Pilot Name: clonezero
AC Name: SirSpamAlot2
Head: YH15-DRONE
Core: CR-YC99UL hanger
Arms: CR-A92XS
Legs: LH07-DINGO2
Booster: B04-BIRDIE2
FCS: MF03-VOLUTE2
Generator: G01-LOTUS
Radiator: CR-R69
Inside: NONE
Extension: E06RM-GAR2 RELATION MISSILE
Back Unit R: CR-WB75MT TRIPLE MISSILE
Back Unit L: WB27O-HARPY2 ORBIT CANNON
Arm Unit R: WR05L-SHADE LASER RIFLE
Arm Unit L: CR-YH05RS RIFLE
Arm Unit R Hanger: WR08PU-ROC PULSE RIFLE
Arm Unit L Hanger: CR-WH69H HANDGUN
CR-O75LA, CR-O79L+, O03-CODON, O04-GOLGI, O05-HISTON,
O06-PHAGE, MARISHI,
tunes: not sure yet...
color scheme: neon pink
weapons: white
latest thing to come to my mind that I think is a build that can be of some use.
drone: overall scope of abilities specially the decent radar
99ul: my alternative to the cronus and because its tougher
xs: light weight and low drain
dingo 2: light and not drainy
fcs: all around decent fcs
birdie: low heat high accel
lotus: light and low heat
puny rad: its puny
basically a light booster/ gen/ rad set up with low heat emission and yes I know it wont take to heat weapons so nicely XP cant have everything XX
gar 2 + harpy 2 + MT : for getting the enemy occupied, Harpy 2 can be discarded early if necessary (personally emptying it is my preference though)
shade: spam
RS rifle: spam (but I've been thinking of replacing this with the griffon for the speed and damage and makes it more of a combo with the back weapons ... yet Im unsure XX)
hanger weapons: dinky last ditch spammer weapons.
optionals explain themselves XD
basically the last time I did a set up with this booster setting I somewhat liked it sure its not for prolonged boosting but with boost jumps it does the job and with each discarded weapon it gets lighter and faster so the longer in a battle it lives the higher its chances of surviving.
its a mid ranged fighter with emphasis on not being a stationary target and keeping things flying down range XP
now to wait for a reply
AC Name: SirSpamAlot2
Head: YH15-DRONE
Core: CR-YC99UL hanger
Arms: CR-A92XS
Legs: LH07-DINGO2
Booster: B04-BIRDIE2
FCS: MF03-VOLUTE2
Generator: G01-LOTUS
Radiator: CR-R69
Inside: NONE
Extension: E06RM-GAR2 RELATION MISSILE
Back Unit R: CR-WB75MT TRIPLE MISSILE
Back Unit L: WB27O-HARPY2 ORBIT CANNON
Arm Unit R: WR05L-SHADE LASER RIFLE
Arm Unit L: CR-YH05RS RIFLE
Arm Unit R Hanger: WR08PU-ROC PULSE RIFLE
Arm Unit L Hanger: CR-WH69H HANDGUN
CR-O75LA, CR-O79L+, O03-CODON, O04-GOLGI, O05-HISTON,
O06-PHAGE, MARISHI,
tunes: not sure yet...
color scheme: neon pink
weapons: white
latest thing to come to my mind that I think is a build that can be of some use.
drone: overall scope of abilities specially the decent radar
99ul: my alternative to the cronus and because its tougher
xs: light weight and low drain
dingo 2: light and not drainy
fcs: all around decent fcs
birdie: low heat high accel
lotus: light and low heat
puny rad: its puny
basically a light booster/ gen/ rad set up with low heat emission and yes I know it wont take to heat weapons so nicely XP cant have everything XX
gar 2 + harpy 2 + MT : for getting the enemy occupied, Harpy 2 can be discarded early if necessary (personally emptying it is my preference though)
shade: spam
RS rifle: spam (but I've been thinking of replacing this with the griffon for the speed and damage and makes it more of a combo with the back weapons ... yet Im unsure XX)
hanger weapons: dinky last ditch spammer weapons.
optionals explain themselves XD
basically the last time I did a set up with this booster setting I somewhat liked it sure its not for prolonged boosting but with boost jumps it does the job and with each discarded weapon it gets lighter and faster so the longer in a battle it lives the higher its chances of surviving.
its a mid ranged fighter with emphasis on not being a stationary target and keeping things flying down range XP
now to wait for a reply
whargarrblwhargarrblwhargarrbl!