@atdsutm
well, most back cannons would be in the damage potential range of 18,000 (things like grenades, plasmas, etc.) through 35,000 (chainguns); keep in mind that CR-YWH05R3 has a damage potential of 28,000.
standard missiles, like NYMPHIE and CR-WB69M have damage potentials of 27,540 and 31,200 respectively. and that's on weapons that weigh between 220 and 300-weight with less than 300 En drain and have standard windows. now compare that to a cannon that has weight anywhere from 450-800 weight and En drain from 200-1300 with some special, but mostly ND locks...
...yeah, missiles will offer way better damage potential to equip burden ratios, higher DPS (and that's not even considering relations), and would require less concentration than cannons. equipping one average cannon would have the same equip burden as two back missiles, such as CR-WB69M and SATYROS.
also, keep in mind that this will not "kill" quads, as the cannons not available to bipeds would be vastly superior to those that are. also, the high stability of quads would make them invulnerable to any potential stun shenanigans.
i'm sure you can tell i don't think they'd be broken at all with proper designing. also, the introduction of some cannons would make people come up with new designs that incorporate cannons, and these designs would be slower than normal.
@NiX
i'm sure you've fought clown face in the EX arena, right? well, have you ever destroyed his legs and proceeded to pound him with an HP? you know how he starts shaking like a bobble-head? that's what would happen if cannons dropped your stability to 0, and thats when ANYTHING hits you, even En weapons...yeah.
the only cannons that would have SP locks were chainguns and linearguns, but i had previously considered giving linears ND locks as well. i guess i should follow my first mind.
the cannons that would be biped accessible: CGL (or is it CG2?), SG2, LGL, GLL, SKYLLA2, GERYON2, and all LAMIA models. there would be fixes to all of these, with the exception of SKYLLA2, which would not have any changes whatsoever. when have you seen anyone equip SKYLLA2 on a tank or quad? never. wanna know why? there are much better cannon options. so why then would something like this be broken on a biped? the increased mobility of a biped is due to its often light weapon loads, and a heavy cannon will mitigate that advantage...
keep in mind, biped cannons are essentially vastly inferior versions of what is accessible to tanks and quads, but the mobility of bipeds is meant to boost their playability up anywhere from alright to pretty good, not outright crappy or godly.
EDIT:
since i do plan on making really good missiles for people who want to create dedicated schemes (i.e. not the casual missiler, decked with NYMPHIE and/or 69M + GAR), i was thinking about fixing HYDRA and HYDRA2 (to be renamed 'KRAKEN' or 'TIAMAT' as it's properties will change alot); as for HYDRA, i was thinking of this:
-increasing its mobility just enough to make it slightly less accurate than AC2-era multi missiles; casual missilers won't invest in any non-ECHIDNA2 missile this heavy, but for any build that does, it will pay off big time, as each salvo will usually hit with ALL its missiles (barring any that get swatted by CAMS or decoys). of course the lock time will get noticeably longer, like that of HYDRA2
for HYDRA2, i plan on weakening the individual missiles, like say around 250-300 ish or so, and giving it 15 or 16 ammo. i have to do a lot to its mobility as well, as the arc that the missile is sent out on initially makes it very hard for the missiles to correct themselves in enough time to actually hit.
...thoughts?
well, most back cannons would be in the damage potential range of 18,000 (things like grenades, plasmas, etc.) through 35,000 (chainguns); keep in mind that CR-YWH05R3 has a damage potential of 28,000.
standard missiles, like NYMPHIE and CR-WB69M have damage potentials of 27,540 and 31,200 respectively. and that's on weapons that weigh between 220 and 300-weight with less than 300 En drain and have standard windows. now compare that to a cannon that has weight anywhere from 450-800 weight and En drain from 200-1300 with some special, but mostly ND locks...
...yeah, missiles will offer way better damage potential to equip burden ratios, higher DPS (and that's not even considering relations), and would require less concentration than cannons. equipping one average cannon would have the same equip burden as two back missiles, such as CR-WB69M and SATYROS.
also, keep in mind that this will not "kill" quads, as the cannons not available to bipeds would be vastly superior to those that are. also, the high stability of quads would make them invulnerable to any potential stun shenanigans.
i'm sure you can tell i don't think they'd be broken at all with proper designing. also, the introduction of some cannons would make people come up with new designs that incorporate cannons, and these designs would be slower than normal.
@NiX
i'm sure you've fought clown face in the EX arena, right? well, have you ever destroyed his legs and proceeded to pound him with an HP? you know how he starts shaking like a bobble-head? that's what would happen if cannons dropped your stability to 0, and thats when ANYTHING hits you, even En weapons...yeah.
the only cannons that would have SP locks were chainguns and linearguns, but i had previously considered giving linears ND locks as well. i guess i should follow my first mind.
the cannons that would be biped accessible: CGL (or is it CG2?), SG2, LGL, GLL, SKYLLA2, GERYON2, and all LAMIA models. there would be fixes to all of these, with the exception of SKYLLA2, which would not have any changes whatsoever. when have you seen anyone equip SKYLLA2 on a tank or quad? never. wanna know why? there are much better cannon options. so why then would something like this be broken on a biped? the increased mobility of a biped is due to its often light weapon loads, and a heavy cannon will mitigate that advantage...
keep in mind, biped cannons are essentially vastly inferior versions of what is accessible to tanks and quads, but the mobility of bipeds is meant to boost their playability up anywhere from alright to pretty good, not outright crappy or godly.
EDIT:
since i do plan on making really good missiles for people who want to create dedicated schemes (i.e. not the casual missiler, decked with NYMPHIE and/or 69M + GAR), i was thinking about fixing HYDRA and HYDRA2 (to be renamed 'KRAKEN' or 'TIAMAT' as it's properties will change alot); as for HYDRA, i was thinking of this:
-increasing its mobility just enough to make it slightly less accurate than AC2-era multi missiles; casual missilers won't invest in any non-ECHIDNA2 missile this heavy, but for any build that does, it will pay off big time, as each salvo will usually hit with ALL its missiles (barring any that get swatted by CAMS or decoys). of course the lock time will get noticeably longer, like that of HYDRA2
for HYDRA2, i plan on weakening the individual missiles, like say around 250-300 ish or so, and giving it 15 or 16 ammo. i have to do a lot to its mobility as well, as the arc that the missile is sent out on initially makes it very hard for the missiles to correct themselves in enough time to actually hit.
...thoughts?