Current time: 11-26-2024, 07:17 AM
LR: Phantom
#1
Pilot Name: Shadow
AC Name: Phantom

Head: Queen /Cooling 10/
Core: E2 /Cooling 10/
Arms: Lemur2 /Cooling 10/
Legs: Cougar2 /Cooling 10/
Booster: Vulture2 /Boost Power 10/
Radiator: Ananda /Cooling 10/
Generator: G-91 /EN Output 10/
FCS: Miroku

Armaments:
R arm: 93RL
L arm: Elf3
R Back: Nymphe
R Left: Orthos
Extension: RM
Inside: N/A

Optional parts:
Amino, 069ES, 071EC, Kissyoh, 079L+, Codon, 086R+, Marishi

An AC with blade built to be an all-purpose type and withstand energy attacks..

Issues:
Low EN Supply
But hey, Most of the weapons are Solid, so the AC can charge most of the time and gives me no problem..
Low VS ECM
Who needs ECM if know how to use blade and Rockets? And there is also the EO..
Sometime gotta swap Orthos for a radar for VS ECM on some situations or missions..

Tactics:
Blade+rocket+EO combo..
Spam the missiles.. RM's low ammo means spam at first then, drop it giving the unit extra speed and lessens EN drain..
"It is our ignorance that make us say we know everything..."<br>"The only thing we need to fear is fear itself..."
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#2
Can't go wrong with a frame like that. XD

You don't need all that cooling though, spread them out against shell and energy defense. Vulture2 + G91 + Ananda, especially the way you've tuned it, pretty much runs without any heat problems.

Rockets are difficult to use against mobile opponents, but if you can use them properly, good for you. That said, I realize that you're trying to stun them with the RL to hit them with the rockets and blade, but if you don't have the means to close in that gap quick (like an OB core), that tactic decreases in effectiveness drastically.

<!--QuoteBegin-Ethermaster+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Ethermaster)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But hey, Most of the weapons are Solid, so the AC can charge most of the time and gives me no problem..[/quote:06290862af]
No sir, that is a problem, especially on a midweight frame like this, where dodging without energy isn't as easy due to its weight and sluggishness.
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#3
Well I think your right regarding the tunes but the reason for that is to prevent energy depletion due to its low EN supply. But that is what I can say because most of my enemies utilizes enegy weaponry.

I know it's bit slow that's why Im thinking on which is better Orthos or RP? Orthos can be abusive for higher ammo but at the cost of speed.

This is my first EO blader (all of my ACs are OB bladers). It is true that I don't have charging power due to lack of EO rendering me into abusing blade wave, that is why I chose Elf3 because it has a poweful wave but it's ironic since it's short.

The only big problem on EN supply (Its below 4200) is that when dashing or flying for so long can be a nuisance but as I observe just recently I compared the 4200 to 3800 EN supply. The lower doesn't lag as much, it only becomes a problem when it drops below 3700, it takes 3 seconds to catch up with the 4200.
"It is our ignorance that make us say we know everything..."<br>"The only thing we need to fear is fear itself..."
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#4
Oh great...
Another King...

Anyway...
Try G84p if you have the weight to spare...
I think it's just heavy but a little better than g91...

No other comment...
'Signatures are overrated.'
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#5
<!--QuoteBegin-Ethermaster+Jan 23 2007, 07:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Ethermaster @ Jan 23 2007, 07:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I know it's bit slow that's why Im thinking on which is better Orthos or RP? Orthos can be abusive for higher ammo but at the cost of speed.

This is my first EO blader (all of my ACs are OB bladers). It is true that I don't have charging power due to lack of EO rendering me into abusing blade wave, that is why I chose Elf3 because it has a poweful wave but it's ironic since it's short. [/quote:6ad2c481f8]
Hmm... I'd go with one of the spread rockets. I forget now which ones those were. More firepower in less time, and if and when they hit, they will hurt. A bit heavy though. To lighten this thing up, I suggest changing up the Cougar2 into something lighter and faster. Maybe G91 as well.

Oh yeah, try Elf2 for its reach. Quick as a cat too. Tongue

I forgot to do this in my first post, but welcome to the Republic!
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#6
I think it's Sphinx...
Kinda good...
Has a 3 spread burst...
Increases hit chance by 33%...
If you're aiming straight ahead...


Oh wait...
YOU'RE ETHER MASTER~!

AHAHA Finally...
Welcome to the Republic...
Didn't notice that...
'Signatures are overrated.'
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#7
Thanks for the welcoming..
Mga Kababayan talaga!!

Im thinking now to use spread rockets because as I tried they pack a punch and changing cougar2 to dingo2 lighter and less drainy..

Well thanks overall.. Salute
"It is our ignorance that make us say we know everything..."<br>"The only thing we need to fear is fear itself..."
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#8
4000+ surplus energy is already too much, but surplus energy isn't the only factor that affects refresh rate. there's also the stationary drain.

the root of your en refresh problem is that you have the EC on. the g91 does not need the ec. drop it for the ss. drop the kissyoh and the r+ to make room for the primer.

and you could use some originality. there's too much ora-clones out there. oh btw, i wouldn't recommend the dingo2 on a rusher. it's too fragile.
FRONT MISSION FOR LIFE.<br><img src='http://tenmou.net/cgi/contribution/img/30.gif' border='0' alt='user posted image' /><br><i>RATATATATATATATATATATATA!!!</i>
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#9
Tsong, taga saan ka ba? Tongue

Anyway, I think the VOLUTE gives a bigger special lockbox on than the MIROKU, so your RL's box will be beefed up but your NYMPHE's will be slightly smaller. Other than that, everything else is alright. The EN refresh is managable, but the blade sucks some power out of the gen so repeated strikes might be hard to pull off. Also, I think there is an overemphasis on cooling on the tunes, which I believe a fully tuned ANANDA on cooling can easily handle, maybe try to beef up on defense instead. Big grin
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#10
Taga Makati lang...

