73RS...（タンクは可能） ECM equipment manufacturers prohibit all kinds · CR-WR73RS ... (tank is available)<br />
CR-WH01HPを格納出来ない...（タンクは可能） CR-WH01HP not store ... (tank is available)<br />
<br />
・ブースター制限　　　　　B83TP・VULTURE・VULTURE2・GULL・B90T2の装備不可。 · Limit booster B83TP · VULTURE · VULTURE2 · GULL · B90T2 not equipment.<br />
中量二脚・重量二脚は、更にBIRDIE2を装備できない。 Amount of weight during the two legs two legs are not equipped with BIRDIE2 further. <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><br />
Same thing, babelfish translation</span><br />
<br />
▼ACLR Regulation Vr.1.1▼<br />
<br />
&lt; Opposition type &gt;<br />
　　[suisudoro] 4 above game and the elimination match superior 4 or more<br />
　　1 machine systems, 1 tournament 5 minute 2 these preoccupation (the maximum of 3 games which include draw)<br />
　　Opposition turning the information display of the partner to a OFF<br />
　　Introduction as for movie skip failure.<br />
　　Earth 遁 behavior, infringement behavior and assault behavior make being defeated.<br />
<br />
<br />
&lt; Opposition map &gt;<br />
　　From MAP below it selects with random. (There is no repetition)<br />
　　　　　01.AC GARAGE<br />
　　　　　02.HIGHLANDS<br />
　　　　　03.SPACEPORT<br />
　　　　　04.BARN ARENA<br />
　　　　　05.MILITARY DISTRICT<br />
　　　　　06.RUIN<br />
　　　　　07.ABANDONED FACTORY<br />
　　　　　08.MARINE BASE<br />
　　　　　09.BORN CITY<br />
　　Tank float the machine can select 3 maps which are excluded from description above in advance.<br />
<br />
<br />
&lt; Restriction item &gt;<br />
　　Equipment and prohibition<br />
　　　　　ECM manufacturer all kind<br />
　　　　　CR-WR73RS…(The tank is possible)<br />
　　　　　CR-WH01HP cannot be housed,…(The tank is possible)<br />
<br />
　　Booster restriction<br />
　　　　　The equipment failure of B83TP VULTURE VULTURE2 GULL B90T2.<br />
　　　　　The medium quantitative bipods weight bipods furthermore cannot equip BIRDIE2.</blockquote>
<br />
A pain to read, yeah? But just showing you that they play a different game.<br />
<br />
Here's a summary from what I understood:<br />
<br />
ecms - banned<br />
RS - tanks only<br />
HP - can't be hangered except if you're a tank<br />
<br />
TP, Vulture, Vulture2, gull, T2 - yep none of them can be equipped.<br />
Can't understand the birdie2 thing, but I think it's saying that underweighted ACs can't use Birdie2.<br />
<br />
Basically, they're playing a MUCH slower game. I'm not exactly sure why they opted for this though. Maybe to level things better for tanks and hovers? To increase the value of OB? To counter LR's inherent inaccuracy? I'm not really sure. But it's a big contrast to the rules used by the english-speaking community. It's all very interesting.<br />
<br />
What I really liked is the ability to thumb down maps though. We should have used something like that ever since.<br />
<br />
Your thoughts?]]></description>
			<content:encoded><![CDATA[Rick showed me the rules for LR employed by the Japanese community (via <a href="http://homepage3.nifty.com/momogure/" target="_blank" rel="noopener" class="mycode_url">Momo's site</a>)<br />
<br />
Just posting this here as a comparison to our own rules. Although it would honestly be interesting to have a tourney with these parameters. <img src="https://ravenrepublic.net/forums/images/smilies/laughing.gif" alt="LOL" title="LOL" class="smilie smilie_85" /> Might be too late for that now though. <img src="https://ravenrepublic.net/forums/images/smilies/laughing.gif" alt="LOL" title="LOL" class="smilie smilie_85" /><br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">Google Translation:</span><br />
<br />
▼ ACLR Regulation Vr.1.1 ▼<br />
<br />
＜対戦形式＞ "Game format"<br />
・スイスドロー４回戦以上、上位４名以上のエリミネーションマッチ　　・１機制、１試合５分２本先取（引き分けを含む最大３回戦） · Suisudoro least four round, the top four aircraft Erimineshonmatchi more than one system, two duck first five minutes of this one (including a maximum of 3 first round tie.)<br />
・相手の情報表示をOFFにしての対戦　　・紹介ムービーはスキップ不可。 OFF · other information displayed on the game and the movie is not about skipping.<br />
・土遁行為、反則行為、暴行行為は敗北とします。 · Act Myongjigeogari soil, foul, and defeat the violent act.<br />
<br />
<br />
＜対戦マップ＞ "Map game"<br />
