Astig! It really does work
Zigg!
I used the following frame (no tunes, to make everything uniform):
SR2
99UL
Loris
LN91HM (lowest stability legs) / Lycaon (highest stability legs excluding quads and tanks)
LB2 / Moonlight
With the
LB2 + Primer:
With 4006 stability, I got approximately 1200 damage per slash. It took approximately 7 slashes to bring the default AC down.
With 10766 stability, I got approximately 1800 damage per slash. It took approximately 5 slashes to bring the default AC down.
With the
Moonlight + Primer:
With 4006 stability, I got approximately 2000 damage per slash. It took approximately 5 slashes to bring the default AC down.
With 10766 stability, I got approximately
3000(!!!) damage per slash. It took approximately
3(!!!) slashes to bring the default AC down.
Note: These are all full-frontal hits. I left out quads and tanks since they skew the results because of their PoDs... but then again, maybe PoDs are powerful in the first place because quads and tanks have awesome stability? Something to think about.
EDIT: Tim, on both of my setups the AC made the same slashing style, horizontally, and these were the results I got. While I do know that blading styles contribute to the increase or decrease in damage, I think stability has something to do with it as well. Like I said, maybe the two are closely related after all.
I found these pieces of information about blade slashes and blade damage on ACO:
<!--QuoteBegin-Shade (zr)+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>
QUOTE (Shade (zr))</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Light weight legs, and core, and arms = diagonal slash slanted downwards.
Light legs, heavy core, mid weight or heavier arms = horizontal slash slanted upwards.
Medium legs, light core, light arms = diagonal slash slanted downwards.
Medium legs, medium arms, or medium core = horizontal slash slanted upwards.
Reverse Joint legs, no matter what weight class of parts = diagonal slash slanted downwards.
Tank and quad, no matter what = stab.
Hover legs, no matter what weight = usually almost near perfectly parallel to ground.[/quote:6ffea37647]
Reordered for clarity (although it's still a bit unclear lol).
No mention of heavy legs on there. From what I've seen in my tests, it looks like heavies have the same slash as hover legs, that is, horizontally. Of course, I could be wrong, as apparently there is a horizontal slash that is nearly parallel to the ground, as well as a horizontal slash that still slants. That's also
still different from a diagonal slash XD. The graphical difference between the two horizontal slashes is small, so there's a potential source of error right there.
Also, I found this:
<!--QuoteBegin-Thinimus+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>
QUOTE (Thinimus)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Tanks do the most damage with out any arm type penalty. Quads a bit less damage without any arm type penalty.
AC designs with heavy arms that swing downwards, (Light or reverse legs with light or medium core.), receive a penalty. (The attack power based on the arm energy supply or blading efficiency is lowered.)
AC designs with medium arms that swing downward, (Light or reverse legs with light core.), receive a small penalty.
AC designs that swing light arms upward, (Medium or heavy legs with heavy core.), receive a bonus.
Upward/horizontal swings always do more damage than downward/diagonal swings.
Generally speaking, the more stable your AC's design is due to part size, the more damage is done.[/quote:6ffea37647]
Bold emphasis added by me.
I urge other people to try this out, see what you can conclude.