Yeah, too many cool tunes I think naparanoid lang ako sa overheat dahil simula nung nag-ninebreaker ako lagi akong naiinitan dahil sa Gull...

Right also this is a clone from the weapon selection of zinaida (lol gun, blade, missile, rocket) EO from Nineball and Oracle and frame based from etzam nar and lucifer...
I Just like the Queen Shifty

The EC makes me use the blade further more on clos range esp. tanks...
Former I used the SS and Kangi. SS prevents me from being distorted when charging but swapped it for codon and r+...

Kissyoh can help me from missile boats but sometimes I think its too much since I am good on dodging...

Primer only inceases power by 7% (According to ACO and Gamefaqs.) so many says 3 slots is not worth sometimes...
"It is our ignorance that make us say we know everything..."<br>"The only thing we need to fear is fear itself..."
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#11
The EC makes me use the blade further more on clos range esp. tanks...
Former I used the SS and Kangi. SS prevents me from being distorted when charging but swapped it for codon and r+...


i think you just really need to manage your energy well.

and repeated strikes only work againts the AI. Tongue also, a good human tank pilot would outfit his tank with a close range deterrent to keep straight-up rushers at bay. the GL+LGL combo is a pretty basic backmount combo on most tanks and it works great because it covers all ranges nicely.

Kissyoh can help me from missile boats but sometimes I think its too much since I am good on dodging...

kissyoh was only usefull back in previous installments.

Primer only inceases power by 7% (According to ACO and Gamefaqs.) so many says 3 slots is not worth sometimes...

you don't say? Big grin
FRONT MISSION FOR LIFE.<br><img src='http://tenmou.net/cgi/contribution/img/30.gif' border='0' alt='user posted image' /><br><i>RATATATATATATATATATATATA!!!</i>
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#12
7% is 7%...
It's already a big additional damage to your attacks...
This is a blader afterall...
'Signatures are overrated.'
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#13
<!--QuoteBegin-wanzerfreak+Jan 23 2007, 09:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (wanzerfreak @ Jan 23 2007, 09:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ora-clones [/quote:d6e3fb7707]
LOL
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#14
<!--QuoteBegin-wanzerfreak+Jan 23 2007, 10:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (wanzerfreak @ Jan 23 2007, 10:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The EC makes me use the blade further more on clos range esp. tanks...
Former I used the SS and Kangi. SS prevents me from being distorted when charging but swapped it for codon and r+...


i think you just really need to manage your energy well.

and repeated strikes only work againts the AI. Tongue also, a good human tank pilot would outfit his tank with a close range deterrent to keep straight-up rushers at bay. the GL+LGL combo is a pretty basic backmount combo on most tanks and it works great because it covers all ranges nicely.

Kissyoh can help me from missile boats but sometimes I think its too much since I am good on dodging...

kissyoh was only usefull back in previous installments.

Primer only inceases power by 7% (According to ACO and Gamefaqs.) so many says 3 slots is not worth sometimes...

you don't say? Big grin [/quote:f2f3847d0e]
Kinda think of it, anti-close range tanks were always equipped with Slugguns, linear guns, grenade launchers and the like with some OB cores and Anoku for turning, making close range dangerous and thwarting blade attacks... Jason

Battled them once on PVP, never got close range. only won by Rockets, missiles and Rifle...

And also, EC adds 8000 (not sure but in Nexus) cap and Elf3 has usage drain 6000 which only means adds only one additional swing and that swing sometimes miss or renders useless on a hover tank with OB...

It only helps on longer boost periods and delays depletion on overheat...

Well thanks for the heads up... Worship

7% increase is no more than 130 and 130 when in contact doesn't reflect that much but still an increase...

Still thinking on equipping primer...

I will swap Kissyoh and R+ for the SS (really needs stability when charging onto enemy unlike the OB which can charge directly even being tried to stun)...
"It is our ignorance that make us say we know everything..."<br>"The only thing we need to fear is fear itself..."
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#15
I just battled an OB tank recently, It is equpped with LGL+GLL+Anoku+Grenade rifle+Karasawa...

Damn was SOOO Hard to get in Contact range and Solid ammo just tickles him, I'd swapped Lemur2 to Macaque (Lemur2s are banned)...

The defense tuning (Additional 40) didn't matter that much but what needed is cooling...
The moment I started charging on him he'll bombard me with Grenade Launchers, Linear guns and Karasawa rifle, The Unit will start to overheat and the Energy will start to deplete...

Getting in contact without OB is like Gambling, The SS did really helped...
I managed to get in contact by swarming Nymphes and RMs in his sight (Good thing no Medusas) and charged directly in eventhough he fires random LGL and GLL ammo in front...

Always getting on his back and above to avoid the Anoku turning and close range deterrents although he escapes contact by OBing but good thing ELF3 has high Atk heat...

The SS did made the difference...
Additional Stability reduced the time of being stunned and distorted...
I won with 1506 AP left...

I think I owe some of your suggestions for Victory hehe.. Salute
"It is our ignorance that make us say we know everything..."<br>"The only thing we need to fear is fear itself..."
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