・以下のMAPよりランダムで選択。 Randomly selected from the following · MAP. （重複なし） (No Duplicates)<br />
01.AC GARAGE 01.AC GARAGE<br />
02.HIGHLANDS 02.HIGHLANDS<br />
03.SPACEPORT 03.SPACEPORT<br />
04.BARN ARENA 04.BARN ARENA<br />
05.MILITARY DISTRICT 05.MILITARY DISTRICT<br />
06.RUIN 06.RUIN<br />
07.ABANDONED FACTORY 07.ABANDONED FACTORY<br />
08.MARINE BASE 08.MARINE BASE<br />
09.BORN CITY 09.BORN CITY<br />
・タンク・フロート機は、事前に上記より除外するマップを３つ選択できる。 · Aircraft float tank, a map can be excluded from the above three pre-select one.<br />
<br />
<br />
＜制限事項＞ "Limitations"<br />
・装備禁止　　　　　ECMメーカー全種　　　　　CR-WR73RS...（タンクは可能） ECM equipment manufacturers prohibit all kinds · CR-WR73RS ... (tank is available)<br />
CR-WH01HPを格納出来ない...（タンクは可能） CR-WH01HP not store ... (tank is available)<br />
<br />
・ブースター制限　　　　　B83TP・VULTURE・VULTURE2・GULL・B90T2の装備不可。 · Limit booster B83TP · VULTURE · VULTURE2 · GULL · B90T2 not equipment.<br />
中量二脚・重量二脚は、更にBIRDIE2を装備できない。 Amount of weight during the two legs two legs are not equipped with BIRDIE2 further. <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><br />
Same thing, babelfish translation</span><br />
<br />
▼ACLR Regulation Vr.1.1▼<br />
<br />
&lt; Opposition type &gt;<br />
　　[suisudoro] 4 above game and the elimination match superior 4 or more<br />
　　1 machine systems, 1 tournament 5 minute 2 these preoccupation (the maximum of 3 games which include draw)<br />
　　Opposition turning the information display of the partner to a OFF<br />
　　Introduction as for movie skip failure.<br />
　　Earth 遁 behavior, infringement behavior and assault behavior make being defeated.<br />
<br />
<br />
&lt; Opposition map &gt;<br />
　　From MAP below it selects with random. (There is no repetition)<br />
　　　　　01.AC GARAGE<br />
　　　　　02.HIGHLANDS<br />
　　　　　03.SPACEPORT<br />
　　　　　04.BARN ARENA<br />
　　　　　05.MILITARY DISTRICT<br />
　　　　　06.RUIN<br />
　　　　　07.ABANDONED FACTORY<br />
　　　　　08.MARINE BASE<br />
　　　　　09.BORN CITY<br />
　　Tank float the machine can select 3 maps which are excluded from description above in advance.<br />
<br />
<br />
&lt; Restriction item &gt;<br />
　　Equipment and prohibition<br />
　　　　　ECM manufacturer all kind<br />
　　　　　CR-WR73RS…(The tank is possible)<br />
　　　　　CR-WH01HP cannot be housed,…(The tank is possible)<br />
<br />
　　Booster restriction<br />
　　　　　The equipment failure of B83TP VULTURE VULTURE2 GULL B90T2.<br />
　　　　　The medium quantitative bipods weight bipods furthermore cannot equip BIRDIE2.</blockquote>
<br />
A pain to read, yeah? But just showing you that they play a different game.<br />
<br />
Here's a summary from what I understood:<br />
<br />
ecms - banned<br />
RS - tanks only<br />
HP - can't be hangered except if you're a tank<br />
<br />
TP, Vulture, Vulture2, gull, T2 - yep none of them can be equipped.<br />
Can't understand the birdie2 thing, but I think it's saying that underweighted ACs can't use Birdie2.<br />
<br />
Basically, they're playing a MUCH slower game. I'm not exactly sure why they opted for this though. Maybe to level things better for tanks and hovers? To increase the value of OB? To counter LR's inherent inaccuracy? I'm not really sure. But it's a big contrast to the rules used by the english-speaking community. It's all very interesting.<br />
<br />
What I really liked is the ability to thumb down maps though. We should have used something like that ever since.<br />
<br />
Your thoughts?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PACT VI]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=1902</link>
			<pubDate>Mon, 10 Aug 2009 00:52:13 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=23">NiX</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=1902</guid>
			<description><![CDATA[What: Philippine Armored Core Tournament 6<br />
<br />
When: February 11, 2012, Rendezvous at 11:00 AM, Tournament Start at 12:30 PM<br />
<br />
Where: Amorsolo Mansion, 130 Amorsolo cor. Herrera St., Legaspi Village, Makati City<br />
<a href="http://www.mansiongroup.com.ph/amorsolo_destination.html" target="_blank" rel="noopener" class="mycode_url">http://www.mansiongroup.com.ph/amorsolo_...ation.html</a><br />
