Current time: 11-25-2024, 07:45 PM
LR: Replay Camera Mechanics
#16
Overboosting (if you are the only one using it) automatically puts the camera behind you for as long as it lasts.
Hitting your opponent with a melee weapon will result in some good shots.
Using a cannon.
Chance is a factor too.
Whenever I see a world untouched by war, a world of innocence, a world of lush forests and clear rivers...I really just wan to nuke the crap out of it.
- Ghost, Starcraft II.
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#17
I just remembered trying R2 (or was it R1?) during a replay. It really did fast-forward! Big grin
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#18
(05-31-2011, 02:27 PM)NiX Wrote: I just remembered trying R2 (or was it R1?) during a replay. It really did fast-forward! Big grin

Really? I have to try that. Thanks for the tip!
Whenever I see a world untouched by war, a world of innocence, a world of lush forests and clear rivers...I really just wan to nuke the crap out of it.
- Ghost, Starcraft II.
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#19
i just discovered something.
In ACLR, when you are hit by a floating mine, the camera goes in first person and the view shakes just like when hit by a cannon.
[Image: 221918_217017848328331_100000603537747_7...4932_n.jpg]
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