AC Name- Basilisk
Head- CHD-MISTEYE
Core- MCM-MI/008
Arms- MAL--RE/REX
Legs- CLM-03-SRVT
Boosters- CBT-01-UN8
FCS- AOX-F/ST-6
Generator- CGP-ROZ
Radiator- RMR-SA44
Inside- NONE
Extensions- MWEM-R/24
Back Unit R- MWM-DM24/1
Back Unit L- CWM-HA30-4
Arm Unit R- CWG-RF-150
Arm Unit L- CWG-SRFL-50
---Optional Parts---
OP-S-SCR
OP-E/SCR
OP-S/STAB
OP-E/CND
OP-ECMP
OP-L-AXL
OP-LFCS++
This AC has been my staple since AC3, and I did very well with it at tourneys across the eastern US for years. it changes of course with each new game, but the idea of the AC remains the same. anyone who knows me, knows I am a missile freak, and not an aggressive pilot.
its overweight on purpose(assuming its playing at a tourney that doesn't ban OW)
if OW is banned, I usually pull off the Hi act pod for they tourney.
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AC Name- Judgment
Head- CHD-SKYEYE
Core- MCL-SS/RAY
Arms- MAL-RE/REX
Legs- CLL-04-LGSK
Boosters- MBT-NI/GULL
FCS- AOX-F/ST-6
Generator- CGP-ROZ
Radiator- RMR-SA44
Inside- NONE
Extensions- NONE
Back Unit R- NONE
Back Unit L- CWM-HA30-4
Arm Unit R- MWG-MG/1000
Arm Unit L- CWG-SRFL-50
---Optional Parts---
OP-S-SCR
OP-E/CND
OP-ECMP
OP-L-AXL
OP-LFCS++
this was a fun non OP-I lighty to make, because I don't usually play aggressively. I wanted a good light that could hang in the air for a long time. its got really surprising drain and recharge for a lighty with missiles. I do sacrifice a lot of speed to load it up like I did. but even when a light is slower, the reaction speed and actual "swiftness" still makes them really effective against non lights. especially when one can move around, and rain a changing combination of missiles, MG, and snifle fire on someone.
when you look at this one on paper, it doesn't look too impressive. but build it and check it out, people tell me that its a really fun AC to play.
Head- CHD-MISTEYE
Core- MCM-MI/008
Arms- MAL--RE/REX
Legs- CLM-03-SRVT
Boosters- CBT-01-UN8
FCS- AOX-F/ST-6
Generator- CGP-ROZ
Radiator- RMR-SA44
Inside- NONE
Extensions- MWEM-R/24
Back Unit R- MWM-DM24/1
Back Unit L- CWM-HA30-4
Arm Unit R- CWG-RF-150
Arm Unit L- CWG-SRFL-50
---Optional Parts---
OP-S-SCR
OP-E/SCR
OP-S/STAB
OP-E/CND
OP-ECMP
OP-L-AXL
OP-LFCS++
This AC has been my staple since AC3, and I did very well with it at tourneys across the eastern US for years. it changes of course with each new game, but the idea of the AC remains the same. anyone who knows me, knows I am a missile freak, and not an aggressive pilot.
its overweight on purpose(assuming its playing at a tourney that doesn't ban OW)
if OW is banned, I usually pull off the Hi act pod for they tourney.
------------------------------------------------------------------------------------
AC Name- Judgment
Head- CHD-SKYEYE
Core- MCL-SS/RAY
Arms- MAL-RE/REX
Legs- CLL-04-LGSK
Boosters- MBT-NI/GULL
FCS- AOX-F/ST-6
Generator- CGP-ROZ
Radiator- RMR-SA44
Inside- NONE
Extensions- NONE
Back Unit R- NONE
Back Unit L- CWM-HA30-4
Arm Unit R- MWG-MG/1000
Arm Unit L- CWG-SRFL-50
---Optional Parts---
OP-S-SCR
OP-E/CND
OP-ECMP
OP-L-AXL
OP-LFCS++
this was a fun non OP-I lighty to make, because I don't usually play aggressively. I wanted a good light that could hang in the air for a long time. its got really surprising drain and recharge for a lighty with missiles. I do sacrifice a lot of speed to load it up like I did. but even when a light is slower, the reaction speed and actual "swiftness" still makes them really effective against non lights. especially when one can move around, and rain a changing combination of missiles, MG, and snifle fire on someone.
when you look at this one on paper, it doesn't look too impressive. but build it and check it out, people tell me that its a really fun AC to play.
"do you know what this is? neither do I, I made it in my sleep...I put a button on it. I wish to press it, but I don't know what it would do" - Gune from Titan AE