<br />
<img src="http://img.photobucket.com/albums/v139/nix88/pact6map.png" loading="lazy"  alt="[Image: pact6map.png]" class="mycode_img" /><br />
<br />
Tournament Entrance Fee: P250.00 (to cover the P3250.00 venue cost)<br />
Attendance Fee (for non-participants): P150.00<br />
<br />
P500 - PACT Champion<br />
P300 - 2nd Place<br />
P200 - 3rd Place<br />
<br />
Rules: <a href="http://ravenrepublic.net/forums/showthread.php?tid=274" target="_blank" rel="noopener" class="mycode_url">http://ravenrepublic.net/forums/showthread.php?tid=274</a><br />
One AC only.<br />
<br />
Format: <br />
<br />
If 14-player double-elimination<br />
<a href="http://tournamentdesign.org/czap2e14pv1.xls" target="_blank" rel="noopener" class="mycode_url">http://tournamentdesign.org/czap2e14pv1.xls</a><br />
<br />
If (somehow) 16-player double-elimination<br />
<a href="http://www.tournamentdesign.org/czap2e16pv1.xls" target="_blank" rel="noopener" class="mycode_url">http://www.tournamentdesign.org/czap2e16pv1.xls</a><br />
<br />
<br />
Participants (according to seeding based on previous PACT showings):<br />
<br />
1. lord leperman (confirmed)<br />
2. NiX (confirmed) <br />
3. Moonlight Raven (confirmed)<br />
<span style="text-decoration: line-through;" class="mycode_s">atdsutm</span><br />
4. Arch Angel (confirmed)<br />
5. Goat (confirmed)<br />
<span style="text-decoration: line-through;" class="mycode_s">Ardjin</span><br />
<span style="text-decoration: line-through;" class="mycode_s">(6. Maitreya - tentative)</span><br />
- Fox (confirmed)<br />
- Serene (confirmed)<br />
- Grimweld (confirmed)<br />
- Panda (confirmed)<br />
- Zero Kanipan (confirmed)<br />
- Clonezero (confirmed)<br />
- AEA1 (confirmed but depends on hospital magic)<br />
- Shintetsu (alternate) (confirmed)<br />
- Beastkiller (tentative)<br />
<br />
Stuff Needed:<br />
<br />
4 TVs - Through the venue<br />
4 PS2s - Maitreya's, Rick's, Jake's(?), Fox's or Arch Angel's<br />
2 Link Cables - I hope the firewire I have will work<br />
4 AVRs<br />
4 Extension Cords<br />
<br />
Food, drinks, plastic cups and utensils, paper plates<br />
Plastic tables and chairs<br />
<br />
Post what you can contribute.]]></description>
			<content:encoded><![CDATA[What: Philippine Armored Core Tournament 6<br />
<br />
When: February 11, 2012, Rendezvous at 11:00 AM, Tournament Start at 12:30 PM<br />
<br />
Where: Amorsolo Mansion, 130 Amorsolo cor. Herrera St., Legaspi Village, Makati City<br />
<a href="http://www.mansiongroup.com.ph/amorsolo_destination.html" target="_blank" rel="noopener" class="mycode_url">http://www.mansiongroup.com.ph/amorsolo_...ation.html</a><br />
<br />
<img src="http://img.photobucket.com/albums/v139/nix88/pact6map.png" loading="lazy"  alt="[Image: pact6map.png]" class="mycode_img" /><br />
<br />
Tournament Entrance Fee: P250.00 (to cover the P3250.00 venue cost)<br />
Attendance Fee (for non-participants): P150.00<br />
<br />
P500 - PACT Champion<br />
P300 - 2nd Place<br />
P200 - 3rd Place<br />
<br />
Rules: <a href="http://ravenrepublic.net/forums/showthread.php?tid=274" target="_blank" rel="noopener" class="mycode_url">http://ravenrepublic.net/forums/showthread.php?tid=274</a><br />
One AC only.<br />
<br />
Format: <br />
<br />
If 14-player double-elimination<br />
<a href="http://tournamentdesign.org/czap2e14pv1.xls" target="_blank" rel="noopener" class="mycode_url">http://tournamentdesign.org/czap2e14pv1.xls</a><br />
<br />
If (somehow) 16-player double-elimination<br />
<a href="http://www.tournamentdesign.org/czap2e16pv1.xls" target="_blank" rel="noopener" class="mycode_url">http://www.tournamentdesign.org/czap2e16pv1.xls</a><br />
<br />
<br />
Participants (according to seeding based on previous PACT showings):<br />
<br />
1. lord leperman (confirmed)<br />
2. NiX (confirmed) <br />
3. Moonlight Raven (confirmed)<br />
<span style="text-decoration: line-through;" class="mycode_s">atdsutm</span><br />
4. Arch Angel (confirmed)<br />
5. Goat (confirmed)<br />
<span style="text-decoration: line-through;" class="mycode_s">Ardjin</span><br />
