AC Name: IronMountain
H: YH13-LONGHORN - 4 Cooling, 6 Energy Def
C: CR-C83UA - 7 Cooling, 3 Energy Def
A: CR-A89AG - 8 Cooling, 2 Shell Def
L: CR-LH81AP - 10 Max Leg Weight
G: G01-LOTUS/CR-G91 - 10 Output
R: ANANDA - 10 Energy Drain
B: B03-VULTURE2 - 4 Boost Power, 6 Boost Accel
FCS: MF03-VOLUTE2
RA: CR-WH76B
LA: JITEN
RH: CR-WH69H
LH: YWL16LB-ELF3
Back: WB18M-CENTAUR
Ext: CR-E96RMG
Ins: I05D-MEDUSA
OP:
O01-ANIMO
CR-O69ES
CR-O69SS
CR-O75LA
CR-O79L+
O03-CODON
Color:
B 035/035/035
A 065/065/065
O 010/010/010
D 200/200/200 - H: 200/000/000
J 120/120/120
This AC is intented for 2v2 matches but still functions well in 1v1.
For 2v2, his role is mainly as an artillery and support unit, chunking off a lot of AP with the Centaurs and ground torpedoes and with massive AP at 9773, he becomes a good mobile wall after spam-dropping the missiles.
Speed is also not an issue at 220kph for something overweight, it gains something at 270-300+ after purging the missiles and shield.
For 1v1, spam-drop the missiles, followed by the shield for extra speed.
In my experience in operatin him, missiles aren't much of a problem. He has enough speed to dodge most attacks. Cooling's pretty high [18k+] as well for something without Marishi, making it an 'optional' optional part. The defense rating? Something at par with ObsidianRock's at over 2.5k shell def and better energy def at -1.8k.
Offense-wise, given that the opponent is/are not a dual wielder/s, IronMountain works quite well.
My beloved ground torpedo + vertical missile combination divides attention and good leg breakage too.
Basically, it's either they lose their legs or lose their head, lose their radar or lose their mobility. Either one's a lesser evil.
I tried the RL on him, but I'm going for something that kicks harder. Either 76B [low weight, good firing rate] or BP works well [power] with the setup.
Kudos to Atdsutm for bringing him down, not twice, but thrice, with me laughing my ass off with amazement. That Ogre [the beam rifle] truly deserves its name. Won once out of three matches with Fox's since what he used was a accursed lightning bruiser build. Against units under the same set of rules, it fares quite well though.
I just noticed. This is my first design post after 2 years. wow.
Edit:
Added some stuff like the tunes and optional parts.
H: YH13-LONGHORN - 4 Cooling, 6 Energy Def
C: CR-C83UA - 7 Cooling, 3 Energy Def
A: CR-A89AG - 8 Cooling, 2 Shell Def
L: CR-LH81AP - 10 Max Leg Weight
G: G01-LOTUS/CR-G91 - 10 Output
R: ANANDA - 10 Energy Drain
B: B03-VULTURE2 - 4 Boost Power, 6 Boost Accel
FCS: MF03-VOLUTE2
RA: CR-WH76B
LA: JITEN
RH: CR-WH69H
LH: YWL16LB-ELF3
Back: WB18M-CENTAUR
Ext: CR-E96RMG
Ins: I05D-MEDUSA
OP:
O01-ANIMO
CR-O69ES
CR-O69SS
CR-O75LA
CR-O79L+
O03-CODON
Color:
B 035/035/035
A 065/065/065
O 010/010/010
D 200/200/200 - H: 200/000/000
J 120/120/120
This AC is intented for 2v2 matches but still functions well in 1v1.
For 2v2, his role is mainly as an artillery and support unit, chunking off a lot of AP with the Centaurs and ground torpedoes and with massive AP at 9773, he becomes a good mobile wall after spam-dropping the missiles.
Speed is also not an issue at 220kph for something overweight, it gains something at 270-300+ after purging the missiles and shield.
For 1v1, spam-drop the missiles, followed by the shield for extra speed.
In my experience in operatin him, missiles aren't much of a problem. He has enough speed to dodge most attacks. Cooling's pretty high [18k+] as well for something without Marishi, making it an 'optional' optional part. The defense rating? Something at par with ObsidianRock's at over 2.5k shell def and better energy def at -1.8k.
Offense-wise, given that the opponent is/are not a dual wielder/s, IronMountain works quite well.
My beloved ground torpedo + vertical missile combination divides attention and good leg breakage too.
Basically, it's either they lose their legs or lose their head, lose their radar or lose their mobility. Either one's a lesser evil.
I tried the RL on him, but I'm going for something that kicks harder. Either 76B [low weight, good firing rate] or BP works well [power] with the setup.
Kudos to Atdsutm for bringing him down, not twice, but thrice, with me laughing my ass off with amazement. That Ogre [the beam rifle] truly deserves its name. Won once out of three matches with Fox's since what he used was a accursed lightning bruiser build. Against units under the same set of rules, it fares quite well though.
I just noticed. This is my first design post after 2 years. wow.
Edit:
Added some stuff like the tunes and optional parts.
'Signatures are overrated.'