12-17-2022, 08:47 AM
Other things I think I can at least confirm:
- Overboost is in if the spooling-up noise preceding the 'main' AC's boost away in the trailer is any indicator. So we're probably up to third-generation mobility at minimum.
- I always figured that that EMP-esque weapon displayed was more of the return of Assault Armor in some shape or form.
- Handheld energy shields are also
I think, given everything we've seen in both videos and interviews, the most likely we're going to see is probably a feel merging aspects of the third and fourth generation? ...admittedly it'd be nice if we retained the kicking from fifth generation but we'll see on that front. I suspect considering the aimed-for single-player focus, multiplayer may be pared back to the classic Versus matching. Which...honestly that'd still be pretty nice. For some reason I have trouble imagining AC as AC without at least the 1v1, even if we probably won't get AC5-style team skirmishes back.
I think my other hope for AC6 is that we get some more complicated route branching; it's often demonstrated that no force in an AC is really hegemonic, and I am kind of hoping that there will be some faction calculus in AC6 that leads to a larger number of endgame routes, probably calculated via mission choices.
- Overboost is in if the spooling-up noise preceding the 'main' AC's boost away in the trailer is any indicator. So we're probably up to third-generation mobility at minimum.
- I always figured that that EMP-esque weapon displayed was more of the return of Assault Armor in some shape or form.
- Handheld energy shields are also
I think, given everything we've seen in both videos and interviews, the most likely we're going to see is probably a feel merging aspects of the third and fourth generation? ...admittedly it'd be nice if we retained the kicking from fifth generation but we'll see on that front. I suspect considering the aimed-for single-player focus, multiplayer may be pared back to the classic Versus matching. Which...honestly that'd still be pretty nice. For some reason I have trouble imagining AC as AC without at least the 1v1, even if we probably won't get AC5-style team skirmishes back.
I think my other hope for AC6 is that we get some more complicated route branching; it's often demonstrated that no force in an AC is really hegemonic, and I am kind of hoping that there will be some faction calculus in AC6 that leads to a larger number of endgame routes, probably calculated via mission choices.