<span style="text-decoration: line-through;" class="mycode_s">(6. Maitreya - tentative)</span><br />
- Fox (confirmed)<br />
- Serene (confirmed)<br />
- Grimweld (confirmed)<br />
- Panda (confirmed)<br />
- Zero Kanipan (confirmed)<br />
- Clonezero (confirmed)<br />
- AEA1 (confirmed but depends on hospital magic)<br />
- Shintetsu (alternate) (confirmed)<br />
- Beastkiller (tentative)<br />
<br />
Stuff Needed:<br />
<br />
4 TVs - Through the venue<br />
4 PS2s - Maitreya's, Rick's, Jake's(?), Fox's or Arch Angel's<br />
2 Link Cables - I hope the firewire I have will work<br />
4 AVRs<br />
4 Extension Cords<br />
<br />
Food, drinks, plastic cups and utensils, paper plates<br />
Plastic tables and chairs<br />
<br />
Post what you can contribute.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PACT Regulations for LR Two-on-Two]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=1895</link>
			<pubDate>Sun, 02 Aug 2009 23:46:21 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=23">NiX</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=1895</guid>
			<description><![CDATA[Old rules as drafted by Lord_Leperman:<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Standard 2-on-2 rules (draft, open to discussion):<br />
<br />
Standard PACT rules and regulations apply.<br />
Standard PACT part bans for LR still apply.<br />
<br />
Game format:<br />
-Team Battle with no leader in the options setting.<br />
-5 minute rounds, best of 3.<br />
-5 minute rounds, best of 5 for the finals.<br />
<br />
Team pairing process: Depends on available participants.<br />
<br />
Rules are added to facilitate 2-on-2 matches:<br />
<br />
1. Two contestants may enter as a team, with 1 AC for each person, for a total of 2 ACs per team.<br />
<br />
2. Team members may switch places between the two (Essentially, a teammate uses his teammate's AC and vice-versa) at any time during the tournament at the team's own risk. Any alterations in AC design are prohibited except for swapping paint jobs and emblems.<br />
<br />
3. A team's AC designs may be similar and may use similar parts with each other so as long as they conform to PACT rules on designs.<br />
<br />
4. A ring out by one team member means that he is out of the match, but this does not necessarily mean that the team has lost and the other team member may choose to continue the current match.</blockquote>
<br />
After PACT 5, I think some changes are in order, no?<br />
<br />
Rule # 2 seemed fun at the time when Leperman and I discussed it. But thinking about it now, I don't like it. I don't like the idea of overriding my partner's playing, aside from simply providing advice. I don't think any team took advantage of this rule during PACT 5, though. Not a big deal. I personally won't exercise it, by principle.<br />
<br />
A major issue that needs discussing is the use of Orbit Cannons. As was expertly demonstrated by the Ting brothers, a pair of OCs simply MELTED heavy tanks. While there are several countermeasures against missiles, heavy tanks simply have no way to defend against the OCs.<br />
<br />
After the tournament, Leperman suggested that there should only be at most 1 HARPY per team, while HARPY2 should get banned completely. I'm cool with that.<br />
<br />
Feel free to bring up any other issues that you noticed during PACT 5.]]></description>
			<content:encoded><![CDATA[Old rules as drafted by Lord_Leperman:<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Standard 2-on-2 rules (draft, open to discussion):<br />
<br />
Standard PACT rules and regulations apply.<br />
Standard PACT part bans for LR still apply.<br />
<br />
Game format:<br />
-Team Battle with no leader in the options setting.<br />
-5 minute rounds, best of 3.<br />
-5 minute rounds, best of 5 for the finals.<br />
<br />
Team pairing process: Depends on available participants.<br />
<br />
Rules are added to facilitate 2-on-2 matches:<br />
<br />
1. Two contestants may enter as a team, with 1 AC for each person, for a total of 2 ACs per team.<br />
<br />
