09-26-2013, 01:19 PM
Sooo~ I just wanna share the current build I'm using in ACV.
I wish i know how to use those jammers effectively, so i can replace the bay weapons into them and just be a troll for the team.
HEAD
HERACLES HD226
CORE
UCR-10/L AGNI
ARMS
UAM-23/I
FCS
KV-2T2
GENERATOR
UGN-70/Ho VITAL
BOOSTER
UBT-25/H
RECON UNIT
URD-36 MENTOR IV
R ARM UNIT
KO-4H4/MIFENG
L ARM UNIT
UST-31 PHOENIX
SHOULDER UNIT
UCS-22 MYSORE (Or anything, by default, I just need the autoguns to compensate the lack of KE damage output from a shotgun)
R BAY UNIT
ARACHIDE EG13
L BAY UNIT
KO-3K2
This assembly is over the weight capacity by 1%
Energy utilization is about 66.5% of the generator
usually dispose of the missile sentry before any action can be made (When left alone. On team battles, the missiles serves as additional distractions for the team while this unit can Mifeng some slow and unsuspecting targets.
Or the Mifeng can be used up for weight reduction in favor of prolonged utilization of the Phoenix sentry (I doubt this will be the usual case, since it's not fast enough, unless the target is a tank)
When both Arm Units are dispose of it's all up to the Arachide x KO-3K2 (and shoulder unit) to do the damage under a higher speed.
The point in this setup is all purpose
like EPIKPHAILGUY use to say "All purpose serves no purpose"
But I'll do it anyway XD
Test run footage
http://www.youtube.com/watch?v=2ptlAiHwJTM
I wish i know how to use those jammers effectively, so i can replace the bay weapons into them and just be a troll for the team.
HEAD
HERACLES HD226
CORE
UCR-10/L AGNI
ARMS
UAM-23/I
FCS
KV-2T2
GENERATOR
UGN-70/Ho VITAL
BOOSTER
UBT-25/H
RECON UNIT
URD-36 MENTOR IV
R ARM UNIT
KO-4H4/MIFENG
L ARM UNIT
UST-31 PHOENIX
SHOULDER UNIT
UCS-22 MYSORE (Or anything, by default, I just need the autoguns to compensate the lack of KE damage output from a shotgun)
R BAY UNIT
ARACHIDE EG13
L BAY UNIT
KO-3K2
This assembly is over the weight capacity by 1%
Energy utilization is about 66.5% of the generator
usually dispose of the missile sentry before any action can be made (When left alone. On team battles, the missiles serves as additional distractions for the team while this unit can Mifeng some slow and unsuspecting targets.
Or the Mifeng can be used up for weight reduction in favor of prolonged utilization of the Phoenix sentry (I doubt this will be the usual case, since it's not fast enough, unless the target is a tank)
When both Arm Units are dispose of it's all up to the Arachide x KO-3K2 (and shoulder unit) to do the damage under a higher speed.
The point in this setup is all purpose
like EPIKPHAILGUY use to say "All purpose serves no purpose"
But I'll do it anyway XD
Test run footage
http://www.youtube.com/watch?v=2ptlAiHwJTM