@Goat
"I'd say start as an employee and probably as a part-time freelancer atm so you can provide/earn some money and time for your portfolio."
that is what me (ill handle the game design, illustrations and animation stuff since thats my thing) and my friend (siya naman graphic design and web stuff) is planning go virtual first
thats how byimplication, suspended animation, tuldok animations etc started out virtual first
"diving in the industry without knowing" actually i know how the industry works, i know where the studios are, i have connections now with other 3d artist leads etc of other game studios etc, heck i know one of the trailer directors for gameloft, made some connections with online indie game studios as well now, then a online 2d magazine blog/etc...so yeah just need to build a much better portforlio
this way if its virtual me and him will be working full time work at the same time building more professional connections which later on we can out source the virtual studio (original software by this point) too and if its successful and finally strong foundation (original software, steady clients etc) then we'll make it a physical studio...and once this physical studio proves to be successful then go to game/animation etc conventions in singapore and such XD
something like funguy, suspended etc something like those but probably on much smaller scale at first
"Start off a business studio at once? That's suicide alright"
tell that to my mom she keeps insisting dapat physical na studio agad and advertise abroad agad etc etc...swt problem is she never worked in an animation or game design/dev studio and she assumes running a shoe store and just the same banana
"I'd say start as an employee and probably as a part-time freelancer atm so you can provide/earn some money and time for your portfolio."
that is what me (ill handle the game design, illustrations and animation stuff since thats my thing) and my friend (siya naman graphic design and web stuff) is planning go virtual first
thats how byimplication, suspended animation, tuldok animations etc started out virtual first
"diving in the industry without knowing" actually i know how the industry works, i know where the studios are, i have connections now with other 3d artist leads etc of other game studios etc, heck i know one of the trailer directors for gameloft, made some connections with online indie game studios as well now, then a online 2d magazine blog/etc...so yeah just need to build a much better portforlio
this way if its virtual me and him will be working full time work at the same time building more professional connections which later on we can out source the virtual studio (original software by this point) too and if its successful and finally strong foundation (original software, steady clients etc) then we'll make it a physical studio...and once this physical studio proves to be successful then go to game/animation etc conventions in singapore and such XD
something like funguy, suspended etc something like those but probably on much smaller scale at first
"Start off a business studio at once? That's suicide alright"
tell that to my mom she keeps insisting dapat physical na studio agad and advertise abroad agad etc etc...swt problem is she never worked in an animation or game design/dev studio and she assumes running a shoe store and just the same banana