2. Team members may switch places between the two (Essentially, a teammate uses his teammate's AC and vice-versa) at any time during the tournament at the team's own risk. Any alterations in AC design are prohibited except for swapping paint jobs and emblems.<br />
<br />
3. A team's AC designs may be similar and may use similar parts with each other so as long as they conform to PACT rules on designs.<br />
<br />
4. A ring out by one team member means that he is out of the match, but this does not necessarily mean that the team has lost and the other team member may choose to continue the current match.</blockquote>
<br />
After PACT 5, I think some changes are in order, no?<br />
<br />
Rule # 2 seemed fun at the time when Leperman and I discussed it. But thinking about it now, I don't like it. I don't like the idea of overriding my partner's playing, aside from simply providing advice. I don't think any team took advantage of this rule during PACT 5, though. Not a big deal. I personally won't exercise it, by principle.<br />
<br />
A major issue that needs discussing is the use of Orbit Cannons. As was expertly demonstrated by the Ting brothers, a pair of OCs simply MELTED heavy tanks. While there are several countermeasures against missiles, heavy tanks simply have no way to defend against the OCs.<br />
<br />
After the tournament, Leperman suggested that there should only be at most 1 HARPY per team, while HARPY2 should get banned completely. I'm cool with that.<br />
<br />
Feel free to bring up any other issues that you noticed during PACT 5.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[2-on-2 Partnering System]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=1864</link>
			<pubDate>Sat, 04 Jul 2009 14:25:36 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=23">NiX</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=1864</guid>
			<description><![CDATA[&lt;center&gt;<img src="http://ravenrepublic.net/gallery/albums/userpics/10023/pact5-2.jpg" loading="lazy"  alt="[Image: pact5-2.jpg]" class="mycode_img" />&lt;/center&gt;<br />
<br />
Because more than 50% of our active population wanted it, it's finally been decided that PACT 5 will use a two-on-two format. But now, because of the untested nature of this format, it looks like another poll is needed.<br />
<br />
Based on what's been discussed before, let me present you with three ways to determine the team-ups:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1. Predetermined team-ups</span> - Look for a partner before the tournament and develop a strategy together. <br />
<br />
*Note: What happens if your partner fails to show up though?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2. Randomized team-ups</span> - Lots will be drawn (or we can use some other randomizing method) on the tournament date to determine the pairings. No restrictions. Time will be allotted for strategic discussion between the newly formed teams.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3. Randomized TIERED team-ups</span> - Same as option 2 except that the 1st/2nd/3rd-placers from all previous PACT tournaments  cannot end up as teammates.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">All previous placers:</span><br />
Lord_Leperman (PACT 1,2,3)<br />
NiX (PACT 1,2,3)<br />
Twin-Skies (PACT 1)<br />
Maitreya (PACT 2)<br />
Sforza (PACT 3,4*)<br />
Ethermaster (PACT 4)<br />
Moonlight_Raven (PACT4)<br />
*atdsutm (PACT 4)<br />
<br />
If you can think of a better tiering system, please suggest it.<br />
<br />
------------------------------------------------------------------------------<br />
Predetermined teams would have been awesome. But still, I voted for option 3 since it's obviously the most balanced choice.<br />
<br />
Poll's set to end on July 30. 10 votes should probably be enough to consider the result valid.]]></description>
			<content:encoded><![CDATA[&lt;center&gt;<img src="http://ravenrepublic.net/gallery/albums/userpics/10023/pact5-2.jpg" loading="lazy"  alt="[Image: pact5-2.jpg]" class="mycode_img" />&lt;/center&gt;<br />
<br />
Because more than 50% of our active population wanted it, it's finally been decided that PACT 5 will use a two-on-two format. But now, because of the untested nature of this format, it looks like another poll is needed.<br />
