Current time: 11-26-2024, 06:30 AM
elf3 vs. moonlight
#1
elf3 - it's true that the elf3 does insane damage, but it needs full contact to do so.

moonlight - longer and more contact points. does pretty good damage without the need of a full contact.

i will test both blades on different ranges. i will let you guys know of the results.
FRONT MISSION FOR LIFE.<br><img src='http://tenmou.net/cgi/contribution/img/30.gif' border='0' alt='user posted image' /><br><i>RATATATATATATATATATATATA!!!</i>
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#2
If you really wanna do some serious damage with a blade and if you really know what you're doing, then MOONLIGHT is the way to go.

However, ELF3 has so many more advantages, such as giving your AC more speed because of its light weight for its given power. Also, ELF3 is known for its killer wave beam. But most of all, the real advantage of ELF3 is that it's hangerable whereas the MOONLIGHT is not.

Overall, if I was to pick a blade for a blader design, I'd probably put on the LB4. But LB2 is my fave.
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#3
For sheer useability, go Elf3. Lower equip and usage drain, devastating attack heat, and greater overall whoreability.

I agree with NiX on the Moonlight's advantage of more contact points though. I found out that it seems that it breaks heads and arms faster than the Elf3 does.
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#4
the elf3 makes up for the lack of range with numerous advantages, but range is a stat that tends to get overlooked.

btw, i like the lb2 as well because it recovers so quick. i just wish it was a little more stronger. Big grin


damn. i was planning to conduct this test this afternoon pero maraming voice files ang dumating kanina, shet taeng malagket. ngayon lang ako naka-uwi! wala nang panahon pumunta sa game center. pagod na ako. amfufufufufu!
FRONT MISSION FOR LIFE.<br><img src='http://tenmou.net/cgi/contribution/img/30.gif' border='0' alt='user posted image' /><br><i>RATATATATATATATATATATATA!!!</i>
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#5
It definitely does, especially with the PRIMER.

However, ELF3's wave seems to be more powerful than MOONLIGHT O.o

I'd choose ELF over ELF3 when it comes to wave though Tongue
[Image: nines.jpg]
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#6
<!--QuoteBegin-Black Dragon+Nov 17 2006, 10:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Black Dragon @ Nov 17 2006, 10:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd choose ELF over ELF3 when it comes to wave though Tongue [/quote:fbf412308b]
Elf's wave is the win. Especially when they're pretty far away and they don't expect it to hit. XD
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#7
Yeah, the fact that it lauches three waves make it hard to evade in CQC.

Interestingly, I noticed ELF's better than ELF3 when it comes to part breaking, if used with wave. (I tested it on tanks, that wave blade is scary when all 3 connects along with the blade, too scary) XD
[Image: nines.jpg]
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#8
Just so you guys know, Maitreya and I already tried this out before and we found that a full hit of MOONLIGHT can do more than 3000 points of damage aside from causing an overheat and damaging some parts. It's pretty devastating. Because of ELF3's lesser contact points, such a full hit happens very rarely... but yeah ELF3 is far more practical for most situations.
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#9
IIRC, I read somewhere that LR has a maximum hit, for any blade, of 5. So, each blade has the same max number of "hits" of 5 even if their range is different.

IMO, Moonlight is for damage + part breaking + heating. However, the skill level of using that blade is very high. Elf3 is more user-friendly. It has a high attack power + a powerful wave blade. Elf3's full ground strike with wave is not that far from Moonlight's. But Moonlight, IIRC, has a faster recovery than Elf3.

Probably for blader AC's, Moonlight's the way to go. As a back-up weapon, Elf3 is top choice.
"Numbers are not part of the real world; they're part of something else."

-Prof. Rolly Panopio, UPLB Math Division
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#10
I tried the elf 3 and the moonlight... well if you want damage try elf 3... if you miss with this it's ok... you can say hey it's got a short blade... but if it connects... it hurts!!! Usually i use it on an OB core... moonlight is good also... but overall for me the only advantage of the moonlight is blade range... otherwise go elf3... it is hangerable... less energy consumption when used and lighter and when it connects does like 1500 to 3000+ damage with a primer... this is of course what i found out in my tests... oh if you want your blade damage to go up as in way up... i was also doing tests and found that AC stability does play a major role in blade damage... on my underweight heavy i was using an LB2 blade... and it did almost the same damage as the moonlight that was equipped to my staple... i thought that it was not real... but after testing it with different ACs found that to be true... i just want other people to try it out and just give some feedback...
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#11
<!--QuoteBegin-Zigg+Nov 19 2006, 02:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Zigg @ Nov 19 2006, 02:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i was also doing tests and found that AC stability does play a major role in blade damage... on my underweight heavy i was using an LB2 blade... and it did almost the same damage as the moonlight that was equipped to my staple... i thought that it was not real... but after testing it with different ACs found that to be true... i just want other people to try it out and just give some feedback... [/quote:0e4e199623]
Whoa! This is the first time I've heard about stability affecting blade damage; whatta find. I'll give it a try too.

