Posts: 6,281
Threads: 101
Joined: Aug 2006
<!--QuoteBegin-Goatling+May 18, 2007 01:44 pm--><div class='codebox_title'> QUOTE (Goatling @ May 18, 2007 01:44 pm)</div><div class='codebox'><div id='QUOTE'><!--QuoteEBegin--> Yeah, but with that way, the lasers should have ammunition expenses. I wonder what's on Fromsoft's mind when they made these mechanics...
... probably JE's post. BALANCING ISSUES.
[/quote:bbf20f7f14]
That got me thinking too...
'Signatures are overrated.'
Posts: 5,321
Threads: 120
Joined: Aug 2006
Yeah, but if we are going to put like that, it's like it doesn't make sense, since AC concentrates on multiplayer gaming. No more missions and no more expenses.
Posts: 6,281
Threads: 101
Joined: Aug 2006
<!--QuoteBegin-Serene+May 19, 2007 12:04 am--><div class='codebox_title'> QUOTE (Serene @ May 19, 2007 12:04 am)</div><div class='codebox'><div id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Goatling+May 18, 2007 01:44 pm--><div class='codebox_title'> QUOTE (Goatling @ May 18, 2007 01:44 pm)</div><div class='codebox'><div id='QUOTE'><!--QuoteEBegin--> Yeah, but with that way, the lasers should have ammunition expenses. I wonder what's on Fromsoft's mind when they made these mechanics...
... probably JE's post. BALANCING ISSUES.
[/quote:98ec0d1a96]
That got me thinking too... [/quote:98ec0d1a96]
Thinking about it more, I cam to the conclusion it's possible that FROM based it from if the weapon used has tangible ammo...
'Signatures are overrated.'
Posts: 3,425
Threads: 58
Joined: Aug 2006
10-31-2007, 03:38 AM
(This post was last modified: 10-31-2007, 03:39 AM by J.E_Magog.)
Abaaa bat may built in radar yata yung original na concept nung U3 core....
Posts: 7,058
Threads: 57
Joined: Sep 2006
PSN: Thirdfox
Isn't that the back armor plating for that core?
"May those who accept their fate find happiness. May those who defy their fate find glory."
Posts: 9,097
Threads: 276
Joined: Sep 2006
Steam: nix_rr
Oo nga noh. So sa concept art, umaangat pala yung back plating nun. Hahaha
Posts: 9,097
Threads: 276
Joined: Sep 2006
Steam: nix_rr
- ACTUAL STORY
- Recognizable characters WITH ACTUAL HUMAN PILOTS BEING SHOWN
- Progressive missions that slowly teach noobs both designing and piloting.
- Melee punch for the arm(s) that has/have no weapon(s) equipped.
etc.
I'll add some more later. Your thoughts?
Posts: 3,617
Threads: 122
Joined: Jun 2007
11-28-2007, 07:46 PM
(This post was last modified: 11-28-2007, 07:47 PM by Sforza.)
To expound on the human pilot idea:
Make them really cute anime girls that can be used as mascots to promote the game through merchandise like doujin, anime and figures.
Posts: 9,097
Threads: 276
Joined: Sep 2006
Steam: nix_rr
Yep, or bishounen male leads to reel in female players.
Posts: 293
Threads: 16
Joined: Dec 2006
-Designing your own character. Pilot suit, etc, etc.
-Options of things to do between mission. Go to the bar, go to an Armored Core Shot in the city
Basically, the Sims: Armored Core edition (with better graphics) =D
<img src='http://img236.imageshack.us/img236/1111/crimson2uo9.jpg' border='0' alt='user posted image'><br><i><b><span style='color:#CC0000'>"The deeper the fire, the hotter it burns, and the hotter it burns, the more you feel it" ~Unknown</span></b></i><br><br><b><u><span style='color ed'>Crimson's ACs</span></u></b> *Click Link to view<br><b><a href='http://ravenrepublic.cjb.net/index.php?showtopic=396' target='_blank'><u><span style='color ed'>Tempest</span></u></a></b><br><b><a href='http://ravenrepublic.cjb.net/index.php?showtopic=414' target='_blank'><u><span style='color:purple'>Alpha Omega</span></u></a></b><br><b><a href='http://ravenrepublic.cjb.net/index.php?showtopic=419' target='_blank'><u><span style='color:orange'>Shrapnel</span></u></a></b>
Posts: 321
Threads: 8
Joined: Aug 2006
11-29-2007, 12:24 AM
(This post was last modified: 11-29-2007, 12:25 AM by Moonlight_Raven.)
-showing scenes of how does a pilot goes in and out of his/her AC cockpit
-your AC being in the in-game scenematics (should not be just standing there)
-some more "real" weapon sounds
-photo mode
=^.^=
State-of-the-Art
Functionality
Balance
---
"I am more of a Teacher rather than a Pilot"
Posts: 9,097
Threads: 276
Joined: Sep 2006
Steam: nix_rr
11-29-2007, 12:28 AM
(This post was last modified: 11-29-2007, 12:29 AM by NiX.)
Photo mode a la gran turismo eh? Sounds good.
How about collision damage? Especially when overboosting or dropping on your opponent.
edit - now if only FROM would read this thread.
Posts: 6,281
Threads: 101
Joined: Aug 2006
- Weight damage when standing on your opponent's head.
'Signatures are overrated.'
Posts: 321
Threads: 8
Joined: Aug 2006
- able to have an option of setting your AC's pose... then have it captured in photo mode
- weapons will have an additional stat for weight which includes the weight when full of ammo and weight when emptied.
- able to designate number of desired ammo on weapons... for example, the PIXIE3 machinegun-> can have a max ammo of 800.. then you decided that it should only carry around 600.. then weight stats goes down a bit
=^.^=
State-of-the-Art
Functionality
Balance
---
"I am more of a Teacher rather than a Pilot"
Posts: 9,097
Threads: 276
Joined: Sep 2006
Steam: nix_rr
11-29-2007, 09:41 PM
(This post was last modified: 11-29-2007, 09:43 PM by NiX.)
Wow yeah I like those ideas Moonlight Raven.
If they do that, they'll eliminate the need for having several machine guns/rifles/etc.
Maybe you simply choose the model for gun, let's say a rifle in this instance. And then you choose how much ammo you'll put in it, with a corresponding weight of course.
And then you also choose your ammo type (also with corresponding weights). Like ammo that does more damage but fires slower, does more heat, etc.
|