<br />
Based on what's been discussed before, let me present you with three ways to determine the team-ups:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1. Predetermined team-ups</span> - Look for a partner before the tournament and develop a strategy together. <br />
<br />
*Note: What happens if your partner fails to show up though?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2. Randomized team-ups</span> - Lots will be drawn (or we can use some other randomizing method) on the tournament date to determine the pairings. No restrictions. Time will be allotted for strategic discussion between the newly formed teams.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3. Randomized TIERED team-ups</span> - Same as option 2 except that the 1st/2nd/3rd-placers from all previous PACT tournaments  cannot end up as teammates.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">All previous placers:</span><br />
Lord_Leperman (PACT 1,2,3)<br />
NiX (PACT 1,2,3)<br />
Twin-Skies (PACT 1)<br />
Maitreya (PACT 2)<br />
Sforza (PACT 3,4*)<br />
Ethermaster (PACT 4)<br />
Moonlight_Raven (PACT4)<br />
*atdsutm (PACT 4)<br />
<br />
If you can think of a better tiering system, please suggest it.<br />
<br />
------------------------------------------------------------------------------<br />
Predetermined teams would have been awesome. But still, I voted for option 3 since it's obviously the most balanced choice.<br />
<br />
Poll's set to end on July 30. 10 votes should probably be enough to consider the result valid.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PACT 5 Discussion Thread]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=1839</link>
			<pubDate>Tue, 16 Jun 2009 23:30:57 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=23">NiX</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=1839</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="http://ravenrepublic.net/gallery/albums/userpics/10023/pact5.jpg" loading="lazy"  alt="[Image: pact5.jpg]" class="mycode_img" /></div>
<br />
Final Plans:<br />
<br />
Random selection of partners starts at 1:00 PM. But previous PACT placers cannot partner with each other. Their starting points on the bracket will be predetermined.<br />
<br />
As soon as everyone has a partner, there will be one hour for preparing/modifying ACs and strategizing.<br />
<br />
During the preparation time, each pair will be given a maximum of 15 minutes on a PS2 to modify their ACs. The pair declares their ACs for use and a marshal checks them for PACT-compliance. We're only using standard PACT rules.<br />
<br />
We'll be pretty strict with this 15-minute thing so please at least have a good idea of what ACs you'll want to use. This time will only be for MINOR ADJUSTMENTS and for synergizing with your partner.<br />
<br />
Other rules are just the usual. Banned maps as before. Bunutan para sa map every round. Best of 3 for the regular matches and best of 5 for the finals, 5-minute time limit, blah blah.<br />
<br />
Most probably no need for AP-point system in this one. Magulo pa eh.<br />
<br />
For the brackets, we'll use those indicated in tournamentdesign.org<br />
If 5 pairs enter - triple elim<br />
If 6-8 pairs - double elim<br />
<br />
As soon as everyone has already declared their ACs, the tournament can begin. Let's set it at 2:30 PM.<br />
<br />
Tournament itself will probably take around 4 hours.<br />
<br />
And... I think that's it.<br />
<br />
Good luck to everyone.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="http://ravenrepublic.net/gallery/albums/userpics/10023/pact5.jpg" loading="lazy"  alt="[Image: pact5.jpg]" class="mycode_img" /></div>
<br />
Final Plans:<br />
<br />
Random selection of partners starts at 1:00 PM. But previous PACT placers cannot partner with each other. Their starting points on the bracket will be predetermined.<br />
<br />
As soon as everyone has a partner, there will be one hour for preparing/modifying ACs and strategizing.<br />
<br />