EDIT: I tried using a LW leg with the lowest stability (I forgot the serial) and compared it with LH89F MW leg, and the blade used was LB2. Same setup for both, except for the switching of the leg. The damage done by both was the same. Then I equipped LYCAON. The AC was able to dish out more damage. But what I noticed was the difference in blade-style. LH89F and the LW leg had the downward strike, while LYCAON had the horizontal one. So I made another design which uses the LH89F but will do a horizontal strike (changed the core, but kept the arms and blade). Its damage was the same as the LYCAON.

My findings: It's be the blade-style that decides the damage, not the stability.
"Numbers are not part of the real world; they're part of something else."

-Prof. Rolly Panopio, UPLB Math Division
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#12
Astig! It really does work Zigg! Big grin

I used the following frame (no tunes, to make everything uniform):

SR2
99UL
Loris
LN91HM (lowest stability legs) / Lycaon (highest stability legs excluding quads and tanks)
LB2 / Moonlight

With the LB2 + Primer:
With 4006 stability, I got approximately 1200 damage per slash. It took approximately 7 slashes to bring the default AC down.
With 10766 stability, I got approximately 1800 damage per slash. It took approximately 5 slashes to bring the default AC down.

With the Moonlight + Primer:
With 4006 stability, I got approximately 2000 damage per slash. It took approximately 5 slashes to bring the default AC down.
With 10766 stability, I got approximately 3000(!!!) damage per slash. It took approximately 3(!!!) slashes to bring the default AC down.

Note: These are all full-frontal hits. I left out quads and tanks since they skew the results because of their PoDs... but then again, maybe PoDs are powerful in the first place because quads and tanks have awesome stability? Something to think about. Big grin

EDIT: Tim, on both of my setups the AC made the same slashing style, horizontally, and these were the results I got. While I do know that blading styles contribute to the increase or decrease in damage, I think stability has something to do with it as well. Like I said, maybe the two are closely related after all.

I found these pieces of information about blade slashes and blade damage on ACO:
<!--QuoteBegin-Shade (zr)+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Shade (zr))</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Light weight legs, and core, and arms = diagonal slash slanted downwards.
Light legs, heavy core, mid weight or heavier arms = horizontal slash slanted upwards.
Medium legs, light core, light arms = diagonal slash slanted downwards.
Medium legs, medium arms, or medium core = horizontal slash slanted upwards.
Reverse Joint legs, no matter what weight class of parts = diagonal slash slanted downwards.
Tank and quad, no matter what = stab.
Hover legs, no matter what weight = usually almost near perfectly parallel to ground.[/quote:6ffea37647]
Reordered for clarity (although it's still a bit unclear lol).

No mention of heavy legs on there. From what I've seen in my tests, it looks like heavies have the same slash as hover legs, that is, horizontally. Of course, I could be wrong, as apparently there is a horizontal slash that is nearly parallel to the ground, as well as a horizontal slash that still slants. That's also still different from a diagonal slash XD. The graphical difference between the two horizontal slashes is small, so there's a potential source of error right there.

Also, I found this:
<!--QuoteBegin-Thinimus+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Thinimus)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Tanks do the most damage with out any arm type penalty. Quads a bit less damage without any arm type penalty.
AC designs with heavy arms that swing downwards, (Light or reverse legs with light or medium core.), receive a penalty. (The attack power based on the arm energy supply or blading efficiency is lowered.)
AC designs with medium arms that swing downward, (Light or reverse legs with light core.), receive a small penalty.
AC designs that swing light arms upward, (Medium or heavy legs with heavy core.), receive a bonus.
Upward/horizontal swings always do more damage than downward/diagonal swings.
Generally speaking, the more stable your AC's design is due to part size, the more damage is done.[/quote:6ffea37647]
Bold emphasis added by me.

I urge other people to try this out, see what you can conclude.
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#13
Interesting discovery... Try other variables like the leg weight or the overall weight of the AC. Maybe those stats have an effect as well?
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#14
I gave it another try. What you (Mix) said worked. I tried another leg with similar stability to that (one of the LW legs, I forgot the serial). Same damage.

However, I tried switching cores (while retaining the rest of the parts). The cores I used were 99UL, U3 and UA. They had similar stability at the end (I used the SS ops part). Their difference in stability was on the ones digit, so it's effect is not noticeable. But what's weird? Their damage was different. 99UL did the least, then U3, then UA did the most. The difference was very slight, but still.

My setup:

S4
99UL/U3/UA
LORIS
Lowest stability LW biped
VULTURE2
G91
ANANDA
F73H
LB2

Ops: SS, PRIMER

Wow.. Blading is more intricate than I had imagined.
"Numbers are not part of the real world; they're part of something else."

-Prof. Rolly Panopio, UPLB Math Division
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#15
<!--QuoteBegin-maitreya+Nov 19 2006, 02:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (maitreya @ Nov 19 2006, 02:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow.. Blading is more intricate than I had imagined. [/quote:c9dd33c4e2]
Oo nga hehe. Tongue

Oh yeah, the above tests did not make use of blade waves. I think that it's already been fairly established that the Golgi optional part increases the damage of that.
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