<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[The Raven Republic Forums - Theory and Concept]]></title>
		<link>https://ravenrepublic.net/forums/</link>
		<description><![CDATA[The Raven Republic Forums - https://ravenrepublic.net/forums]]></description>
		<pubDate>Thu, 16 Apr 2026 22:08:51 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Armored Core 6's Stagger Mechanics]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3611</link>
			<pubDate>Mon, 21 Aug 2023 02:16:51 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=19">Lord_Leperman</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3611</guid>
			<description><![CDATA[<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/XXuMP6Opgws" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
Here we go, our first lesson in weapon stagger 101.<br />
<br />
Might still be speculative at this point, but it's a very good lead to what we might expect. Plus, the math is quite compelling. We still don't have the full picture on how the whole thing plays out, like are there stagger resistances, etc, but this is one piece of the puzzle. Will update this post when the game comes out, but right now, that vid makes a whole lot of sense, and would be excellent knowledge for your weapon setups.]]></description>
			<content:encoded><![CDATA[<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/XXuMP6Opgws" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
Here we go, our first lesson in weapon stagger 101.<br />
<br />
Might still be speculative at this point, but it's a very good lead to what we might expect. Plus, the math is quite compelling. We still don't have the full picture on how the whole thing plays out, like are there stagger resistances, etc, but this is one piece of the puzzle. Will update this post when the game comes out, but right now, that vid makes a whole lot of sense, and would be excellent knowledge for your weapon setups.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Armored Core 6 Speculations]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3565</link>
			<pubDate>Fri, 09 Dec 2022 04:11:38 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=19">Lord_Leperman</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3565</guid>
			<description><![CDATA[3Let us all watch once more, our darling little glow shall grow up to unimaginable heights.<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/yfEdd9A-M2c" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
With that out of the way, some takeaways from the vid:<br />
<br />
-AC5 weapon switching<br />
-AC4 Primal Armor<br />
-AC1-3 style EYE head along with CAMS equipped core<br />
-A new EMP-like core function?<br />
-at 1:41, that huge boss with those long arm cannons, broke buildings just to find that poor AC. Prolly a CGI version of this guy:<br />
<img src="https://i.imgur.com/i2SbYlu.png" loading="lazy"  alt="[Image: i2SbYlu.png]" class="mycode_img" /><br />
<br />
Stuff like this keeps me up all night. You guys have any other observations?<br />
<br />
EDIT: Remember those AC6 leaks from early 2022 by Red Licorace? At least one of the screen shots turned out to be accurate (the one in the trailer and the screenshot above). That image came in a set of 4, so spoilers about potential enemies or bosses we'll encounter in AC6:<br />
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;"><img src="https://i.imgur.com/2nkhiWs.jpeg" loading="lazy"  alt="[Image: 2nkhiWs.jpeg]" class="mycode_img" /><br />
<img src="https://i.imgur.com/jtzxiaA.jpeg" loading="lazy"  alt="[Image: jtzxiaA.jpeg]" class="mycode_img" /></div></div></div>
<br />
At least we know that giant brick with guns is gonna be in the game in one form.<br />
<br />
EDIT EDIT: <a href="https://www.ign.com/articles/armored-core-6-interview" target="_blank" rel="noopener" class="mycode_url">IGN's interview with Miyazaki and Yamamura on 13 December 2022</a><br />
<br />
-Not exactly Souls-like gameplay.<br />
-Heavy focus on customization and control over the AC.<br />
<br />
EDIT X3 <a href="https://jp.ign.com/armored-core-6/64541/interview/armored-core-vi" target="_blank" rel="noopener" class="mycode_url">Original Japanese IGN interview including the details that were omitted.</a><br />
<br />
-No co-op multiplayer<br />
-Not a sequel to ACV or VD<br />
-Part tuning is back<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>――Does ARMORED CORE VI have multiplayer elements?<br />
<br />
Yamamura: Regarding multiplayer, I'm thinking mainly about battle mode. Just like the past games in the series, I think you can enjoy it by colliding with each other as well as showing off the aircraft that you are proud of.<br />
On the other hand, regarding the main story mode, co-op play is not included in order to focus on things like dynamic action, free-running aircraft, and active changes during missions. We are focusing on a rich experience that can only be achieved in single play.<span style="font-size: 1pt;" class="mycode_size"></blockquote>
</span>]]></description>
			<content:encoded><![CDATA[3Let us all watch once more, our darling little glow shall grow up to unimaginable heights.<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/yfEdd9A-M2c" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