During the preparation time, each pair will be given a maximum of 15 minutes on a PS2 to modify their ACs. The pair declares their ACs for use and a marshal checks them for PACT-compliance. We're only using standard PACT rules.<br />
<br />
We'll be pretty strict with this 15-minute thing so please at least have a good idea of what ACs you'll want to use. This time will only be for MINOR ADJUSTMENTS and for synergizing with your partner.<br />
<br />
Other rules are just the usual. Banned maps as before. Bunutan para sa map every round. Best of 3 for the regular matches and best of 5 for the finals, 5-minute time limit, blah blah.<br />
<br />
Most probably no need for AP-point system in this one. Magulo pa eh.<br />
<br />
For the brackets, we'll use those indicated in tournamentdesign.org<br />
If 5 pairs enter - triple elim<br />
If 6-8 pairs - double elim<br />
<br />
As soon as everyone has already declared their ACs, the tournament can begin. Let's set it at 2:30 PM.<br />
<br />
Tournament itself will probably take around 4 hours.<br />
<br />
And... I think that's it.<br />
<br />
Good luck to everyone.]]></content:encoded>
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			<title><![CDATA[Future PACT?]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=1810</link>
			<pubDate>Mon, 11 May 2009 20:06:14 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=17">maitreya</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=1810</guid>
			<description><![CDATA[It's been more than half a year since anything happened here. With the recent talks about AC going active again, maybe it's time we think on what platform the next PACT would be on?<br />
<br />
This is just a survey, not a decisive thing. Maybe it's about time we had some serious AC action again.<br />
<br />
LR is possibly still far-by the most accessible (and most understood) AC game for us all here. We know how it works, and we know how to make good ACs and matches. The boards itself basically grew up on this AC game.<br />
<br />
FA.. Well, the world's going next gen. Problem is, only a few people have the game, or can play the game regularly. With multiple regulations, we'd have to pick up the best one for tournies. An advantage of this is game, skill-wise for tourneys, I think the playing field is kinda even.<br />
<br />
Or, we can go retro with an older incarnation. How would we fare if we went SL or MoA or AA? I like this idea, but it'll be a lot of work for us. Again, availability of the game(s) would be a problem, since they're much older. And also, we'd have to make PACT regulations for the game(s). Unlike LR, where we have established regulations, FA which can use online regulations, older incarnations would be needing time and tests to make regulations.<br />
<br />
So what're your opinions?]]></description>
			<content:encoded><![CDATA[It's been more than half a year since anything happened here. With the recent talks about AC going active again, maybe it's time we think on what platform the next PACT would be on?<br />
<br />
This is just a survey, not a decisive thing. Maybe it's about time we had some serious AC action again.<br />
<br />
LR is possibly still far-by the most accessible (and most understood) AC game for us all here. We know how it works, and we know how to make good ACs and matches. The boards itself basically grew up on this AC game.<br />
<br />
FA.. Well, the world's going next gen. Problem is, only a few people have the game, or can play the game regularly. With multiple regulations, we'd have to pick up the best one for tournies. An advantage of this is game, skill-wise for tourneys, I think the playing field is kinda even.<br />
<br />
Or, we can go retro with an older incarnation. How would we fare if we went SL or MoA or AA? I like this idea, but it'll be a lot of work for us. Again, availability of the game(s) would be a problem, since they're much older. And also, we'd have to make PACT regulations for the game(s). Unlike LR, where we have established regulations, FA which can use online regulations, older incarnations would be needing time and tests to make regulations.<br />
<br />
So what're your opinions?]]></content:encoded>
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