Current time: 12-13-2024, 10:31 AM
Lucky 7
#1
Pilot Name: Blessed
AC Name: Lucky 7

Head: CR-H05XS-EYE3(1 weight, 4 cooling, 5 def shell)
Core: C03-HELIOS(10 shell)
Arms: CR-A82SL(10 shell)
Legs: LH06-JAGUAR(10 max leg weight)
Booster: B05-GULL(1 weight, 2 accel, 7 heat)
FCS: MF05-LIMPET
Generator: G01-LOTUS(10 output)
Radiator: ANANDA(10 cooling)
Inside: I01M-URCHIN
Extension: CR-E73RM
Back Unit R: CR-WB69M
Back Unit L: WB34M-ECHIDNA2
Arm Unit R: WR07M-PIXIE3
Arm Unit L: CR-WH76S

Paint Scheme:
0/90/80
160/160/170
30/30/100
0/170/0
70/160/90

Weapon Color:
Back R: Green
Back L: Blue
Arm Unit R: Blue
Arm Unit L: Green

Optionals:
O01-AMINO, CR-O69ES, CR-O69SS, KISSYOH, CR-O79L+, O03-CODON,
MARISHI

Discription:
AC designed strictly around Jousting/DFA/Hit n'Run tactics. Helios' powerful OB gives me the option to do all three.

Tactics:
Ob within 300 meters from my opponent and fire off an echinda. If I'm feelin it, then I'll joust with the second one. If not, drop it. Afterwards, Utilize slide jumps, drifts, and feints to constantly shake my opponents lockbox like a chick shakes her ass in a T.I video.

Vs. Record:
10 wins, 4 losses

Known Issues:
Low AP(7137 o.O)
AC's with high shell defense can become a problem

Notes:
N/A
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#2
Very fun AC to use. Light and quick.

Some other problems: heat spikes up real quick, especially when you get popped while OBing. Helios is known for its relative usability (well, in comparison with the Icurus anyway LOL), so I suggest tuning it to half or full cooling to buff its effectiveness up even more.

Another thing are those legs. Yeah, the Jags pretty much can hold their own with boosters, but once you go into charging (which might be the case when opponents try to bleed you - see first point), its hard landings all the way. I dunno, for some reason they just feel right on this design though.

76S - light and good tight spread.

Color scheme makes me dizzy already, heh.
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