With that out of the way, some takeaways from the vid:<br />
<br />
-AC5 weapon switching<br />
-AC4 Primal Armor<br />
-AC1-3 style EYE head along with CAMS equipped core<br />
-A new EMP-like core function?<br />
-at 1:41, that huge boss with those long arm cannons, broke buildings just to find that poor AC. Prolly a CGI version of this guy:<br />
<img src="https://i.imgur.com/i2SbYlu.png" loading="lazy"  alt="[Image: i2SbYlu.png]" class="mycode_img" /><br />
<br />
Stuff like this keeps me up all night. You guys have any other observations?<br />
<br />
EDIT: Remember those AC6 leaks from early 2022 by Red Licorace? At least one of the screen shots turned out to be accurate (the one in the trailer and the screenshot above). That image came in a set of 4, so spoilers about potential enemies or bosses we'll encounter in AC6:<br />
<br />
<div style="margin:20px; margin-top:5px"><div class="quotetitle"><input class="button2 btnlite" type="button" value="View Spoiler" style="text-align:center;width:115px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';      this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'View Spoiler'; }" /></div><div class="quotecontent"><div style="display: none;"><img src="https://i.imgur.com/2nkhiWs.jpeg" loading="lazy"  alt="[Image: 2nkhiWs.jpeg]" class="mycode_img" /><br />
<img src="https://i.imgur.com/jtzxiaA.jpeg" loading="lazy"  alt="[Image: jtzxiaA.jpeg]" class="mycode_img" /></div></div></div>
<br />
At least we know that giant brick with guns is gonna be in the game in one form.<br />
<br />
EDIT EDIT: <a href="https://www.ign.com/articles/armored-core-6-interview" target="_blank" rel="noopener" class="mycode_url">IGN's interview with Miyazaki and Yamamura on 13 December 2022</a><br />
<br />
-Not exactly Souls-like gameplay.<br />
-Heavy focus on customization and control over the AC.<br />
<br />
EDIT X3 <a href="https://jp.ign.com/armored-core-6/64541/interview/armored-core-vi" target="_blank" rel="noopener" class="mycode_url">Original Japanese IGN interview including the details that were omitted.</a><br />
<br />
-No co-op multiplayer<br />
-Not a sequel to ACV or VD<br />
-Part tuning is back<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>――Does ARMORED CORE VI have multiplayer elements?<br />
<br />
Yamamura: Regarding multiplayer, I'm thinking mainly about battle mode. Just like the past games in the series, I think you can enjoy it by colliding with each other as well as showing off the aircraft that you are proud of.<br />
On the other hand, regarding the main story mode, co-op play is not included in order to focus on things like dynamic action, free-running aircraft, and active changes during missions. We are focusing on a rich experience that can only be achieved in single play.<span style="font-size: 1pt;" class="mycode_size"></blockquote>
</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ideas for the next game that don't suck.]]></title>
			<link>https://ravenrepublic.net/forums/showthread.php?tid=3074</link>
			<pubDate>Tue, 05 Jun 2012 14:54:55 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://ravenrepublic.net/forums/member.php?action=profile&uid=1364">Sirius140</a>]]></dc:creator>
			<guid isPermaLink="false">https://ravenrepublic.net/forums/showthread.php?tid=3074</guid>
			<description><![CDATA[First of all interactive environments like the ability to pick up dropped weapons and throw empty ones at other ACs.<br />
<br />
Next Hand-To-Hand combat with physical wrist knifes along with executions and quicktime events. Quicktime events also may involve losing an arm or leg or two or having a bladed weapon jammed into your AC.<br />
<br />
Coming up God of War features. Anyone?<br />
<br />
More physical weapons.<br />
<br />
Balanced weapons and better bosses. Also rare field only weapons that can't be sold or traded that certain enemies drop sometimes.<br />
<br />
Free Roam?<br />
<br />
Spartan Jack other ACs?<br />
<br />
AC meat shield?<br />
<br />
The return of orbit weapons. Shields, funnels, sword bits?<br />
<br />
And lastly (I think?) Bladed guns that actually slice, cut, chop, sunder, spilt, stab, and tear ACs apart.<br />
<br />
<br />
<br />
EDIT: Shit I forgot! Dual G-Blades!]]></description>
			<content:encoded><![CDATA[First of all interactive environments like the ability to pick up dropped weapons and throw empty ones at other ACs.<br />
<br />
Next Hand-To-Hand combat with physical wrist knifes along with executions and quicktime events. Quicktime events also may involve losing an arm or leg or two or having a bladed weapon jammed into your AC.<br />
<br />
Coming up God of War features. Anyone?<br />
<br />
More physical weapons.<br />
<br />
Balanced weapons and better bosses. Also rare field only weapons that can't be sold or traded that certain enemies drop sometimes.<br />
<br />
Free Roam?<br />
<br />
Spartan Jack other ACs?<br />
<br />
AC meat shield?<br />
<br />
The return of orbit weapons. Shields, funnels, sword bits?<br />
<br />
And lastly (I think?) Bladed guns that actually slice, cut, chop, sunder, spilt, stab, and tear ACs apart.<br />
<br />
<br />
<br />
EDIT: Shit I forgot! Dual G-Blades!]]></content:encoded>
		</item>
	</channel>
</rss>